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New Rainbow Skies trailer offers first glimpse of gameplay

Fresh footage from the Rainbow Moon follow-up, coming soon to PS3 and PS Vita

It seems that many of you have been enjoying the opportunity to check out Rainbow Moon, which is currently part of the Instant Game Collection. Today I would like to show you the first video footage of our new game Rainbow Skies, which we’ve been working on for some time now.

Rainbow Skies takes place in a completely new world and is an indirect sequel to Rainbow Moon. The game tells the story of the three young protagonists Damion, Layne and Ashly, that meet under unforeseen circumstances and who become caught in the deadly crossfire of two rival super powers.

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Using Rainbow Moon as a foundation allows us to continue to improve all of our core features and introduce many new exciting gameplay elements such as monster taming and a combining skill attacks, some of which you can get a sneak peak at in the trailer.

For fans of Rainbow Moon, rest assured the gameplay and structure that are a trademark of the series are our still our highest priority and we endeavour not to disappoint! Rainbow Skies will contain more than 10 times the amount of world and dungeon content compared to Rainbow Moon, so whenever you explore a new area or set foot into a new dungeon it will feel like a completely new adventure.

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Hopefully today’s update has given you a glimpse of what is in store for Rainbow Skies and we’re looking forward to showing you more about the game in the near future. Rainbow Skies is expected to launch in 2015, exclusively on PlayStation platforms. For additional updates be sure to check out Rainbow Skies’ official website and follow us on Facebook and Twitter.

27 Comments
9 Author replies

Finally some news about the game! So excited and looking forward to the game!
Gameplay looks really good. Hoping it will be as good as Rainbow Moon, which im pretty sure it will be, since you are building ontop of what Moon was :P

Marcus Pukropski 22 October, 2014 @ 15:59
1.1

Thanks for your feedback:) If you liked Rainbow Moon you’ll probably love Rainbow Skies:)

Dusted off my PS3 last week for ol’ times sake and discovered Rainbow Moon on the IGC. Being playing it all week. It’s one of the most enjoyable games I’ve played in a while.
Unfortunately I won’t have the PS3 much longer as I told my niece she can have it. Any chance this new one will come to PS4?

Marcus Pukropski 22 October, 2014 @ 15:59
2.1

Hi guys,
Thanks for asking, I already posted this reply on the US blog:

In case we’re porting the game to PS4, which is something that hasn’t been decided so far, it will be released much later, so this article is mainly about the PS3 and PS Vita version. If we decide to do a PS4 port we’ll keep you up to date so please visit out game sites regularly:

http://www.rainbow-skies.com/
https://www.facebook.com/RainbowSkiesGame

Hope this helps.

No PS4, no buy from me.

3.1

please, reconconcider your decision.

3.2

Not unless it comes to PS4.

howboutthisthen 22 October, 2014 @ 15:55
4

Will the sequel also be littered with free-to-play mechanics and IAP despite bring a paid-for title?

Having played the original for nearly 40hrs without spending a penny, I would hardly call the game littered with IAP. The choice is there if you don’t have time to grind, that’s all. Nothing is ever pushed or forced on the player.
Personally I am really looking forward to this title.

Marcus Pukropski 22 October, 2014 @ 16:09
4.2

Hi,
there will also be DLC for Rainbow Skies, but this time with a different approach, because many of you guys have not been happy last time. This time we’ll offer far less packages and they really contain new content instead of unlocking something that is already in the game. For example we have plans for packages that allow you to add the original Rainbow Moon characters into Rainbow Skies, but I don’t want to spoiler too much here.

howboutthisthen 22 October, 2014 @ 16:42
4.3

Hi, thanks for the response. Fair play, that sounds great!

Marcus Pukropski 22 October, 2014 @ 16:25
5

There is a small glitch that I want to clarify, it is some kind of a press proof bug. My original text was “10 times the amount of world and dungeon *assets* compared to Rainbow Moon”. Our lector changed “assets” into “content” which is very confusing but I think with assets you know what I had in mind: The number of objects and textures, used to build the game maps has been increased significant and I’m sure you all can see that.

