Weekend Debate: Are games too easy these days? (Update)

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The Weekend Debate

UPDATE: Thanks to everyone who took part this week, and apologies for the slight delay in announcing winners. The following posters have secured themselves a Flower/flOw code – congratulations: bjaac, ThugETH, Project2insanity, maro_mq and Tydeus. We’ll be in touch via a PM to your ID on the official forums later this week.
ORIGINAL POST: If by chance you’ve been following me on Twitter, you’ll know that I’ve been pretty obsessed with OlliOlli this week – the astonishingly good console debut from hot UK developer roll7. If you haven’t picked it up yet, I recommend you do so – it’s a brilliant, pure arcader that demands lightning fast twitch reflexes and spot-on timing.
Yes, it’s hard. Really hard. And I love it all the more for it. Of course, there’s a time and a place for a nice, relaxing experience that doesn’t cut your nerves into ribbons (see below) – but by and large I like my games to give me a hefty kick up the backside. Many would argue that, outside of the indie space, AAA games are just a little too forgiving these days. Do you agree? Or do you welcome all those checkpoints, weapon buffs, autosaves and infinite re-starts? Present your reasoned arguments below.

Your prize this week: I’ve got five codes for the delightfully laid-back flOw and Flower on PS4 for the most entertaining or thoughtful responses.

Lead image 720p-w-Rays with TM

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