FutureGrind is coming soon to PS4

“We think it’s a bit like Uniracers meets OlliOlli,” says developer Milkbag Games

Hi, we’re Owen Goss and Matt Rix, and together we are Milkbag Games, the two-person team making FutureGrind. We are extremely excited to announce that FutureGrind will be coming to PS4!


FutureGrind is a game all about skill, tricks and speed. We think it’s a bit like Uniracers meets OlliOlli. The game is played on a track made of rails that run through a 3D environment: some rails are blue, some are red, and some are white.

As the player, you control a futuristic, motorcycle-sized vehicle called a “grinder”. Your grinder has two wheels: one blue, and one red. You have to get from the start of the track to the end in one piece, while scoring the most points possible.

Be careful: do NOT let the wrong wheel touch. Your blue wheel can touch blue rails, your red wheel can touch red rails, but touch the wrong rail and you’ll cause a short circuit. Watch out, short circuiting leads to, well, a bit of a mess.

FutureGrind png

Survival is important in FutureGrind, but it’s really just the baseline. In order to succeed, you’ll need to get good at doing chains of tricks. Points are awarded to you based on how you grind on the rails. Balance on top of a rail for a Manual. Boost up into the bottom of a rail for an Undergrind. Dangle from the top of a rail for a Hanger, and so on. Rack up long grinds to increase your score. Do flips in the air for big points. Transfer between rails flawlessly to build your chain multiplier. Only skilled players will earn endorsements from The Sponsors and progress through the game.


Did I mention that the talented musician bignic is writing a complete, original soundtrack for FutureGrind?! Because he is, and it’s amazing. One of the songs is in the teaser video above, but if you want to hear more, head over to his Bandcamp page and check out the 4-track EP of FutureGrind music he just put up. It’s good stuff.

We’re really excited to bring this game to PlayStation! We’ve made great progress on the game so far, but there’s still a lot of work to do. We’ve got a bunch of different environments planned, all with multiple tracks in them, as well as new grinders and all the bits and pieces that tie everything together into a finished game. Keep your eyes on PlayStation Blog and FutureGrind.net for more news about the game. We hope that you’ve enjoyed what we’ve shown today!

0 Author replies

I’d say it’s more of a mix between Trials Fusion and OlliOlli. Looking forward to it.

I would like it even more if this came to Vita. Please show it some love.

I get an Elasto Mania vibe from it.

ElectricGrandpa 25 February, 2015 @ 15:16

One of the devs here! Yeah Elasto Mania was a big influence, I love that game :)

Looks positively addictive :)

Looks good, I just hope there’s enough visibility to see the rails coming up rather than having to memorise every course in order to get to the end. I’d hope knowing the course would be the key to good scores rather than the bare minimum.


Looking at the speed of movement in videos so far, it doesn’t look like it. It looks to me to be another game like trials where the momentum carried by the “player” is such that pixel perfect control is required to merely complete the stage let alone set a decent score.

Is there a Vita version planned?

European_Gamer 23 February, 2015 @ 17:10

Simple, but interesting design.

Looks weird..I like weird. (゚⊇゚)

Uni Racers anyone? Yes please =)

X_mansoori_X98 24 February, 2015 @ 09:29


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