There are more dungeons compared to Rainbow Moon though, but it’s not 10 times the amount of dungeons. I’m sorry for the misunderstanding.

ummagummachild 22 October, 2014 @ 16:36
6

Been waiting for the sequel ever since I played #rainbowmoon on my #psvita. Loved the sneak peek, jrpg is my favourite form of game and my encounter with rainbow moon was unforgettable. Loved the music then and seems you guys have bested yourself in this department as well as gameplay department. Spent some 170 hrs with moon and couldnt get enough. Now 500 hrs is gonna be a hell of a journey. Cant tell you how happy I am with the announcement about the release date. Moon has been one of the best game I ever played and skies hoping to be the best ever. So, Thank you guys for creating the game and waiting to get my hands on it. You guys have made my day. Bless you….

Marcus Pukropski 22 October, 2014 @ 17:18
6.1

Thanks a lot, we’re very glad to hear you loved the game:) I’m confident you’ll love Rainbow Skies too:)

this was one of my “what is this.. its cheap. lets trWOOOOOW!! THIS IS GREAT” experience. got the plat on ps3. so sad, when i saw it moved back to 2015

8

I liked Rainbow Moon so much, so this looksmuch more than RM, can’t wait for this on Vita for sure. :P

ummagummachild 22 October, 2014 @ 16:47
9

CORRECTION
I was reading about another game with 500 hrs gameplay and it got mixed up with this. So, I m sorry. But moon was a long game and I believe people who r aammong the top rankers spent sm 700-800 hrs on it. So, I spose this game will continue thr legacy.hoping to spend lot of gaming hours with skies

CookieMonsterES 22 October, 2014 @ 16:59
10

Another 100+ hours player here. I loved Rainbow Moon. Absolutely enjoyable game with great gameplay and music.
Would be awesome to see PS3/Vita Cross-Buy and Cross-Save features. And if eventually a PS4 version were confirmed that would be simply fantastic.

Keep the good news coming, Marcus. Really looking forward to play Rainbow Skies!

Marcus Pukropski 22 October, 2014 @ 17:21
10.1

Thanks:)
Yes, Rainbow Skies will also offer Cross-Save-Support and will be very likely a Cross-Buy, at least for PS3 and PS Vita.

CookieMonsterES 22 October, 2014 @ 17:41
10.2

Excellent, news! Thanks for the prompt response :)

Don’t know why but I feel time doesn’t pass fast enough sometimes :P

AmorousBadger1 22 October, 2014 @ 18:09
11

Please tell me the ‘hunger’ mechanism is going. My word now there’s a tedious chore, having to stop halfway through a dungeon to traipse back to an inn or item salesman to top up your team’s hunger levels.

Marcus Pukropski 22 October, 2014 @ 18:13
11.1

Thanks for your feedback. In Rainbow Skies you can still feed the characters, but the gameplay mechanism works completely different. If you feed the character’s you’ll get a slight bonus in battles, but you don’t have to. There’s no more damage in case no food is available, so if you don’t like it, you can completely ignore it.

AmorousBadger1 24 October, 2014 @ 22:02
11.2

I should add, that I really like the game, that bit aside.

Ohhhh Rainbow Skies is going to be soooo huge, looking forward to another 100+ game, i absolutely LOVED Rainbow Moon, Roll on 2015, Rainbow Skies is an INSTANT BUY, don’t give a monkeys about the price either!!

13

Can’t wait!

DoYouLikeMyID 22 October, 2014 @ 19:56
14

I bought Rainbow Moon in a sale a couple of months ago for my Vita, but I haven’t really started playing it yet. (Guess I’d better get to it ;) ) What I do remember from my short time with the game though, is the fantastic soundtrack it has. Can I safely assume Rainbow Skies will have a similarly awesome soundtrack? :D

I’m sure I’ll really be looking forward to Rainbow Skies once I actually get through Rainbow Moon! :)

Marcus Pukropski 22 October, 2014 @ 20:20
14.1

Hi,
The soundtrack of Rainbow Skies will have a similar “mood” but I think the production quality is much better. Some of the new tracks are written by Rafael Dyll, the composer of the original Rainbow Moon soundtrack. We are very happy to have Eanan Patterson in the team too. He composed most of the new tracks and some tracks are composed by Rafael and Eanan together. The background track of the trailer is a battle track composed by Eanan, so you can take this as a sneak preview.

