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Supernatural puzzler Poltergeist: A Pixelated Horror announced for PS Vita

An intriguing new title from Latin America’s burgeoning development scene

Hello to everyone who plays games! We must first introduce ourselves. We are Glitchy Pixel, a small development group from Colombia, South America. We really love to make games!

Glitchy Pixel is composed of 50% by Diana Pacheco (artist, designer) and the other 50% by Italo Capasso (programmer).

UsGP

We’re here on PlayStation Blog to tell you about our game, Poltergeist: A Pixelated Horror, and also to write about the challenge of developing games here in Latin America.

Poltergeist is a puzzle game. Your objective is to scare the tenants that live in a haunted manor with the help of certain powers at your disposition. That’s right! You can now call it payback time for all those other games where you were the scared one!

polter_01

But be careful, it will not be easy. In each level, you have a limited amount of powers and objects to use to scare the tenants. Possessions, spectres and portals are just a sample of the powers you can use. You must be clever and not waste your powers, or you will lose!

Poltergeist is more of a calm puzzle game than an endless action type of game. But we hope you can feel like geniuses each time you manage to solve a level.

In Poltergeist, you’ll witness the history of the manor across a variety of eras. You will scare people from the ’30s, the ’80s, even in an office! The basic idea is to create nice environments from the different periods of time from the past century. You will take advantage of the objects of each era, and you will face different bosses, each one representative of their time period.

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We’ve been working on Poltergeist since November 2011. It started from a very small prototype that barely worked. From that moment we’ve worked at every opportunity possible so that we can build a great game that everyone can enjoy.

trofeo

From a Latin American point of view, the idea of creating videogames seemed to be an impossible one a few years ago. But now, the world is increasingly interconnected, and with the rise in technology and increased digital distribution systems, it has become a reality. Now there are opportunities for teams like ours from Latin America to make it work.

Poltergeist had its first big breakthrough when it won the Square Enix Latin American Game Contest 2012 with a 20 level prototype (the current game has about 60 levels). At that point, we discovered not only that Poltergeist had great potential as a game, but also that there is a lot of talented and passionate developers in Latin America wanting to work in the videogame industry.

The big opportunity for us is to bring Poltergeist: A Pixelated Horror to PS Vita this October. This was a long process that has demanded lots of dedication, effort and many long nights!

Developers in Latin America are just beginning a big journey in order to become players in the video game development world. For the moment, we think that we’ve made a good start so far.

We hope to be able to present Poltergeist: A Pixelated Horror to you very soon on PS Vita. We hope you’ll enjoy it when it launches.

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I you want to see more of our work, you can visit our webpage , our Facebook page or our Twitter feed. We’ll be here ready to answer any questions you may have about us, or the game. So don’t be afraid to ask in the comments below – we’ll answer you as best as we can!

17 Comments
4 Author replies

Sounds and looks like “Haunting – Starring Polterguy” From EA back in 1993 on the old Megadrive ;)

1.1

Exactly what I thought. It was a great game and I look forawrd to this

Really like the art style in this, reminds me of board games for some reason. Sounds interesting.

thepeppermintape 20 September, 2014 @ 16:12
2.1

Ghost castle!!

I NEED THIS IN MY VITA!

Oh I bet you say that to all the ladies :)

3.2

You bet!

It looks nice and I like the idea of having the spirit! Not sure I’ll buy it first day, since next month is gonna be touch for me, but I’ll get it for sure/

5

D’aaaawwww, it looks adorable! With so many levels, it sounds perfect for pick up and play.

Oh I saw an error in my question. Change ” 3D version of Haunt the House” to “Haunt the House” with isometric view.

Italo Capasso & Diana Pacheco 20 September, 2014 @ 03:15
6.2

Hello! Thanks for your comment.
I know it may look like Haunt the house, but I can assure you that its not n_n.

It is normal that this theme get compared a lot, since there are bout four/five games that usae a simliar concept/theme (that we know of) in about 20 years of games.

We checked them to see if we inadvertently copied a mechanic or idea, and we don’t think our is a copy/clone of haunt the house. We believe our mechanics are different enough to stand out on its own.

We think that our mechanics (which works a lot more like a puzzle game, less action oriented like Haunt the House), will make a unique product on its own.

I guess its inevitable to get the comparison, but then there’s nothing we can really do about it, other than saying its not “just a clone/copy of Haunt the house”. We never intended it to be that way, you can take our word on that n_n.

