Gamescom 2013. Where to begin? It was hugely emotional for us after being silent for so long. Not being able to talk about Rime publically or show what we’d been pouring our creativity into for so long was really difficult.
Finally our frustration was at an end. But ends also herald beginnings, and Rime being presented to the world amongst so many other unique and creative games was the best platform for an announcement we could have hoped for.
For us, it’s not just about technology (although that’s important too!), it’s about how you create an experience – how you breathe life into your creation and set it free. Rime is a very personal project and, together with Sony, we have high hopes for our offspring!
We are happy. We create things with gusto.