15

I only just started playing Rainbow Moon today and I must say it is a great little game!!!! So glad it came onto PS+ because I wouldn’t have played it if it didn’t. In fact I never even knew about it either until it was announced for PS+. So I’m really pleased with the little game as it feels just amazing on the Vita and can’t wait to see more for Rainbow Skies!

16

I played Rainbow Moon all the way through (Got Platinum Trophy and defeated the game’s superboss!) and I’m wondering about a few things concerning the sequel:
1. In the first game, the enemies all moved one-by-one rather than all at the same time. In a battle with over twenty enemies, I’d have to sit through every enemy movement and watch all of them use their various abilities. This could equate to several minutes of downtime PER BATTLE. An example of a game that did this better would be the “Disgaea” series of games, where all the enemies moved at the same time. Have you guys considered a similar approach to this problem?
2. Animations! While they were really cool the first couple of times, having to see them several times per battle became kind of a drag. I recall that they would become skippable after having used the abilities a lot of times, but the enemies’ animation could never be skipped! It’d be really good if you guys could implement some kind of “Skip All Enemy Animations...

Show full comment

I played Rainbow Moon all the way through (Got Platinum Trophy and defeated the game’s superboss!) and I’m wondering about a few things concerning the sequel:
1. In the first game, the enemies all moved one-by-one rather than all at the same time. In a battle with over twenty enemies, I’d have to sit through every enemy movement and watch all of them use their various abilities. This could equate to several minutes of downtime PER BATTLE. An example of a game that did this better would be the “Disgaea” series of games, where all the enemies moved at the same time. Have you guys considered a similar approach to this problem?
2. Animations! While they were really cool the first couple of times, having to see them several times per battle became kind of a drag. I recall that they would become skippable after having used the abilities a lot of times, but the enemies’ animation could never be skipped! It’d be really good if you guys could implement some kind of “Skip All Enemy Animations” and “Skip All Character Animations” options into the game, as the animations eventually just made battles unnecessarily long. This way, people that really want to see them can do so, while the players that have played for much longer can skip having to watch them in order for the combat to have a much higher pace.
3. Rainbow Moon became too much of a grind at the end of the game, and especially the post-game. The pace halted completely, and I would have to defeat the same bunch of enemies over and over again for hours in order to progress. Literally, HOURS. I can handle grinding for half-an-hour here and there, but that was overkill! Lowering the amount of enemies required to level up would alleviate this immensely.
4. The crafting system didn’t have enough interesting items. Most of them just gave stats, which I suppose is fine, but the ones with skills and passive buffs were much more interesting! I hope you guys have more “unique” crafting materials in the sequel, or perhaps a deeper crafting system altogether.
5. The writing/story. While the writing in the original did give context to what was going on, it didn’t do much more than that. Baldren and his allies didn’t develop as characters after their initial quests and as such they lacked depth. I hope Rainbow Skies puts more emphasis on narrative and character development this time around!
I’m really looking forward to the sequel! Good luck with development! (Sorry for the wall of text, by the way.)

17

Hey guys, played the original game all the way through (Platinum Trophy, even) and I’ve been wondering about a few things:
1. Have you guys made it so that all enemies move at the same time now? In Rainbow Moon, there could be several minutes of downtime between turns because I had to watch all of the enemies move about and use their attacks ‘n’ whatnot. “Disgaea” does this much better, as I’m sure you guys are aware!
2. Animations were only skippable after a while in the original game, and the enemies’ animations were never skippable. Could this be rectified in the sequel? I recall that battles would get much longer just because I would be forced to watch every single animation every single time an enemy attacked, and it became tedious quickly.
3. Is there more focus on narrative and character development this time around? In the original game, Baldren and the others were very shallow characters. We didn’t see them develop at all past the recruitment quests with them.
4. The game h...

