First of all a short movie from the team telling you exactly what the game is about.
As the guys explained in the movie, everything in RESOGUN is constructed from gazillions (too many to count) of 3D bricks/cubes, known as voxels.
Voxels are not particularly new but it is difficult and time consuming to build intricate structures with them and so designing the game worlds of RESOGUN has been a really interesting challenge.
Here are some images showing some test buildings that we created.
The final worlds are of course much more sophisticated but the cool thing, that the images above illustrate, is that the entire world in RESOGUN is literally a huge pile of bricks, begging to be blown up at any given moment. And one of the best things about RESOGUN is that stuff blows up all the time, and when stuff blows up in RESOGUN, it blows up BIG!
Yes, we like seeing stuff blow up!
Switching gears, the next movie that I’m sharing shows off the beautiful concept paintings that were created for each of the game worlds. It also has a full capture of the game’s first world blowing up and more of the cool, demo scene inspired introductory animation that you’ll see in the final game.
You’ll see from the movie that all of the world names are based on Greek and Roman mythology, and if you look them up and you may learn a little more about each theme.
Wrapping things up, I’d like to thank everyone that has played the early demo at one of this year’s games expos and I also want to take this opportunity to thank and congratulate the development team at Housemarque, our partners at Sony’s WWS XDEV Studio Europe, all of QA and everyone else that has helped to create the game.
Last but not least, we will be back again with yet more gameplay footage and details about the games different ships, just before the official release on 29th November.
So stay posted here and like us on Facebook.