The music of The Last of Us

When pre-production started in earnest on The Last of Us there was a folder of music files featuring work by some of the preeminent musicians in video games, television, and film. These tracks held a sampling of the ideal musical quality, direction, and tone we wanted to have for the project.

The Academy Award winning work of Gustavo Santaolalla appeared multiple times. Being that he had never composed for video games before the thought of getting him to work on The Last of Us seemed a bit far fetched. He was approached by our music group at Sony and, well, this video will tell you the full story about the man himself and how he came to work on The Last of Us:

We are honored to have Gustavo’s music and talents in our game. The texture of Gustavo’s musical score serves the game’s narrative and the music is rife with poignant, descriptive and intimate sounds. His work is unlike anything heard in a video game before. It’s a beautiful, haunting, sonic landscape that makes the game’s themes more emotionally resonant and emphasises thoughtfully how Joel, Ellie, and all the characters in the game perceive the world around them. It’s a masterful musical score.

Want a sampling of the sonic delight Gustavo crafted for The Last of Us? Visit the Sony Music Soundtracks SoundCloud set. If you pre-order the game, via the Sights & Sounds DLC pack, you’ll get full access to the official digital soundtrack. The soundtrack is also available for purchase as a CD via the Sony Masterworks label. The Last of Us arrives 14th June 2013.

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Will the digital pre order that Naughty dog confirmed include this?

Very impressive!

Stonesthrow 17 May, 2013 @ 22:20

Absolutely stunningly beautiful! Personally I like this slow, dreary and sort of depressing music a lot more than that of Uncharted. Atmospheric to the bone! Can not wait for this game ><


That was so AWESOME!!!

Kotatsu2000 18 May, 2013 @ 16:10

Any word yet on digital pricing for The Last of Us? As Sony are the publisher, this is a good opportunity to make a statement, grow a backbone, and price digital sensibly. (ie. LESS THAN RETAIL)

There’s no world in which a download should cost the same, or worse, more, than a physical item which has been manufactured, shipped around the world, and then had a huge chunk of profit slapped onto it just because someone placed the box on a shelf in a shop. If you really want to kill retail, as all platform holders want (as does the environment), then this would be a great time to start taking that goal seriously.

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