Hi PlayStation Blog-ists. We are so happy today to be talking about our latest project – Shadow of the Beast!
For us at Heavy Spectrum to be working on this game is a dream come true. We have a unique and innovative gameplay idea, and a chance to build something truly special; a game that captures the essence of a treasured personal experience.
Nearly 25 years ago, a game was released that would burn a lasting impression on the mind of gamers, Shadow of the Beast on the Amiga.
For us, and for me specifically, playing it conjured a world of mysteries, something that went beyond what was shown on the screen, a world where my imagination had cause to soar! Even when not playing, I couldn’t help but wonder about the strange creatures and places I had seen, and ponder what further details would reveal themselves the next time I would play.
Now it’s our turn to build this game, we are excited to use the power of PlayStation 4 to create a Shadow of the Beast that can bring gamers that rare type of evocative experience that we enjoyed as a kids playing the original game.
We want to create a magical combination of unique combat and gameplay to enthral you as a player, with a mystical world that can engage you as a person. Our vision of Karamoon is filled with beauty, brutality and mystery, whilst allowing you as the player an opportunity to try and piece together what happened to make it and its denizens the way they are.
We think it’s going to be really exciting to see the new experiences Sony’s support of indie development will bring, and we are humbled to be bringing our innovation to this game.
We hope you’ve enjoyed this brief glimpse into what we’re doing, and we can’t wait to share more about Shadow of the Beast as our journey unfolds!