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Occult mystery The Vanishing of Ethan Carter is coming to PS4

A unique adventure from the minds behind Bulletstorm

Hi! We are The Astronauts, an eight-person team founded by the guys who, years ago, also founded People Can Fly, creators of Painkiller, Bulletstorm and Gears of War: Judgment. However, the game we are making right now could not be more different from what we’ve made in the past.

The Vanishing of Ethan Carter is a story-driven mystery game that focuses entirely on exploration and discovery, featuring no combat or explosions of any kind. If our game leaves any scars, you won’t be able to see them.

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You play the game as Paul Prospero, an occult-minded detective who receives a disturbing letter from Ethan Carter. Realizing the boy is in grave danger, Paul arrives at Ethan’s home of Red Creek Valley, where things turn out to be even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul quickly discerns might not be the only murder to investigate.

As I hope you can see from this short description, we’re trying to mix pulp and horror into one cohesive experience. And if that makes you suspect we’re making this game inspired by the weird fiction stories and other tales of the macabre from the early 20th century, then you’re on the right track. Writers like Algernon Blackwood, Stefan Grabinski, and, of course, the CEO of Cthulhu himself, H.P. Lovecraft have heavily influenced every layer of our narrative and world design.

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The game is played through first-person perspective whereby you explore and interact with the world in order to discover the truth behind Ethan’s disappearance. You conduct the investigation on your own terms and at your own pace. Although we did put a few scary bits in the game, there is no need for sedatives. It’s less about pure terror and more about, as our writers put it, “clammy unease”.

While it features a private detective and quite a few mental challenges, The Vanishing of Ethan Carter is not a puzzle-ridden game. Our focus is on atmosphere, mood, and the essential humanity of our characters. It’s a game that tries to offer immersive storytelling — an escapist experience of discovering the secrets within another world.

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The Vanishing of Ethan Carter is something we wanted to make for a very, very long time. It is our love letter to video games as powerful storytelling devices. Devices that use interactivity to offer something no other medium can offer: a sense of presence, immersion, and engagement – all in one place.

You can find more info on the game and the philosophy and technology behind it on our blog.

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What is the story between this and the disappointing game known as Murdered: Soul Suspect?
The settings are similar and a lot of the assets identical.

None of the assets is identical. Also, these games are quite different: in MSS you are the ghost of a murdered detective solving your own murder, in TVOEC you are a private eye trying to locate a missing boy, all in lovecraftian sauce.

It just so happens that both of those detectives seem to have the supernatural ability to see what happened through ghost images, negating any need for actual detective work. Not to mention the floating key words.

Thank you for bringing this game to PS4. I’m looking forward to play it, it looks stunning!

Thank you for bringing this game to PS4. I’m looking forward to play it, it looks stunning!

4

Another highpoint of this conference. Looks beautiful and almost reminds me a bit of Skyrim and Datura. Sincerely hope this is a fullgame and not an Indie, since it can be hard to tell these days and they never seem to mention it.. Nice logo for the game and gamestudio btw ;)

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