A DRIVECLUB update from Evolution Studios

Game Director Paul Rustchynsky reveals what the team has been working on

Hi everyone. Following Shuhei’s message yesterday, I’m here give to you an update on DRIVECLUB direct from Evolution Studios. I’m proud to be leading the extremely talented and hard-working development team here at Evolution. As gamers first and foremost, we are determined to deliver the game we promised to the quality we know you expect.

We appreciate all of your support – it’s motivating and humbling for us to have such a vocal and supportive community. Your messages drive us to do everything we can to live up to our original ambition of making DRIVECLUB the game that invigorates the racing genre again.

Your great support deserves us to be open with you. I know we have been quiet for a while since we made the decision to delay the game, so I wanted to take this opportunity to let you know exactly why the team felt that DRIVECLUB needed more development. We wanted to make sure we got one important feature right.

The dynamic menu is key to how much fun you’re going to get out of the game because it is the glue that connects you to everyone else in the DRIVECLUB community. Whenever you fire up the game; between every race you play, and when you log in to DRIVECLUB on your phone or tablet, the dynamic menu has to be slick to ensure your experience is seamlessly connected. Essentially it’s where you discover what to play, and who to play with.

It’s also absolutely vital to our ambition of growing a vibrant network of millions of connected clubs, who all share the excitement of driving amazing cars together. Whether they play just to have fun, or to complete every challenge and beat their rivals in every race, it’s this connected community who will keep the game fresh and enjoyable well after launch, so it makes sense for the connectivity to be perfect.


No racing title has ever combined the development of a socially charged, multi-platform dynamic menu with all the other connected online elements that DRIVECLUB delivers. We know that what we are creating here is hugely ambitious and we’re proud of the fact that we’re getting close now because we’re a relatively small studio. The progress we’re making is great, so I’m looking forward to showing you more as development continues and prove that all the hard work has been worth it.


While that work goes on, the rest of the team here is relentless when it comes to exploiting the power and confidence of the PS4, so we’re also raising the bar even higher across other aspects of the game including:

  • Visuals – We’re constantly improving how stunning the game looks as we continue to optimise visuals and find new ways of pushing the PS4. You can see for yourself how it looks right now in the latest video we shared yesterday because all the footage was captured on PS4 from the game. It’ll look even better in October.
  • Audio – It’s absolutely state of the art. We’re continuing to refine the authentic sounds that we have for each and every car in the game and we’re going to put together videos that focus on this.
  • Driving – It already feels great to play and we’re continuing to add further layers to the physics to make it both more accessible for everybody and more sophisticated for experienced racers.
  • Clubs – We’re making it easier for you to keep up to speed with what’s going on in your club as part of the rework on the dynamic menus. We’ve also tweaked clubs to support up to 6 players instead of 12 (because the game is more fun with tightly-knit clubs and it paves the way for awesome 6 on 6 club races).
  • Tour – The difficulty curve for the campaign mode is becoming even smoother as we continue to optimise the vehicle handling and also refine the game’s AI for non-player racers.
  • Cars & Tracks – More time means more staggeringly detailed cars and exciting tracks too. If you haven’t already, check out the Ferrari in the video released yesterday. There are loads more exciting cars for us to reveal in the coming months.


I’d also like to confirm that the PS Plus Edition of the game will be available on the same day as the full release. Offering a selection of cars and tracks from the complete version, we think it’s the perfect way for those new to the genre to get an idea of what the full DRIVECLUB experience is all about. Look out for more details on the PS Plus Edition very soon.

Thanks again to everybody for your continued support; it really is a huge source of inspiration for the team. We appreciate that there’s a lot of anticipation and excitement for everything that DRIVECLUB promises to be, so we hope that you understand why we won’t compromise on quality to rush it to you.

It’s been a long and hard winter but it’s great that we can finally start sharing updates with you again about all of the cool things that DRIVECLUB does. We don’t anticipate another quiet period for a while so you can expect to see plenty more from us in the coming weeks leading up to E3 2014!

More soon™,


30 Author replies

60 fps?


Beat me too it, exactly what i was going ask. He probably would have said if it was 60, so that means its either 30 or they cannot confirm anything yet


Rushy said on twitter that they’ll be confirming the framerate this week.

Yeah 60fps or I’m done with it

Show more replies
Mega-Morgatron 30 April, 2014 @ 16:09

What @mad8vad said.

Of course, with a year’s delay I’d expect it to be 1080p and 60fps – if Forza 5 can manage that at launch on the Xbox One then there’s no excuse for not equalling that on the PS4, with all its extra grunt under the hood.

Mega-Morgatron 30 April, 2014 @ 16:13

Just read elsewhere that it’s been confirmed as 1080p and 30fps. I’m out.

Yeah ofc Forza 5 runs 1080p 60fps with all the downgrade that happen to it. How can u even compare these two titles ??? Driveclub is leagues ahead visually it´s not even funny anymore.


Sorry but are you talking about Forza which has no weather effects or day/night circle, and with pre-baked lighting?

Yeah sure it is 1080@60.

Show more replies

logitech?? :)

Paul Rustchynsky 30 April, 2014 @ 16:32

We love racing wheels! We’re working closely with Thrustmaster to support their awesome wheels already and when Logitech support wheel peripherals on PlayStation 4 we’d love to support them in DRIVECLUB too.

Mega-Morgatron 30 April, 2014 @ 16:43

How about Fanatec wheels? Specifically the CSR. I understand that the Fanatec wheels would be supported on PS4 (which were originally released for PS3, + PC & 360), so I’m really hoping that’s the case.

