Strike Suit Zero takes aim at PS4 this month

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Strike Suit Zero takes aim at PS4 this month

“If mechs, space and blowing things to smithereens are your thing, read on…”

Hullo, I’m Jamin Smith, Community Manager and writery person over at Born Ready Games. The kind folk at PlayStation Blog have granted me some airtime today in order to announce that Strike Suit Zero: Director’s Cut will be heading to PlayStation 4 later this March. If mechs, space and blowing things to smithereens with mechs (in space) are your thing, read on…
SSZ-Win64-OptimisedDebug 2014-02-18 17-48-38-03
Strike Suit Zero is a space combat game that harkens back to the days of Wing Commander, Freelancer, X-Wing vs Tie Fighter – all the classics – but with a mech-twist to the dogfighting and a next-gen lick of paint. At the heart of our game is a ship that can transform from a traditional fighter to a lethal suit of space armour: the Strike Suit. This really changes up the core concept of dogfighting, allowing pilots to transform, turn 180 degrees, and unleash a barrage of missiles without having to go through the laborious procedure of ‘jousting’ that older space combat titles relied on.
We’ve prepared a little video, exclusive to PlayStation Blog, offering an overview on Strike Suit Zero, and a little insight into the development of the game. Check it out above.
The Strike Suit was designed by Junji Okubo (Appleseed: Ex-Machina, Steel Battalion, Infinite Space), who has a very functional approach to mechanical design. As such, the Strike Suit unfolds much like a real piece of machinery would; there are no Michael Bay-esque nonsensical transformations here.
Fans of Homeworld will also be pleased to hear that we’ve enlisted the services of Paul Ruskay for the Strike Suit Zero soundtrack, too. Paul has collaborated with Japanese singer-songwriter Kokia (Tales of Innocence, Gunslinger Girl: II Teatrino) in bringing the soundtrack to life, resulting in an interesting blend of East meets West – a notion that is apparent in all facets of the game’s design.
Have a look at the new trailer for the game below:

The development of the game was put under a bit of strain over Christmas when our studio was trashed by some pretty serious flooding. The river Wey here in Guildford burst its banks on Christmas Eve, and our studio (and poor neighbours Hello Games) was submerged in over a foot of flood water.
Worry not, however. While lots of equipment and personal items were lost, we were able to rescue our machines in time, and successfully moved the team upstairs where development got back on track as quickly as possible. As such, Strike Suit Zero is well on track for its March release.
In addition to the video above, we’ve furnished the PlayStation Blog with some never before seen concept art from the game: the Grados Crusier, Pegasus Cruiser and concept enemy Fighters can all be seen below with notes from our Lead Artist, Dan Lodge.
Grados Crusier
The Grados cruiser is a bit of an Born Ready art team favorite. We’d love to build this ship and see that massive fixed cannon in action one day. Check out the distinctive design of the rear hull and and engine housings.

SSZ_DC_Unreleased_Grados_Crusier_Concept
Pegasus Cruiser
A little more streamlined than the Argama U.N.E cruiser found in Strike Suit Zero, the Pegasus was designed as a colonial frigate hunter. I think Junji really nailed the engine design on this one.

SSZ_DC_Unreleased_Pegasus_Concept
Fighters
Junji sent us a good range of proposed designs for fighters. These are some of the designs that didn’t quite make it in.

Sony_Exclusive_Fighters_2
You can also check out a 3D model of the UNE Frigate, which has been re-modelled and upscaled for the Director’s Cut. You can get up close and personal, and bask in the glory of those extra polys, below:

U.N.E. Frigate from BornReadyGames on Sketchfab.

Thanks for reading! For more information on the game, check out the Strike Suit Zero website, and keep up with the latest happenings on the game on Facebook and Twitter.

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