Hello there! This is Peter Wingaard Meldahl, co-founder of Rain Games and lead developer on Teslagrad, the great adventure we are creating in our small headquarters at Bergen, Norway.
We at Rain Games are another example of the new wave of Scandinavian indie developers, proudly following the likes of Trine, Limbo, Minecraft, Magicka and Amnesia. We emerged from a cooperative of local artists and talented programmers who wanted, above all, to make super-awesome games. And after a good time of development, Teslagrad will be the first game we’ve ever published.
So now you know us, the team behind Teslagrad. But what about the game? What makes our game special? We have put all of our heart, passion and effort into Teslagrad. And I can guarantee you that the results will be unforgettable. In a nutshell, Teslagrad is a hand-drawn 2D sidescrolling puzzle game with action elements, where magnetism and other electromagnetic powers are the key to progressing through the game, and thereby discover the secrets kept in the long abandoned Tesla Tower.
You play as a young boy who suddenly finds himself embroiled in a long-forgotten conspiracy, involving the despotic king who has ruled the nation with an iron fist for several years.
The nation, an apparently decadent and oppressed land called Elektropia, is a kind of steampunk vision of old Europe, with a dystopic touch. The protagonist, a child descendant from the ancient Teslamancer cast, has to master the power of Teslamancy and magnetism in order to overcome the hundreds of puzzles and challenges awaiting for him into the treacherous tower.
The whole game is entirely visual, featuring a speechless storytelling mainly supported on what you see (and often, on what you don’t see…).
Despite the fact that Teslagrad is our first big work, we are eager to show you all. The immensely positive feedback that we have received thanks to the alpha, and the thousands of fans acclaiming the game have given us infinite strength, and we hope you enjoy the game when it’s released this autumn.