Paul Rustchynsky 30 April, 2014 @ 17:09

As I said to Diego-gene, we’re big fans of wheels, so whether its Logitech or Fanatec we’d love to support their wheels if they choose to bring them to PlayStation 4.

Show more replies

Is the full time day/night circle still there? It would be fantastic if #DRIVECLUB detects the PS4 time and adjust the time in the game automatically :) Race in real time lol


That sounds great on paper but when you have limited playtime you tend to be playing at the same time of day all the time. A decent feature is wasted. Better to have shorter day/night cycles that most games use these days.

Paul Rustchynsky 30 April, 2014 @ 17:16

Tanaki_Khan is right. We tested this because on paper it sounds really cool, but when you actually play at the real time of day for a while you lose a lot of the magic and diversity.

We allow you to customise the start time and the time compression (time lapse) in every race you set up, so you have lots of flexibility yourself.

Yea guys but I’m not saying this should be the only option, of course its fully customizable but this added option can be there especially The studio spent time on the global illumination and even the real location of stars and stuff as they referred to months ago :) and now imagine if they included weather effects too, like snow, rain, etc, it would be even more amazing if the game detects the current location weather and adjust it accordingly, this would be the first and really revolutionary :)

Very important question: LOGITECH WHEEL SUPPORT!!

LIKE LOGITECH DFP, G25 ETC , will be supported? I hope yes, because who have this wheel have been payed heavy price!

Paul Rustchynsky 30 April, 2014 @ 16:54

Please check out my reply to post #3 for details on wheel compatibility.

Fakeshadowill 30 April, 2014 @ 16:18

You see Forza 5? DriveClub have more ambient and in Forza 5 the people are made of paper…Stop compare Forza 5 with DriveClub.

Not buying the game because it’s running at 60FPS instead of 30FPS? Oh well, bye bye then, you won’t be missed. Hope you enjoy all the screens from Driveclub I’ll be posting hehe. :D

*Sorry 30FPS instead of 60FPS, got that the wrong way around :D

I’m hoping for Thrustmaster support. Driveclub sounds like it will be a unique and great game. I am so thankful for Watchdogs and MLB 14 to help pass the time until October. Great job guys!

Paul Rustchynsky 30 April, 2014 @ 16:55

Please check out my reply to post #3 for details on wheel compatibility.

And thanks for your support :)


How about Fanatec wheel support? I know you already announced Thrustmaster support but there’s a lot of Fanatec and Logitech wheels owners out there that would like to finally get an answer.

Paul Rustchynsky 30 April, 2014 @ 17:10

Please check out my reply to post #3 for details on wheel compatibility.

I know the online component focuses on clubs but are there any solo multi-player options for us anti-social people with no friends?

Paul Rustchynsky 30 April, 2014 @ 16:49

DRIVECLUB is at its best when you’re connected, as you’ll always have fresh and exciting new challenges around every corner. It’s up to you how you play, when you play and who you play with. You can play solo if you want: online or offline. There’s a full single-player campaign for you along with the ability to set up your own events, which will all help you earn access to new cars and rewards. Everything is better when you’re online though, connected to friends and playing in a club, sharing every moment and competing in engaging challenges.

Logitech wheel compatibiliy !!! Pleaaaaaaase…..

Paul Rustchynsky 30 April, 2014 @ 17:11

Please check out my reply to post #3 for details on wheel compatibility.


Maybe its early to ask but,do you guys plan to release an upgrade of the PS+ version which matches the original game?

Paul Rustchynsky 30 April, 2014 @ 16:56

That’s exactly right. You and your friends have plenty of options on how to get into the game and into your club. You can get all of the cars and tracks from the start by picking up the Blu-ray, which offers the best value overall, or you can try out the PlayStation Plus Edition first and then upgrade to match the original game.


Rushy: Why do you say 30fps is better for this game? Everyone knows 60fps is a much better experience for a racing game. That said, CVG newspost also said that you said that 30fps on inFamous: Second Son was the right call, but at the beginning it wasnt even locked to 30fps, it was unlocked.

So, any chance for locked/unlocked option then..?

Paul Rustchynsky 30 April, 2014 @ 17:13

The most important thing for a racing game is a locked frame-rate – whether it’s 30fps or 60fps. It’s vital that every controller input you make is consistent and also equal for all drivers. We chose a locked frame-rate for this very reason and with 30fps we don’t have to hold back any of the obsessive visual detail in our game.

sonofthe01spike 30 April, 2014 @ 16:38

Will there be any car performance upgrading

Robothamster 30 April, 2014 @ 16:38

People moaning about 30fps and refusing to buy the game – try the free version with PS+ THEN decide if it’s an issue. Simple really.


You don’t need to wait for the Plus version. Plenty of 30fps games out there to know the difference already. If GT4 could do 60fps@1080i on a PS2, GT5 and 6 at (most of the time) 60fps@1080p, I can’t understand how on a PS4, with much more power than a PS2 and PS3, they can’t reach the 60fps as well.

RustyTachikoma 30 April, 2014 @ 16:39

I also want to know about wheel compatibility.

Paul Rustchynsky 30 April, 2014 @ 17:11

Please check out my reply to post #3 for details on wheel compatibility.

dark_angel69 30 April, 2014 @ 16:39

I’m sooooooo excited for this game!!! Really want to play it right now but would rather the team take their time making it good. Any chance you could be making a wheel of your own for this game?