Show full comment

Hey guys, played the original game all the way through (Platinum Trophy, even) and I’ve been wondering about a few things:
1. Have you guys made it so that all enemies move at the same time now? In Rainbow Moon, there could be several minutes of downtime between turns because I had to watch all of the enemies move about and use their attacks ‘n’ whatnot. “Disgaea” does this much better, as I’m sure you guys are aware!
2. Animations were only skippable after a while in the original game, and the enemies’ animations were never skippable. Could this be rectified in the sequel? I recall that battles would get much longer just because I would be forced to watch every single animation every single time an enemy attacked, and it became tedious quickly.
3. Is there more focus on narrative and character development this time around? In the original game, Baldren and the others were very shallow characters. We didn’t see them develop at all past the recruitment quests with them.
4. The game honestly had too much required grinding, especially in the post-game. I mean that I would have to defeat the same enemies over and over again for hours in order to progress. Literally, HOURS. Lowering the required amount of enemies needed to defeat in order to level up would help alleviate this.
In any case, I’m looking forward to the sequel. Good luck with development!

Marcus Pukropski 23 October, 2014 @ 11:08
17.1

Hi GriefJerky,
Many thanks for your questions. I’m trying to answer briefly:
1.) We still keep our speed related turn system, but the battle field will be smaller so you usually fight less enemies. However there are still some mass-battles. Skills will also handled differently so enemy turns will be faster this time.
2.) If the same skill will be used several times in a row, the FX will only rendered on the first turn. This is effective from the beginning of the game. In addition, stronger skills need more subturns, so spamming the same skill over and over is no longer an issue like it was in Rainbow Moon.

Marcus Pukropski 23 October, 2014 @ 11:08
17.2

… continued:

3.) The story and character development has been improved in many ways, but we still have a strong gameplay focus. Characters talk in dialogues now instead of monologues and there is an emoticon system that helps communicate the current mood and expression of our adventurer. The story is much deeper but at the same time entertaining and funny to read. But back to your question, you’ll see many changes going on during the whole journey on the personality of our heros.
4.) I agree that in Rainbow Moon you had to fight many battles, just to complete the main story. In Rainbow Skies, the main story is more packed and entertaining, which doesn’t mean it will be short. But you can complete it in ~30 hours. Because of that, the optional gameplay section has been expanded significant. It’s hard to make everyone happy because we also got a lot of inquiries from people who asked for an even bigger grind. I think we have a very good approach now: The main story is tight and intere...

Show full comment

… continued:

3.) The story and character development has been improved in many ways, but we still have a strong gameplay focus. Characters talk in dialogues now instead of monologues and there is an emoticon system that helps communicate the current mood and expression of our adventurer. The story is much deeper but at the same time entertaining and funny to read. But back to your question, you’ll see many changes going on during the whole journey on the personality of our heros.
4.) I agree that in Rainbow Moon you had to fight many battles, just to complete the main story. In Rainbow Skies, the main story is more packed and entertaining, which doesn’t mean it will be short. But you can complete it in ~30 hours. Because of that, the optional gameplay section has been expanded significant. It’s hard to make everyone happy because we also got a lot of inquiries from people who asked for an even bigger grind. I think we have a very good approach now: The main story is tight and interesting while there is even more optional content for everyone who wants to dig deeper.

HonestFrancis 23 October, 2014 @ 11:45
18

I wanted to like Rainbow Moon a lot, the music was amazing and the tech was wonderful. Also, I love the genre.

Unfortunately I deleted the game after an hour because more and more p2w mechanics kept popping up. One-a-days in a paid game, or pay to not wait? Sorry, not a game I want to dedicate time to.

I’ll be watching closely how these new DLC approaches are implemented – if they’re actually extra stuff, or just p2w in a prettier dress. But I’d be glad to give this game a chance if things look clean, because other than the monetization department you have great and talented people over there!

Marcus Pukropski 23 October, 2014 @ 11:56
19

Hi HonestFrancis,
Many thanks for your feedback. We’re aware that many gamers have not been happy with our last DLC approach, so this time it’s completely different. Please read my reply in comment Nr# 4 if you’re interested in more details. By the way, Rainbow Moon was also completely balanced and designed without any DLC. Actually, we just added this feature during the last 3 months of development for trophy hunters and gamers who want to speed up gameplay but I agree this is some kind of a double edged sword…

Oh my word this looks amazing! I bought rainbow moon not knowing much about it and ended up enjoying it a lot. I thought the game world was quite big as it was and then you guys go and make it 10 times better. Amazing work I can’t wait to play this on my vita

I finished Rainbow Moon on Ps3 but i don’t have a ps3 anymore. PS4 version plsssssssss.

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