Tomb Raider: Definitive Edition is often declared a passion project at Crystal Dynamics, and in my opinion it shows. Lara’s next-gen debut united three studios – leads from Crystal, longtime partner Nixxes, and Sleeping Dogs‘ United Front Games – to usher Tomb Raider into a new generation of gaming.
Definitive Edition pairs the vision and artistry of the original release with technological improvements that allowed for a truly definitive experience, and one that only hints at what the future holds for Lara.
We’re really eager to get Tomb Raider: Definitive Edition into your hands, or the hands of your friends if they’ve yet to venture to Yamatai. Below you’ll find a few words from the team thanking you for your support, and for spreading the word about Lara’s first journey on next-gen.
“Thanks in advance everyone! Enjoy the improved Lara!”
Mike Abahazy, Senior Technical Artist
“I just wanted to say thanks to all the TR fans out there – old and new! It was great fun working on the Definitive Edition. We worked our hearts out to deliver the best experience possible. We hope you like it!”
Kam Yu, Principal Artist
“We’re excited to have the game in everyone’s hands – whether it’s your first trip to Yamatai or a return visit, enjoy!”
Chris Johnston, Associate Brand Manager
“I’m especially proud of the cross collaboration between United Front Games, Nixxes and Crystal to bring you the best possible version of Tomb Raider game to Gen4 consoles. Enjoy!”
Brian Horton, Senior Art Director
“Hello Tomb Raiders!!! This Definitive Edition is from all of us to all of you! We wouldn’t be here living the dream, and making great games without your faith, support, and passion for all things Lara! Those lucky ones with early copies have a blast playing this weekend!”
Scot Amos, Executive Producer