When you say “Offering a selection of cars and tracks from the complete version, we think it’s the perfect way for those new to the genre to get an idea of what the full DRIVECLUB experience is all about. ” Does this mean there will be quite a lot of things missed out on in the PS+ or just very few? I’d like to know why the game cost around same price as all the other PS4 games so what makes that money worth paying for the full game.

if I am understanding this correctly. You will be able to try a ftp version (with PS+). It won’t be the full game, but it will have tracks and cars. If you decide to buy it, you can pay to unlock the full version like you normally would, or you can pick up the BR. In my opinion, this is actually a pretty nifty idea, and may be cool for future games.

dark_angel69 30 April, 2014 @ 20:00

Yeah that’s pretty much right but only thing I’d like to know is how many cars and tracks we would be missing out on if we didn’t buy the full game. A PS4 game cost like £55 so I would like to know what would I be getting for that £55 which I wouldn’t get from the PS+ version.

For that price I could buy Dragon Age Inquisition which is released on the same day for a very big story. Would like to know what would I get from this game for that price. Know what I mean? Also the upgrade price would be cheaper to unlock the full version so surely it makes sense to sell the retail copy for a very similar price rather than £55. I agree that it’s very cool and it gives a reason to support the developers. After all I’ve no problem paying for this game. Just want to know what all I would get from it which I can’t get from the PS+ version and what gets me my money worth.


How bad must this game have been prior to the PS4 launch? I mean by the time it comes out it would have been nearly a years delay. I hope there is a good amount of single player content, I’m sick of all this social crap. I don’t mind playing online but I don’t want to join clans, clubs and chats.


This possibly isn’t the game for you then.


These were my initial thoughts too, but I’m willing to give the social features a go. I just hope it doesn’t get to the point where the winner is always the player that has spent the most money on car parts and upgrades.

If you’re looking for a great single player racer, then F1 2014 might be a better bet.


You mention that Clubs are now limited to 6 players for more manageable Club v Club races. Will there be any concept of a club being allied or favourited by another club, to make them easier to find for events?


Hey Rushy! I know I’ve asked about this in the past on GAF, but will the soundtrack be available outside of the game in anyway (either digitally or otherwise)? I want more Hybrid in my life.

As always, I’m comping at the bit to get my hands on this game.

Paul Rustchynsky 30 April, 2014 @ 17:18

We are looking into the options for this, because we love the soundtrack too.

Chrisbydemand 30 April, 2014 @ 16:43

Are you guys going to put a photo mode in this game like infamous second son? it would great for this game

@DriveClub, – how many cars will be available and can they be performance upgrades

Sacredshadow16 30 April, 2014 @ 16:49

will there be a club garage where you can see your friends cars?

Hi, does the game have dynamic weather ?

This. Game. Is. Going. To. Be. So. Awesome. I hope its like test drive unlimited a free driven world or let me say. Just like Need for Speed

Do you unlock new cars or earn points to “buy” new cars; same question in regards to parts/skins.

Paul Rustchynsky 30 April, 2014 @ 17:28

In DRIVECLUB every action you perform, whether that’s drifting in style, reaching insane top speeds or drafting an opponent to set up an overtake, you earn FAME.

When you earn enough fame you level up and when you do you unlock new cars to race with! The same goes for you club. When your club reaches specific levels you’ll earn new cars, which everyone in the club gets immediate access to. It’s a simple and focussed approach that allows everyone to help each other to earn more and play more.

SuperSaiyan4 30 April, 2014 @ 16:52

Will you include the Porsche 911 GT1 and Mercedes CLK GTR?


Will there be an option to upgrade from PS Plus Edition to Full Version at lower price? (Lower than buing full game separately)

Phoenixology 30 April, 2014 @ 16:55

Can I see a video of some gameplay?

Paul Rustchynsky 30 April, 2014 @ 17:36

We will be showing you more of the game before and at E3, including direct gameplay captured from PS4.

We’re keen for you to see how much it’s improved since you last saw it, even for the areas where we’ve already achieved great things. Our artists have relished the extra time to add more cars and tracks and to add detail upon detail to the cars and tracks we’ve had all along. They’re all trying to one-up each other and exploit the power of PS4 as much as possible and they’ll continue to do so until you get your hands on the game. So you can definitely expect us to be proudly sharing updates with you for the rest of the year.

foreverfighting 30 April, 2014 @ 16:57

You have talked about having the, “biggest tracks you will ever see in a racing game”. Could you give us an idea of the sort of length we could expect, and whether there will be environment changes during the course of a track that effects gameplay?

Paul Rustchynsky 30 April, 2014 @ 17:43

The length of the roads and race tracks in DRIVECLUB vary massively, with some that you can speed around in less than a minute and others that stretch on for miles. The longest takes 5 minutes end-to-end, even with your foot to the floor in any one of the quickest cars in the game!

We did try our hand at making even longer tracks and while it was possible, it was difficult to keep super long tracks feeling fresh and exciting, especially when you’re racing because the pack you’re racing with tends to break up the longer the race goes on.

I really don’t care how many frames per second there are as long as it runs smoothly, anyone stating that 60 fps is a critical condition which determines whether they will buy the game or not should give up on gaming and become a statistician or something. games are to enjoy not analyse and I will buy games that look fun to play.

Thankfully Driveclub does look fun and I hope the social integration is pulled off properly. I already like the small implementation of asynchronous challenges in games like MotorStorm RC and NFS so I have high hopes for this in Driveclub.

As for the handling physics, would you say it is more towards arcade or simulator? Basically, is it possible to make it round a sweeping curve by just tapping the brake and throwing the car sideways? I hope not and would like this to be a more serious racer, not necessarily down to the simulation level of Gran Turismo but something more than arcade physics.

