Hey Vita fans! Andreas Firnigl here again. I’m one of the guys at Nosebleed Interactive, the folks bringing you The Hungry Horde for PS Vita. We’ve been working super hard for the last few months to make the game feel as slick and polished as possible so I’m really excited and proud to finally be able to tell you that you’ll be able to race up the leaderboards and compete with friends tomorrow when the game finally rises from the grave… and goes live on PlayStation Store.
In case you missed our first PlayStation Blog post here’s a quick recap on the basics of the game. The core premise is that you play as your very own horde of zombies fighting for survival (a sort of reverse survival horror, I suppose). Humans you “recruit” join your ever increasing horde in a constant race against the clock to escape the area before the military nuke you.
The guys over at XDEV Studio Europe were kind enough to send me over to Gamescom in August (thanks chaps!) where we had a short demo on the show floor. All of us were equal parts anxious and excited to see what the players would think of it. I spent a lot of time watching people play and it was an amazing feeling seeing people laugh and smile at the demo. What was especially cool, was seeing people have “just one more go”, which at a show where the likes of The Order: 1886 and Project Morpheus were playable just round the corner, was wonderful.
As we covered in the last post, The Hungry Horde is chock full of minigames. You can find them hidden in presents within the main game, and they offer a little breather from the hectic action as well as a chance to win extra prizes. Everybody has their favourite, so I thought I’d share a bit about my own: Pacifist Island.
In it, you play as a lone zombie on a beautiful tropical island, just minding your own business. You’re not the usual rage-filled, bloodthirsty undead type. You like peace and quiet and coconuts. Unfortunately, the military aren’t quite so diplomatic and they’re out to get you. Survive as long as possible by dodging bullets and positioning yourself so the soldiers, tanks and helicopters hit each other instead of you.
A lot of the inspiration for Pacifist Island has come from bullet-hell shooters — we even threw in some cool, coconut-based power-ups for good measure. Of course there are more mini-games, like the light gun inspired Cryo Crisis and microscopic-collect-em-up Infection, but you’ll have to play the game to see what they’re about!
One of the things we haven’t shown off yet is the sticker album. We really wanted everything in our game to feel tangible and tactile, from the playable arcade cabinets and ghetto-blaster right through to the menu system. Our menu is set up like a sticker album with over 150 collectible stickers. Special foil stickers unlock minigames and extras and everything looks and feels like you’re flicking through a real sticker book. We’re hoping people are going to love earning stickers, opening packs and trying to fill the book. There’s a lot to do.
And on the subject of “lots to do”, another thing we haven’t spoken about yet is Trophies. We LOVE trophies! It took a bit of persuasion but after seeing the Trophies we had planned our producer at XDEV said “Yes, I’ll make sure you guys can have Platinum Trophy support.” If that’s not enough for you though, we also have 150 in-game objectives to complete, you know, just because they’re fun!