Underwater adventure ABZÛ is coming to PS4

An ambitious new project from Journey and Flower art director Matt Nava

We are very excited to give you an early glimpse of ABZÛ, Giant Squid‘s first project, coming to PS4. ABZÛ will take players on an epic adventure into the depths of the ocean, where they will encounter majestic creatures and discover long lost secrets.

The game draws inspiration from a deep, innate story that we all carry in our collective subconscious, a universal origin myth that resonates across cultures. As such, the name ABZÛ references a concept from the oldest Mesopotamian mythology: it is the combination of two ancient words Ab, meaning ocean, and Zû, meaning to know. Essentially, ABZÛ is the ocean of wisdom.

ABZÛ is being made by Giant Squid, a newly formed game studio intent on making creative and artistic interactive experiences. I started Giant Squid after working as the art director at thatgamecompany on two very fun projects, Flower and Journey. I learned a lot about the game development process as well as design ethics from the great people on that team.


On Journey, I was honoured with the responsibility of designing the visual style as well as being a core contributor to the level design, world building, and narrative of the game. With ABZÛ, I intend to take everything I know and push forward: the game will be the evolution of my take on aesthetics, design and style, bolstered by the strong, practical knowledge of the small but talented team we are building.

The development of ABZÛ is just beginning, and it is too early to reveal much about the game design itself. Things are still evolving fluidly at this stage as we discover how to best capture the moods and emotions that we intend for the player to feel in gameplay. However, despite being so early, we feel that we have already hit upon a powerful core experience, transporting our testers to atmospheric and mysterious seascapes.

Giant Squid is dedicated to creating games that are driven by experiential narrative, push past game design boundaries, and ultimately immerse players in vivid worlds that provide a setting for meaningful and lasting experiences. We are just embarking on the long road of creating ABZÛ, and we are extremely excited about all the great places we can take this game. I sincerely hope that you will take the plunge with us. For more information, please contact 505 Games at

0 Author replies
onlineatron 12 June, 2014 @ 17:19

next to no man’s sky this was the best thing at the show. it looks so amazing guys, congrats on the announce! can’t wait

Stonesthrow 12 June, 2014 @ 17:42

Agreed, although I loved the show opening too with that amazing Destiny intro and the Order 1886 after that. Did expect some exclusive AAA reveals but those two were the next best thing imo.


Bring Journey to PS4 and PS Vita please.

I’m so hyped for this!

ABZU will be probably on of the best thing we saw at E3 this year.

For me first will be Witcher III, second probably No Man’s Sky… so you guys will be about… 3-5 :P

Great Job, seems like a great game.



I can’t wait to kick back and relax to the max with this. :)

Iwant2sleep 12 June, 2014 @ 22:01

Loved Journey and this looks great too.

Looks LOVELY :P So many brilliant games i saw at SONY’s E3 to :P

CassiveBrewster_ 15 June, 2014 @ 21:33

I didn’t get a PS4 to find Nemo to be honest, Sony seriously need to hurry up with these Orders, Uncharteds and other exclusives, all these delays are just annoying, I know they want to deliver a perfect product but c’mon man!

transpondster 16 June, 2014 @ 10:51

What can I say? After Journey everything from Matt Nava + Austin Wintory is an instant buy for me

The first thing I thought when I saw this was Aquanauts Holiday Hidden Memories. I know Aquanauts had a story but it was easy to get distracted and explore just by looking at sea life. I also liked that Aquanauts had “cycles” where every time you submerged you were on a different cycle and would find new creatures.

I’m really looking forward to this

We close the comments for posts after 30 days.

Edit history