Paul Rustchynsky 30 April, 2014 @ 17:48

Our ambition was always to transcend “arcade” and “simulation” stereotypes because we want to bring fans of all racing games (and all of their friends) together in DRIVECLUB. The driving model we’ve developed offers the best of both worlds, with handling that offers many layers of depth to allow players of all ability to race together.

If you come from a background of arcade racing or you’re completely new to racing, you’ll find it easy to pick up and you’ll quickly learn that you do need to use the brakes more than you would in most arcade racing games.

If you come from a background of simulation racing or you understand the art of race craft, you’ll be able to pull off advanced driving techniques and use the weight and velocity of the car realitsitically to keep to the racing line and shave milliseconds of of your lap times.

Best of both sounds good to me, I hope you manage to achieve it.
Thanks for the reply.

Hi, @Rushy.
Got two questions:

1. How many cars there are in DRIVECLUB?
2. Is there a Splitscreen/SimulView-mode in final game?

Thanks for answer :)


Hello! I’ve been excited about Driveclub since it was first announced. Thanks for working so hard to get the game right, I’m really looking forward to playing it!

Will the tracks in the game all be original tracks created by you or will you also have real-world tracks like Laguna Seca and Nürburgring?

Thanks for your answer!

Paul Rustchynsky 30 April, 2014 @ 18:13

All of the tracks that feature in DRIVECLUB are authentic and based on real world reference trips, but rather than just recreate reality we exploit the freedom of games design to make them more exciting and enjoyable!


Awesome! Thanks for taking the time to reply!

Hey Paul, DRIVECLUB looks so mind blowingly beautiful it’s been on my mind since the first reveal trailer, the team at Evolution Studios have done such an amazing job.
I just wanted to ask, for those of us who don’t really have the luxury of opting for a wheel (even though it’s always the best way to play racing games), has the team done anything in particular with the Dualshock 4 that will not make it feel like a handicap in comparison?

Are you able to comment on tracks at all at this time Rushy?

The number of locations and individual tracks we should expect?
Circuits only or will we have point-to-point tracks as well?
Will there be a option to run tracks in reverse (mirror mode like in MS1)?
Will it mainly just be rural tracks or will there be city tracks as well?

Thanks :)


Hey Paul,

Any idea if we could see weather (possibly dynamic) in the game, at launch or potentially as an update?

First of all ——> Congrats Rushy ^_^
I’m following you for sooo long on Twitter. Nice seeing you as a Game Director for a AAA racer.

My question:
Will there be a photo mode in DRIVECLUB ala inFAMOUS: Second Son? I think that should be standard in all exclusives. Ace feature + Free PR! Just look at all the inFAMOUS pics and .gifs from the PS community. This NEEDS to be in DRIVECLUB (and any other SCEWWS game).


Hi Rushy, Will you put out some HQ version footage today?

Paul Rustchynsky 30 April, 2014 @ 18:23

We’re going to release the HQ 1080p video, but it won’t be today I’m afraid.

VitalVilarinho 30 April, 2014 @ 17:20

Hey Paul,
do you plan to use a 3D option like GT6?

Paul Rustchynsky 30 April, 2014 @ 18:22

We have no plans right now to do this.

If you get the PlayStation Plus version will you be able to upgrade it to the full retail and how much will it cost.

Rushy, the game is looking great. Is the game going to have dynamic weather? Also, was that aurora borealis in the trailer? Nothing would beat driving along the road with the northern lights dancing above you.

This thread is worthless without a demo

Paul Rustchynsky 30 April, 2014 @ 18:11

If you’re going to either E3 or Gamescom this year you’ll be able to try out the game for yourself.

dark_angel69 30 April, 2014 @ 20:03

Fancy giving us a few tickets to E3? I don’t see many people round here in EU would have the money to go over and try it out. lol

Will the game support 4 player split-screen multiplayer? Or at the very least 2player splitscreen multiplayer?(With UI drivers aswell and not a ghost race)

This is what I really enjoyed about Motorstorm last gen and I hope you have continued with that.


will there still be a free to play version for ps+ users?

Says so in the text. PS+ version is out the same day as the retail version. See you at the start line homie :)

Anyone complaining about the refresh rate obviously has not seen the video clips from Evolution’s facebook page (this video says it all: I know those clips do the visuals in Driveclub absolutely no justice but they do give you a hint at how amazing a beautiful this game is. My only questions at this point are will there be perks for those of us that pre-order via the PS store and at some point will VR support be re-considered or possible.

Bgjknpqswvyu 30 April, 2014 @ 17:51

Hi Paul, looks like everything you guys at Evolution are doing is coming along well but I have a question and a suggestion for DLC further down the line. The question is…will their be microtransactions & the DLC suggestion is car skins based off of PlayStation’s other franchises (Ratchet & Clank, Uncharted, Sly Cooper, Motorstorm etc)

I never saw anyone complain about the PGR series being 30FPS. I think people need to calm down with the fanboy wars and be glad this game has day/night cycles as well as weather and no PS2 era cardboard cutout crowds or environments that look like 3D extrapolated Google Maps.

Paul Rustchynsky 30 April, 2014 @ 18:24

PGR was one of my favourite racing games :)


When the game was first announced it was said that PS+ version was basically the full version minus some cars and tracks, now it’s being described as a “collection of cars and tracks” almost as if it’s a demo or something. Sounds like there’s a massive reduction in scope on the Plus version to try and push that retail copy.

Can you go into any detail on what the difference will be. Are we talking GT5 vs GT Complete Edition as was originally described, or are we looking at something more like GT5 Prologue vs GT5?

