Hello to everyone who plays games! We must first introduce ourselves. We are Glitchy Pixel, a small development group from Colombia, South America. We really love to make games!
Glitchy Pixel is composed of 50% by Diana Pacheco (artist, designer) and the other 50% by Italo Capasso (programmer).
We’re here on PlayStation Blog to tell you about our game, Poltergeist: A Pixelated Horror, and also to write about the challenge of developing games here in Latin America.
Poltergeist is a puzzle game. Your objective is to scare the tenants that live in a haunted manor with the help of certain powers at your disposition. That’s right! You can now call it payback time for all those other games where you were the scared one!
But be careful, it will not be easy. In each level, you have a limited amount of powers and objects to use to scare the tenants. Possessions, spectres and portals are just a sample of the powers you can use. You must be clever and not waste your powers, or you will lose!
Poltergeist is more of a calm puzzle game than an endless action type of game. But we hope you can feel like geniuses each time you manage to solve a level.
In Poltergeist, you’ll witness the history of the manor across a variety of eras. You will scare people from the ’30s, the ’80s, even in an office! The basic idea is to create nice environments from the different periods of time from the past century. You will take advantage of the objects of each era, and you will face different bosses, each one representative of their time period.
We’ve been working on Poltergeist since November 2011. It started from a very small prototype that barely worked. From that moment we’ve worked at every opportunity possible so that we can build a great game that everyone can enjoy.
From a Latin American point of view, the idea of creating videogames seemed to be an impossible one a few years ago. But now, the world is increasingly interconnected, and with the rise in technology and increased digital distribution systems, it has become a reality. Now there are opportunities for teams like ours from Latin America to make it work.
Poltergeist had its first big breakthrough when it won the Square Enix Latin American Game Contest 2012 with a 20 level prototype (the current game has about 60 levels). At that point, we discovered not only that Poltergeist had great potential as a game, but also that there is a lot of talented and passionate developers in Latin America wanting to work in the videogame industry.
The big opportunity for us is to bring Poltergeist: A Pixelated Horror to PS Vita this October. This was a long process that has demanded lots of dedication, effort and many long nights!
Developers in Latin America are just beginning a big journey in order to become players in the video game development world. For the moment, we think that we’ve made a good start so far.
We hope to be able to present Poltergeist: A Pixelated Horror to you very soon on PS Vita. We hope you’ll enjoy it when it launches.
I you want to see more of our work, you can visit our webpage , our Facebook page or our Twitter feed. We’ll be here ready to answer any questions you may have about us, or the game. So don’t be afraid to ask in the comments below – we’ll answer you as best as we can!