It’s kind of awesome to be able to finally say that. We have been working away on the game for the last year, maintaining strict radio silence. Before that we had a Hohokum-sabbatical in order to make Frobisher Says for PS Vita. So it has been around two years since the public saw anything of Hohokum – when it was an IGF finalist and then followed by Indiecade in the US.
But now the cat is out of the bag! I guess it was in the summer of 2011 at Indiecade that our involvement with Santa Monica Studio began. We have come quite a long way since then and they are still the perfect fit to be working with on this game.
Hohokum is a collaboration between artist Richard Hogg and Honeyslug, a London-based game studio. It’s a whimsical, colorful game with an emphasis on playful exploration and creativity. You take on the role of a curious flying snake-like character. A technicolour, calligraphic, worm-like, kite-like being! The way you move around the world is very expressive and kinetic and kind of mesmerising to play.
One of the main aims for Hohokum is to create something where the usual pressures of videogames – constantly being told to do things, fearing failure and being challenged to earn progress – were all absent. This is quite a challenge, but we’re really excited about how it’s coming together. There are goals and secrets to discover. There are even trophies. But at its heart, Hohokum is a playground, a place to wander about, perhaps even lose yourself in.
We can’t wait to show people all the new additions in Hohokum at E3.