Paul Rustchynsky 30 April, 2014 @ 18:32

The PlayStation Plus Edition hasn’t changed. It’s hardly a demo because you get access to all of the game’s features online and offline. The difference is that you only have 10 cars and you can only race in one country (which gives you access to 5 tracks with 11 distinct variants).


1 country out of how many?
10 cars out of how many?


10 cars and 5 tracks? So it is basically a demo but with full online features if we’re actually being honest isn’t it?

I’m not the world biggest racing fan so DriveClub wasn’t exactly high on my list to begin with, but 10 cars and 5 tracks isn’t exactly going to convert me unless all ten cars are cars I like, all five of those tracks are great (and none of them Nurburg) and the gameplay is truly exceptional. I have confidence in the gameplay as you guys have always delivered there, but I can see the car and track selection being deliberately average so as to tempt people to buy the £50 retail version (which will be 60 USD in The States) just to get a decent car on a track that really lets you enjoy what the game is capable of.

Show more replies

Will Monster Trucks be in this game? I’d love to smash some Ferraris up.

Paul Rustchynsky 30 April, 2014 @ 18:36

Not in DRIVECLUB, although I’m sure it’d be great fun!

From IGN article
“So you won’t get all the cars, you won’t get all the tracks, but you still get all the key features: you’ll be able to play online, multiplayer races, you’ll be able to join a club, create connections, attend challenges and even play through part of the single-player game and unlock Trophies as well.”

Why PART of the single player? Does it mean that in PS Plus Edition it won’t be possible to finish single player campaign?

Paul Rustchynsky 30 April, 2014 @ 18:44

Simply because the PlayStation Plus Edition doesn’t include all of the cars and tracks that you’ll need to complete DRIVECLUB Tour.


This part is truly ridiculous. Either make a different trophy list for the PLUS edition or make ALL the trophies achievable through the PLUS edition.

Do you guys plan to release a Driveclub Soundtrack at all?
I’m a huge Hybrid fan and their tune Be Here Now from the trailers is fantastic! I would really like to buy it :)
Looking forward to the game. Thanks.

Paul Rustchynsky 30 April, 2014 @ 18:17

We are looking into the options for this, because we love the soundtrack too.

ProBulletStopper 30 April, 2014 @ 18:06

Please answer this, I’ve been asking this for a while now. Is the in game steering animation 1:1 when using a racing wheel? And does it support 900 degree steering rotation?

Paul Rustchynsky 30 April, 2014 @ 18:46

It will be 1:1. With the wheel lock we decided to restrict it to 720 degrees to provide a more accessible experience.

ProBulletStopper 30 April, 2014 @ 21:20

Cool! So that means two full turn? From the gameplays and trailer it looked very realistic. I hate how a lot of games still have only 90 degree steering animation, makes it look like driving a toy R/C car and ruins the cockpit view.


Not really interested in this to be honest.. Motorstorm Apocalypse is probably my all time favorite racegame so knowing you guys switched to this was a big disappointment for me, we already have GT and countless other clones for this kind of racing.. The whole online thing doesn’t interest me either in this kind of game..
Apocalypse was so awesome with the environments breaking down around you, awesome new vehicle classes and the best multiplayer I’ve ever exeprienced in a racegame, why did you have to let that unique series go at the top of its awesomeness! :( Really hope to see you guys switching back after this..


Rushy, congratulations on the promotion to Game Director! I would love to know some details about customization. I understand it is all cosmetic but will it be a choice between editable skins (colors), arranged decals in layers or just choice of pre-made skin?

Paul Rustchynsky 30 April, 2014 @ 18:37

You’ll be able to customise your vehicles using liveries that you unlock throughout the game, changing colours and paint finishes of the various layers. This will allow you to create unique paint jobs that’ll make you and your club stand out from the pack.

Will it be 30fps or 60fps ?


It will be 30fps.


I saw this question already but since there was no answer:
Any plans for a split screen or any other form of local multiplayer?


looking foward to this . and forza is straight trash traded that (CENSORED) after a week ..

ProBulletStopper 30 April, 2014 @ 18:42

Can you turn off the HUD like in Infamous Second Son?

Paul Rustchynsky 30 April, 2014 @ 18:47


ProBulletStopper 30 April, 2014 @ 18:57

That’s awesome!

DanofBlades 01 May, 2014 @ 00:40

I agree! It’s a small detail, but I think it really is awesome for a racing game!

So you are contradicting Col Rodgers’ public claims that PS3 wheels work with this game that he made last June?


Hi sir,

Something I haven’t seen talked about at all.

1. Will there be off road portions and jumps in the game, would be great and I hope for it.

2. How are the physics (interaction between other cars, ) and the road and parts outside the road. Physics in the motorstorm games were fantastic with how you could bump and interact with other cars, and this is what I hope you guys are pushing where other games have not. If not in this game, hope that is a big focus in a sequel or update!

Thanks for taking the time to do this

Paul Rustchynsky 30 April, 2014 @ 18:50

Thanks for all your questions everybody, looking forward to answering more over the coming weeks!


And I gotta add the effects “smoke, dust” and physics is really what made MS 1 feel great for me. Not too worried about the fps. Thanks buddy.


Do the cars have visual damage? Or are they just bumper cars.

Logitech g27 support or no money from a huge player base. No excuses make it happen evolution, even if it cost a few $$$ it will be worth it. Sony has already said its up to developers!!!!!!

