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DiscStorm brings arena combat to PS Vita later this year

A fast-paced action title in which split-second reactions are essential

Hello there! My name’s Luke Staddon and I’m one of four-person studio XMPT Games (@XMPTGames). I’m here to tell you about the latest title we’ve been working on, fast-paced action arena combat game DiscStorm, because excitingly, it’s going to be coming out in 2015 on PlayStation Vita thanks to the lovely chaps at Mastertronic (@Mastertronic).

We’re a group of friends from the UK with a shared love for all things gaming. We’ve been making games for about half a decade now – albeit whilst working full-time jobs. DiscStorm came about from our desire to play classic multiplayer matches with friends. We wanted a speedy arcade game like Bomberman but with modern features like online play, so that we could play against each other whenever we wanted. After searching around on Steam and PSN for a while and not finding anything that was quite what we were looking for, we thought: why not take a shot at making something ourselves?

DiscStorm

DiscStorm is the game we all want to play. It’s all about hurling flying discs that ricochet around the game’s arenas at break-neck speed. Whether you’re lobbing them at an incoming pack of zombies or your best friend’s face, you’ll need split-second reactions to succeed. We’ve kept the deathmatches fresh by providing a whole host of game modes. From classic first-to-ten brawls, tactical games of survival and the dreaded one-hit-kill “Death Disc” mode, there are plenty of different match types, with a few surprises thrown in for good measure. We’ve even added in a bunch of power-ups too!

Despite starting out with the intention of creating a great multiplayer experience, we also wanted to create a single player campaign that would stand out in its own right. Our aim was to provide a challenge that harked back to the gameplay of titles on ’90s consoles – the bosses require you to figure out exactly how to beat them, whilst still testing your skills and reactions. We’ve tried to echo these ideals in the music and art style too; blending chiptunes music and pixelated graphics with modern dance and highly detailed artwork. You can check out some examples in our shiny new trailer!

#07 - 20140604-0190#08 - Co_Op (5)

 
Proving your skills as a Disc Master in the single player adventure will unlock new costumes for the quirky cast of characters – my personal favourite is “Like A Sir” Gustav, with his top hat and monocle. There are also all of the usual trimmings you’d expect from a modern title: achievements, online multiplayer and leaderboards. We’ve even added a mode exclusive to PS Vita, where two players can compete against each other on a single console.

We’re always looking for ways to make our games better and make it the experience you want to have. If you have any suggestions or ideas for DiscStorm, we’d love to hear them! Drop me a tweet (@XMPTGames), leave a comment here or just come and have a chat if you see us out and about at game festivals or events.

For more info about DiscStorm, head over to www.discstorm.co.uk. You can also get news and musings on our website: www.xmptgames.co.uk. If you want to know more about the game, we’ll be tweeting all sorts of updates from @XMPTGames . Hope to see you there!

DiscStorm

27 Comments
0 Author replies
FelixAndrews 10 March, 2015 @ 12:05
1

And here I was hoping it was a riff on Windjammers…

1.1

Funnily enough, you’re not the first person to say that. Windjammers was pretty awesome too… :)

A Bomberman clone with online multiplayer, what could possibly go wrong? Oh yeah, I’m still waiting for Basement Crawl…

2.1

Whilst Bomberman was our inspiration for the sort of gameplay loop we wanted to build, the mechanics are complete different, take a look at the trailer above.

3

If the game looked like the artwork style above, then I would be interested.

This is more suited to Vita, not a PS4.

3.1

…but it *IS* a Vita game!!?

3.2

Oh yea. Apologies. I’m half asleep.

3.3

Not sure if it helps, but we do use the banner artwork style a lot in-game too. I know it’s not the core game, but it’s used for HUDs, menus and dialog sections. Every character in the game (playable or enemy) has a high detail version too. :)

4

This looks like it could be decent to me though!

4.1

Cheers. Much appreciated! :)

4.2

@Aces73High

A wall of drying paint would look decent to you, lol.

DarkHeroofGames 10 March, 2015 @ 12:38
5

Think I would only really enjoy this as a co-op experience. Bring it to PS4 and I’ll all over it!

5.1

Thanks :) PS4 is certainly something we’d love to do, I can’t make any promises right now though! That being said, the Vita version will have online multiplayer support, and there’s a Steam version with online and local multiplayer.

This looks neat. Will buy

6.1

Thanks very much! :D

this looks really awesome! :D I’ve been wanting a Bomberman-like game on my Vita for the LONGEST TIME! hope we see a NA release too #BestOnVita

7.1

Thanks :) We’re certainly aiming for an NA release too. I realise that meeting at Rezzed/Norwich may be unlikely now! Hopefully we’ll cross paths at a future show and can have a game though.

8

!!lufdaerD !!ega enots eht oT – sdrawkcab gniog era semag raews I

8.1

Sorry to hear you feel like that man. Happy to hear suggestions on what we could do to improve it though.