@Italo Capasso & Diana Pacheco I’m more of a “play and compare” so I won’t take your words for granted, but rather try your game on….wait, there’s no date or even time bracket on the release. How many hours have you already put into developing this title for PlayStation Vita and can you say percent-wise is it complete?
I have “few” questions for you:
I know that only you two work on this game, which made me awe-struck but how much of what Vita offers will you include in the game?
Will I be able to record/play my own voices for the poltergeist or use my own voice to create the shrieks of fear and agony for the living?
Will there be a possibility to compare my scores with my friends using some leaderboards?
Do you plan to support the game after release with free/paid DLC and patches?
Have you thought about including into the game/adding later on a level editor to give the players an opportunity to create their levels and share their creations using…let’s say….NEAR?
Will the player be ...

Show full comment

@Italo Capasso & Diana Pacheco I’m more of a “play and compare” so I won’t take your words for granted, but rather try your game on….wait, there’s no date or even time bracket on the release. How many hours have you already put into developing this title for PlayStation Vita and can you say percent-wise is it complete?
I have “few” questions for you:
I know that only you two work on this game, which made me awe-struck but how much of what Vita offers will you include in the game?
Will I be able to record/play my own voices for the poltergeist or use my own voice to create the shrieks of fear and agony for the living?
Will there be a possibility to compare my scores with my friends using some leaderboards?
Do you plan to support the game after release with free/paid DLC and patches?
Have you thought about including into the game/adding later on a level editor to give the players an opportunity to create their levels and share their creations using…let’s say….NEAR?
Will the player be able to rotate the camera by using the gyroscope to unravel some easter eggs/collectables?
Will there be only one way to get a “perfect score” on a lever or will you give us many ways to scare the living hell out of the mortals?
Is 60 levels the final figure?

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1

Looks the perfect game for pick up and play on the vita! Plus these are the developers that deserve our money… People like this make the classics of the gaming world with games that people remember for decades!

I love the premise, and the graphics are very cute. I know it’s probably very hard to estimate, but do you think it may be out this year?

Italo Capasso & Diana Pacheco 23 September, 2014 @ 16:22
8.1

Hello!
If everything goes according to plan, we will release it on October n_n

Just visited your website you guys are awesome. You didn’t give up and Sony threw you a lifeline. no doubt hard going just being the 2 of you but congratulations on the game it looks perfect for the vita.

Looks cool, should fit the handheld experience perfectly. I think Sony should push for more developers making Vita games in developing countries, where development is way, way cheaper than in EU/US/Japan. I think Latin America and even Eastern Europe is totally untapped potential. Just give these people the tools, engines from Killzone: Mercenary, UE3, Unity and tell them to make games for Vita. Allow them to take advantage of some Sony IPs, let them make new ones, whatever. Should be cheap and would make a massive difference for the platform, which would be finally getting some games. I mean, just look at Witcher 3 – it will be the best RPG for years, is mindblowing, yet doesn’t have as big of a budget as you’d think, because developing in Poland is cheaper than developing in more developed countries. Developing for Vita is much cheaper than for PS4, couple that with lower wages in Latin America and Vita games can become viable.

Moreover, studios in Latin America developing for Vit...

Show full comment

Looks cool, should fit the handheld experience perfectly. I think Sony should push for more developers making Vita games in developing countries, where development is way, way cheaper than in EU/US/Japan. I think Latin America and even Eastern Europe is totally untapped potential. Just give these people the tools, engines from Killzone: Mercenary, UE3, Unity and tell them to make games for Vita. Allow them to take advantage of some Sony IPs, let them make new ones, whatever. Should be cheap and would make a massive difference for the platform, which would be finally getting some games. I mean, just look at Witcher 3 – it will be the best RPG for years, is mindblowing, yet doesn’t have as big of a budget as you’d think, because developing in Poland is cheaper than developing in more developed countries. Developing for Vita is much cheaper than for PS4, couple that with lower wages in Latin America and Vita games can become viable.

Moreover, studios in Latin America developing for Vita would also be developing for Playstation TV and that would help the adoption of this console there, which seems to be perfect for that market. Just think – pay only $99 and enjoy the exclusive games from your own local developers! I have no idea how people at Sony can’t think of such stuff.

PS. When is Jazz: Trump’s Journey coming to Polish PSN?

Italo Capasso & Diana Pacheco 23 September, 2014 @ 16:26
10.1

Hello!

Latin America we think is slowly getting better at making games, but in our perspective e still think that Latam still needs to… umm how to say it, “prove their worth” xD.

We can only hope that it will get better and better over time, and maybe we will become a big powerhouse, you never know :).

Still, we are very happy to be here just making games on the PS Vita :D.We were lucky to be approached by Sony to offer us this opportunity :).We hope we can make it worthwhile n_n.

Congratulations Italo and Diana! It seems will be a really good title to have in the PS vita games collections, so for sure I will buy it, I have been checking on different places where you have posts, and I have a questions and it is, when is it going to be available for the people to play, I mean, you said you have now 60 levels, and I think thats a lot to play, so do you have a date or maybe a limit ov levels in mind??? I want to play this ! :) Congratulations again!

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