If evolution studios a Logitech and FANATEC wheel support they may even get more players from PC and Xbox to get on board. If all players are made to buy new wheels, worth more than the ps4, this game will be doomed from day 1.


Not everyone needs a wheel to enjoy a game :)

With all these reaction from Paul I’m getting more and more depressed by the game.

First of all, it’s a demo. Sure it’ll be a big one but NOT a full game. Plus never gave demo’s only early access or beta’s but this was a year ago sold to us as they full experience. Sure you could upgrade to be done faster or have some more cars but you could play the whole game. Now Paul tells us it’s not, it’s just a stinking demo.

Second, Paul said: “Our ambition was always to transcend “arcade” and “simulation” stereotypes because we want to bring fans of all racing games…”. That is exactly what Grid 2 did and it was a failure because of it. It wasn’t for the arcade audience nor for the driving simulator audience. It’s the worst choice a car game maker can make.

Projects Cars, the Crew and eventually the always fun GT7 (or 6.5) will come out. For me Driveclub just got to the 4th place on my excitement ladder of all this disappointing news.

It’s not a demo. It’s more akin to GT 5 Prologue, but with a lot fewer cars. Considering that you’re only paying around 4 to 5 euros for it, I’d say it’s a good deal.

Paul said: The PlayStation Plus Edition hasn’t changed. It’s hardly a demo because you get access to all of the game’s features online and offline. The difference is that you only have 10 cars and you can only race in one country (which gives you access to 5 tracks with 11 distinct variants).

That, in all respect is a demo. If this is what we are going to be expecting from Plus+ I’m out.
For one, because of this, I will never buy this game. I hate to be lied to and this was not what was sold the me as a Plus edition game. Anyway just read Poject Cars and that looks to be more my cup of tea anyway.


I appreciate you guys keeping the PS+ edition alive even after the delay. I like driving games but a few of the recent ones I’ve played recently have been disappointing. It’ll be awesome to be able to try this out through my PS+ sub and then add to it if I so desire.

The trailer looked great, looking forward to October!

strawberryVROOM 30 April, 2014 @ 19:27

Previously it was reported that people who downloaded the PS+ version would still be able to attain the platinum trophy. Is this still the case?

fps_d0minat0r 30 April, 2014 @ 19:38

Above he said that the PS+ edition wont have all the cars required to complete the tour, and I bet theres a trophy to complete the tour.
I hope we can get the platinum using PS+ edition, but I’m starting to doubt it now.

Why only 6 club members? We will be playing as a clan and that seems a bit limiting.


Does it have real online multiplayer where you can race against your friends or is it just about beating their times?

I just want to know if we can change rims, rim colors, car height, add body kits, spoilers, change lights, grill etc.? If you need reference, go play midnight club L.A. on ps3, came out years ago. That should have set the bar for car customizations along size GT’s.

ProBulletStopper 30 April, 2014 @ 21:29

Do you have India in this game? lol


any thoughts on pre-order bonuses or special editions? im sure a few people would enjoy something along those lines ^-^ but as long as the game comes one day, ill be happy special edition or not

Epic answers there Rushy, cheers. Really looking forward to get hands on. Any chance of doing so at EGX this year?

JohnyRipMan420 30 April, 2014 @ 23:38

Any chance of remaking the first Motor Storm to look like the CGI target????
Love that game!

XxUltimateGodzXx 30 April, 2014 @ 23:41

Is there going to be a special mode for the pulse elites just like infamous second son? Are there going to be realistic dust effects? Is crashing going to be realistic? Also are the engine sounds going to be realistic? Other than the cars, have you guys detailed the track just like you’re cars?


Downgrade the graphics!


in driveclub can you bet on the others racer like in motorstorm’s multiplayer?


Racing game = 60fps. Project cars 1080p and 60fps looks better.

I don’t understand the comment “or Fanatec we’d love to support their wheels if they choose to bring them to PlayStation 4.”. Are we talking about already released wheels having device drivers submitted to PS4 for inclusion in a firmware upgrade pushed to the system? Or are we talking about new wheels licensed for the console? I have wheels that have been out for years and are among the best on the market. I hope we aren’t talking about specific model licensing. Most wheels, pedals and shifters are simple inputs with really simple drivers that PCs have understood for eons as common input devices. Thanks!

“super long tracks feeling fresh and exciting, especially when you’re racing because the pack you’re racing with tends to break up the longer the race goes on.”

You have mentioned several times about how you are working to keep racing close and fun. That is scary when a dev talks like that. Polyphony Digital where saying the same things and it resulted in some of the most stupid decisions, like boost or catch up logic being applied in races to keep them close. Players DO NOT want this, we want to win or lose via our skill, not CPU pity. Please assure me you would be introducing artificial elements to keep racing close? And BTW, races on the Nurburgring regularly brake up over long distances, but it is still the most popular track to race at on no matter what game its in. Please don’t make assumptions, false assumptions on what racers find fun.


wish I could edit typos..


Rushy, one last question mate. Found this quote from you last year when the PS+ version was announced:

“Yes, the PS Plus version will be the exact same as the full version, except that it may be missing a few assets such as cars or tracks, that will be found in the full version. However the online multiplayer, the asynchronous challenges and the single player campaign will all be present in the PS Plus version. The PS Plus version gives us to the biggest open community, day one. This game is all about socialising.”

Yet in response to me above you say that nothing has changed with the PS+ version. Clearly one of these statements is wrong, so which is it? Were you overselling it at the initial reveal or have you downsized it now and we’re hoping nobody would remember what you said previously.


Nothing good ever comes easy, so I for one am glad that you took the decision to delay the game to get it right. I’m really looking forward to playing this!


