Son of Scoregasm blasts its way onto PS Vita soon

Slick shoot ‘em up sequel bursting with ideas

Hi, I’m Charlie of Charlie’s Games. I’ve been writing and releasing shooty games since 2005, including Irukandji, Bullet Candy and most recently Scoregasm. I’m here to talk about my latest super amazing game Son of Scoregasm, which is coming to PS Vita very soon.

In Son of Scoregasm I’ve tried to create something slick, varied, challenging and fun that plays really well on PS Vita. The game is a sequel to Scoregasm which was released in 2011, and in essence is a refinement of that game, taking the best bits and improving the rest.

Son of Scoregasm is a twin stick shooter, though not in the typical survival style. Instead, the game is comprised of a series of interlinked levels that you progress through in a non-linear style. What this means is that there are multiple paths through the game, ranging from fairly easy routes to some that are pretty hardcore. The levels themselves are designed to be different, and there’s a real variety of enemies, traps and bosses for you overcome as you explore the game and find all the exits.


Levels appear on the title screen as you discover them!

If you’ve watched the trailer, you’ll no doubt have spotted the pulse attack. This is a really helpful close range pulse that wipes out enemies in a short radius around you ship. You’ll also have notice in the trailer that it’s being used rather a lot, and that’s because unlike many other twin-sticks, the pulse attack isn’t a panic button. Instead, it’s a core attack that you’ll need to use to both survive the levels and to score points. For example you could use it to push a huge crusher back towards an enemy, cut through a field of bullets or change the direction of a huge, rotating arm made of cannons!

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This level has lasers in it that keep you constrained while enemies try and squash you

For scoring, you’ll need to shoot enemies. Didn’t see that one coming, eh? However, using your pulse attack to kill enemies will turn them into multiplier tokens that increase your multiplier and allow you to score more points per kill. If you’re going for big scores, you’ll need to work out the right balance between pulse attacking for multiplier tokens and shooting for points on any given level.

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Enemies try to squish you with their crushers

So that’s a basic overview of what the game is, and while this and the trailer will give you some understanding of what Son of Scoregasm is and what it looks like, it doesn’t really communicate how it feels to play, so I’ll attempt that now. It feels really, really slick on PS Vita!

You’ll all know how good things look on the Vita’s screen, but it’s the controls that really feel amazing. The analogue sticks are perfect for this game, giving you the full 360 degrees movement you’ll need to react quickly and accurately. This coupled with how fluidly everything moves on screen makes playing the game feel really solid and smooth. It’s genuinely great to play!

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One of the easier bosses you go up against

Son of Scoregasm is in its final stages of development now, and it should be out around the end of June. At present I’m working on getting Trophies, Leaderboards and all that cool stuff in place. It’s exciting to think that pretty soon folks will be able to play it!

If you’d like to know more about Son of Scoregasm, you can either visit my blog or follow me on Twitter. There’s a cat photo warning for my Twitter page however. Don’t say I didn’t warn you.

As a final thing, I’d like to say a big thanks to Shahid Ahmad at SCEE for liking the original Scoregasm enough to get me set up and working on this without really asking any questions, and also to Ben Andac, who has tirelessly answered all my silly questions. Cheers guys, Son of Scoregasm wouldn’t have happened without you!

8 Author replies
tenshi_alpha 13 May, 2014 @ 15:08

Oh, great news! Scoregasm was such a good game, I’m automatically looking forward to this.

Charlie Knight 13 May, 2014 @ 15:54

Thanks! Glad you like the look of it :)

zalwelgoedgaan 13 May, 2014 @ 15:10

“There’s a cat photo warning for my Twitter page however. Don’t say I didn’t warn you.”

With cat, you mean the animal… right? The title of the game is giving me some doubts.

Not that I hate either.

Charlie Knight 13 May, 2014 @ 15:56

I do indeed mean the animal.


I love bullet-hell shooters and this will be a first day buy for me, but please tell me you’ll do a PS4 version also! You don’t need a holiday, right? :)
Along with TXK (please, Mr Minter, sir!), these would be must buys for any PS4 shooter fan and get the games to a wider audience.

Charlie Knight 13 May, 2014 @ 15:56

I’d love to do a PS4 version!


PS4 needs this game!


zzzzzzzzz, STOP A INDIE GAMES PLEASE!!!, unbelive! smartphones games

Charlie Knight 13 May, 2014 @ 15:57

You won’t find this on a smartphone, Mr! :p


Dumb comment, indies are great and you won’t play a game like this on a smartphone.


When was the last time you played a twin-stick shooter on a Mobile Phone?


I immediately went to your website and noticed the pre-order post. do you have any information already on pre-ordering the Vita version? (Preferably with the same added assets as the Steam version)
Will the final product look as slick as the Scoregasm Steam version? As that one looks smashingly smooth!

Charlie Knight 13 May, 2014 @ 16:06

I don’t know about Vita pre-orders, if such a thing exists it’ll be down to Sony to sort out. i can ask though.
It may not have come outs too well in the video, but this one feels much smoother than the original Scoregasm.


Ok, no problem, I’ll get the Steam version first as that one is the only one with your previous work, so I can experience that one first. After that, I’ll have good comparison to see how the second one pans out :-)

Good fortune with finishing up the Vita and Steam versions!

Charlie Knight 13 May, 2014 @ 16:24

Ah, i think i misread your question! The version on Steam is the original game, and this is a sequel. Or did you know that? Maybe i just confused myself!?

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Loving the soundtrack from what is on the trailer, games looking great!

Charlie Knight 13 May, 2014 @ 16:07

If you like John’s music, check out his soundtrack to the original Scoregasm here:
He’s done a bunch of new tracks for this one!

HomessaHomem 13 May, 2014 @ 16:20


Can’t wait. Had a good time with the original Scoregasm on Steam.

Honza222_VITA 13 May, 2014 @ 23:29

Look funny (= good work Charlie! Meybe i buy. Oh will be ps discount for playstation subscribers?

Awesome twin stick shooter on my Vita? Sold! :D

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