Introducing GRID Autosport, coming to PS3 this June

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Introducing GRID Autosport, coming to PS3 this June

Codemasters promises an authentic, focused racing experience

Hey PlayStation fans! It’s great to be back on the blog and today I’m incredibly excited to bring you news of our latest game, GRID: Autosport.

If GRID 2 raced off into a more narrative-led world of racing with more accessible controls, it’s clear that for many of you that wasn’t what you wanted or expected from GRID 2. So, with GRID: Autosport we had the opportunity to make a much more focussed motorsport game, a desire that many of you have expressed directly to us, and a game that in spirit goes back to some of our earlier titles in terms of content and handling.

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The handling

As ever, our handling model has had a lot of effort put into it and you’ll really notice the difference, we think, from GRID 2. For GRID: Autosport we’ve gone back to a more authentic handling style. It’s defiantly not a full simulation – we want it to be authentic, not clinical – but it’s more towards that end of the spectrum than before. If anything, we believe the handling is actually one or two steps further towards simulation than Race Driver: GRID, to give you an idea.

The racing disciplines

You’ll be hearing us talk about disciplines a lot as they make up another of the core foundations of the game. Disciplines are various types of motorsport, of which there are five within GRID: Autosport, each with its own unique style and feeling. A Touring Car race feels completely different to that of an Endurance or Open Wheel. It’s one of our key goals to capture the authenticity of each discipline in GRID: Autosport.

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The career

The single player career in GRID: Autosport will allow you to become a professional racing driver. As you make progress you’ll be able to join and switch teams, fulfil sponsor demands and beat rivals.

Racing with a teammate is back and at your request he/she will now attack the cars ahead or defend their position.

The racing experience

When you take an authentic handling model, a great selection of cars and a variety of racing disciplines, it still needs the racing experience to hold them all together and in GRID: Autosport your racing experience revolves around the Paddock.

In the Paddock you will be able to tune your car before the race. Tuneable components include: brake bias, differential, downforce, gears, ride height and suspension at both the front and back. All of the cars in the game run great as ‘stock’ but the option to tune is there should you wish to get the car handling to your own preference. It’s also the place in which you’ll be able to take part in both practice and qualifying before a race.

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Multiplayer

Powered by RaceNet, you’ll be able to join with friends to form Racing Clubs and race under team colours against other clubs in the community. Receive new challenges every week with the new and evolved Discipline Challenge; track your stats including your complete vehicle history and climb weekly and persistent leaderboards.

More soon

We’re incredibly excited to lift the lid on GRID: Autosport and we’re looking forward to the coming weeks when we get to show more you more of the game. You won’t have to wait long to get your hands on the game though as GRID: Autosport launches 27th June on PlayStation 3. We’ll see you on the track!

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