Rushy, if you come back I think the PS+ guys among us would appreciate a comment on this quote I found. Last year at the reveal you had this to say of the PS+ version:

“Yes, the PS Plus version will be the exact same as the full version, except that it may be missing a few assets such as cars or tracks, that will be found in the full version. However the online multiplayer, the asynchronous challenges and the single player campaign will all be present in the PS Plus version. The PS Plus version gives us to the biggest open community, day one. This game is all about socialising.”

But yesterday you revealed the PS+ version would be just 10 cars, 5 tracks and only part of the campaign. You also went on to claim that nothing has changed with the PS+ version. Clearly one of these statements is wrong, so did you over promise at the reveal, or did you take an axe to the PS+ version to reduce it’s value and make the retail copy the only way to get the true experience?


Both sound the same to me? The first statement is vague on the actual number of cars and tracks but thats about it.

The first is a game that needs a bit of money to enjoy completely.
The second is a demo.
No money from me for this game. I don’t like to be lied to.

The game looks great

TheR1CK5TER 01 May, 2014 @ 12:16

The game sounds great but are we going to have to mess about with the cars or is it going to be more like Project Gotham Racing and make the driving about skill rather than what you can afford to upgrade.

Last year the PS+ edition was said to be, ” the full game minus a few cars and tracks” ; now it is a glorified demo. A huge delay a retreat from promises is not a great way to treat one’s install base.

Is this how Sony thanks us for waiting almost a year? Japan gets Knack and we have to wait almost a year to get a demo? Sorry but I think I’ll pass on Driveclub and get Project Cars instead….sorry Evolution but I was a big fan of your games and regret how we get treated!!!


Can you still get the platinum Trophy

TheAwsomeGamer76 01 May, 2014 @ 15:39

Could it be compatible with the Project Morpheus?


Can i still get the platinum on the free portion of the game

Hey there Rushy. Can clubs be larger than 6 even if races are restricted to 6 racers from a club?


I have very high expectations for this game and hope I can get the thrills that GT have failed to offer.

TitManSoldier 01 May, 2014 @ 23:59

People are making dumb suggestions, play the game before judging whether or not the number ’60’ was absolutely necessary for the game, with the ridiculous amount of detail i’m not surprised why it remains this. I certainly respect the work evolution are doing in order to create the best racing experience for us on the PS4, everybody else should agree and should be grateful of all there efforts.


There are two types of games that should be at 60 fps… and first person shooters, sure I’ll check the ps plus version but as for retail i probably give that a miss, if the 2006 ps3 can output gran turismo at 1080p 60fps then that is the standard i have become accustomed to, Need for Speed Rivals at 30fps is not in my collection, ….oh well if i have to wait until 2016/17 for another slick gran turismo then so be it.

Before anybody tries to damage control … it out yet? And this is what i think 6 months before release, my world my view.


Performance should always come ahead of detail.


Definetly agree with @MikLSP the game is free with your PS+ Membership, So stop your complaining! Lol if your that hurt of it being a “Demo” than just pay the 60 dollars for the full version. I think its a good idea. That way I can get a feel for the game, still play online with other people and be able to buy the full game when ever I choose to.


You just don’t get it. It’s not about PS+ version bring little more than a demo with multiplayer. It’s about making a promise to PS+ users and then after months of silence climbing down from that promising and delivering a mere fraction of it.

If you”re happy being lied to and getting a demo in place of your full game for PS+ then great, but those of us looking at the bigger picture are rightly disappointed. Maybe next year when Sony pushes abother paid demo to PS+ following the success of this one people will get it then and we can get a numbers game running so someone actually sees how bad this is


when s the release date n compare to GT6 how s the graphics cos i knw Grand Turismo hav the best graphics when it comes to racing games on Play Station what do u hav 2 say abt this

EXGN_Itachi 02 May, 2014 @ 21:11

Will there be some American Muscle cars in Driveclub?

fordgt40style 03 May, 2014 @ 09:27

I want to compliment of this fantastic game and ask if there will be a day one edition or a special edition???

fordgt40style 03 May, 2014 @ 12:50

Now that in the game are Ferraris.
It will be possible see Ferrari Laferrari and Mclaren P1???


Heavy rubberband AI?


Great to see so many responses… would it be possible (maybe in the next update) to tell us how large the download will be for the PS+ version ?


Visuals look fantastic. I hope ‘How fast do you wanna go’ is playing while you on the dynamic menu, cos it’s a great tune. Cars look good. Social features sound like they will break new ground.

But for me, what makes a racing game is it’s tracks. Are the tracks original or real-world? If they are original, it would be great to hear from the lead designer of them?


I don’t think there would be any problems about the PS+ Edition if more hadn’t been promised, like being able to get a Platinum on it. If you had of said what it was going to be, most (if not all) would have been stoked. This really should not replace a full monthly game as despite you saying otherwise it is pretty much a demo, or probably more akin to shareware from the days of Doom. Hopefully the upgrade option isn’t a mistruth too. Getting a bit tired of all the failed promises to be honest.

Kudos to you for at least being more acive than most developers on her, also the game itself looks good, just a shame more was promised and really we’ve gotten a shareware episode.


Hey. What about split screen? I have two gamepad and that I do with them? I do not need on-line mode, I just want to play this game with my friends when they come to visit me. WE WANT SPLETSCREEN! >:(

You say the PlayStation Plus Edition hasn’t changed.

You promised us we would be able to get the Platinum Trophy with the PlayStation Plus Edition.