9

@XMPTGames

Glad you asked….

Could stop using ridiculously basic graphics and start using the technological capabilities of the Vita to make it a darn sight more visually pleasing to the eye. I just find it totally off-putting to look at a game that looks like it came from a game system 30+ years ago.

A game does not have to look stunning to warrant my interest but this weekly trend of yet another awful looking game just makes me wonder….WHY?! Is ugly the new beautiful? lol. Certainly seems so going by all the enthusiastic comments. Looking at games from decades ago just shouts BASIC to me, as do the latest retro wannabees of today.

I wouldn’t be too pleased if i bought a music CD and it crackled like vinyl, i wouldn’t buy a Blu-Ray player and a widescreen TV and then listen to it in mono sound on a square black and white screen.

So why would i want to see this on a Vita?! Don’t even get me started with the PS4, waste of good technology that is….so far.

8-bit or 16-bit or retro pixel is a meticulous art style, not a lazy approach to visuals. Do you think cel shaded is ugly because it makes games look like a comic? This art style is a great approach for studios who do not have hundreds of artists and programmers to make the AAA title’s graphical powerhouse you are coming to expect. Even still, pixel art is still that, an art form that is still skillful. If you want your top notch graphics, stick to your boring and stale Assassin’s Creed, not innovative indie titles.

9.2

Sprites and pixel art used to be the default aesthetic style for video games due to technical limitations. As the technology moved on, more advanced graphics became possible and you saw less and less of those types of graphics.

The thing is though, just because this art style was superseded doesn’t make it redundant. Good quality pixel art doesn’t cease to be attractive just because it’s appearing on hardware that can render different styles. The point you make which equates your argument to the differences between CDs and vinyl or mono and stereo is redundant because it presupposes that polygons are superior to pixels. The truth is, they’re disparate and equally valid visual styles, regardless of which came first. Taste is subjective and I, for one, really enjoy these kinds of graphics when they’re done well.

It’s fine for you to state that you find different styles more pleasing but a bit ridiculous for you to ask the developer to accommodate you based on your aesthetic preferenc...

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Sprites and pixel art used to be the default aesthetic style for video games due to technical limitations. As the technology moved on, more advanced graphics became possible and you saw less and less of those types of graphics.

The thing is though, just because this art style was superseded doesn’t make it redundant. Good quality pixel art doesn’t cease to be attractive just because it’s appearing on hardware that can render different styles. The point you make which equates your argument to the differences between CDs and vinyl or mono and stereo is redundant because it presupposes that polygons are superior to pixels. The truth is, they’re disparate and equally valid visual styles, regardless of which came first. Taste is subjective and I, for one, really enjoy these kinds of graphics when they’re done well.

It’s fine for you to state that you find different styles more pleasing but a bit ridiculous for you to ask the developer to accommodate you based on your aesthetic preferences. Unless you’re willing to buy several thousand copies of this game upon launch, your particular taste is not going to be a consideration for a designer.

I also understand that different types of games lend themselves to different types of games and, from the looks of the trailer, I’d say it’s likely a good fit here.

8-bit or 16-bit or retro pixel is a meticulous art style, not a lazy approach to visuals. Do you think cel shaded is ugly because it makes games look like a comic? This art style is a great approach for studios who do not have hundreds of artists and programmers to make the AAA title’s graphical powerhouse you are coming to expect. Even still, pixel art is still that, an art form that is still skillful. If you want your top notch graphics, stick to your boring and stale Assassin’s Creed, not innovative indie titles.

zalwelgoedgaan 10 March, 2015 @ 16:58
11

[V] Competitive local multiplayer
[V] Fast and furious action
[V] Dubstep
[ ] Mountain Dewritos
[ ] No Scope
[ ] Airhorn
[ ] Swag

You’re almost there, keep it up!

12

@ZeroNow

1) Meticulous art style?! Well i’ve never heard it called that before, lol. You’re not one of these types that when somebody displays 3 year old mouldy toast in a gallery you think of it as….art?!
2) I don’t mind cel shaded to be honest, nothing wrong with comics either.
3) I did not say i expect a AAA title…oops one moment, lets look….nope didn’t even mention AAA, phew.
4) Pixel art is….skillful?? Hmmm, really?? Perhaps decades ago it may have been cutting edge.
5) Assassins Creed, stale and boring…yeah i agree in that the ‘be stealthy and kill’ part of it has never changed.
6) Innovative Indie title?? Oh you mean innovative like Ico, Shadow of the Colossus, Okami, Journey or Bioshock.

Wow, i’ve just watched the trailer to this game three more times and i see what you mean about the innovative part, how did i miss that? ^.^

This looks awesome! Wizorb type graphics – but reminds me of Crossfire live action.

13.1

Thanks very much for the kind words :)

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