This ‘d better not have changed…

georgemav02 05 May, 2014 @ 14:56

Will you add a future to make your own tracks?

honkayjeezus 08 May, 2014 @ 02:13

What happened to you saying the PS Plus edition was the retail game “minus a few cars and tracks” last Fall? That was literally before you became the director of the game, even. Either the full game only has about fifteen cars, or you have been lying about this for a while.

Google “Driveclub PS Plus minus a few cars and tracks”, it comes back with an article from Official Playstation Magazine UK.

Sgt_Rockatansky 08 May, 2014 @ 17:48

So you delayed the game, cut down the PS+ Features (at the announcement it was told, that it will be nearly as much content as the retail version) and now you connect the account for the dlc version with ps+, so 50 Bucks will be lost, when quitting the + service? And for that you charge only 10 less?

You are going from ”most wanted” to (CENSORED)storm with that… And… if you need a horrible trailer like this (the ugly comicstyle one) to explain how it works it´s already a mess. Keep it nice and simple. That trailer AND the system is the opposite.

After months of silence you come up with that? OMG. You might forget, that Project Cars (with Morpheus Support) will be released just a month later… After 11 month delay – that month is not so important anymore and…who needs 2 racing games in 2 months?

So if you continue to reward your waiting fans with less content and money loss for an DLC upgrade you might be careful…

Sgt_Rockatansky 09 May, 2014 @ 18:00

In addition to that, you, Sony and all the other publishers seem to be a bit off the line, when it comes to DLC content. E.g. me myself buy the retail version, play it for a while and sell it to buy another one. So if a game is e.g. 60 bucks, I at least get back 30 after 3-4 months (which is around 30 for the game itself in the end)

I personally latest sell it, when the sequel is announced which is at the current state 1 year for most of the titles. Then I still get something around 20-25 back.

For a DLC there is NO distributor needed, no shop, no store, no physical pressing, no manual etc. it is just uploaded with an unlimited amount of copies at no further costs (well maybe the servers which we pay with e.g. + already). So I personally would NEVER EVER pay more than 30 bucks for ANY dlc game, no matter if triple A or else – it´s as simple as that and I´m pretty sure many gamers will do it exaclty the same way.

So 50 for a dlc which I not even own, can´t resell and loose when I mi...

Show full comment

In addition to that, you, Sony and all the other publishers seem to be a bit off the line, when it comes to DLC content. E.g. me myself buy the retail version, play it for a while and sell it to buy another one. So if a game is e.g. 60 bucks, I at least get back 30 after 3-4 months (which is around 30 for the game itself in the end)

I personally latest sell it, when the sequel is announced which is at the current state 1 year for most of the titles. Then I still get something around 20-25 back.

For a DLC there is NO distributor needed, no shop, no store, no physical pressing, no manual etc. it is just uploaded with an unlimited amount of copies at no further costs (well maybe the servers which we pay with e.g. + already). So I personally would NEVER EVER pay more than 30 bucks for ANY dlc game, no matter if triple A or else – it´s as simple as that and I´m pretty sure many gamers will do it exaclty the same way.

So 50 for a dlc which I not even own, can´t resell and loose when I might quit PS+ in the future is more than a mess it´s a rip off and almost like trying to steal money direct out of my pocket.
I thought I left the Microsoft policy behind after 10 years with the former boxes – you know what they earned after the E3 – but that here reminds me very close to that “how far can we go with gamers” tryouts.

If you keep going to make it complicated and stay with that policy I prefer the other 1080p – 60fps !, Morpheus supported racer…

The announcement states that the PS+ version can be upgraded for slightly less money than the full retail disc version but should you let your PS+ subscription lapse, you will lose access to that content.

This breaks one of the core pillars of PS+; that all content you pay money for is yours forever.

Please comment on this and whether you would agree that by breaking this golden rule, you’re setting a precedent for future games to follow suit.


Specifically I draw your attention to this clause in the PS+ FAQ:

Q: So while I can only access games downloaded free as long as I’m a Plus member, what about games and other content I purchase with a Plus discount?
A: Any content you purchase with a Plus discount is yours to keep, regardless of you membership status.

From here:

MysTicWhiiT3 10 May, 2014 @ 03:11

Massive Massive MotorStorm player here, loved pacific rift so much spent hours on that game. I’m mega hyped for this game I’m a PS+ member and i no I’m jumping straight for the upgrade day 1 don’t worry about the delay we get more cars and tracks and you’ve polished it up and improved on an already great game I’m sure. I do have a question though, is DLC planned for this game? Sorry if already asked btw. Also i like the idea about the 30fps cause it will make the game smoother and look fantastic and soon the people worried about this will see 60fps doesn’t mean everything, NFS Rivals *cough*

Sgt_Rockatansky 10 May, 2014 @ 23:34

30fps makes a game smoother? A racing game? How´s that?


30fps and micro-transactions have killed this one for me.

tekkenman929 19 May, 2014 @ 10:32

hi Paul,
so you guys have decided to reduce the club members numbers from 12 to 6.
I have to say I am not sure if it is a good idea, I can understand why you did it, if you have racers in your club that are not really active, this will slow down the growth of the club. however what about players who loves DriveClub? I have already recruited 11 serious players on the forum and starting a pre-club before the game release. as one player can only join one club at a time, I cant host a second club for the guys. and to be honest, they just want to drive so i will look after all the club communication, news update and arrange race with other clubs,we want to play as a team. I don’t know if it is too late, but maybe Evolution can give us the 12 racers club back? maybe you can have different categories for clubs?

We close the comments for posts after 30 days.

Edit history