Steampunk puzzler Ironcast announced for PS4

Media Molecule alumnus Dan Leaver introduces Dreadbit’s first console game

Hello there, PlayStation fans! My name’s Daniel Leaver and I’m the lead designer at Dreadbit – a games developer from Guildford, England. I’m a long time PlayStation Blog reader so it’s truly something special to be able to write a few words here today.

I’m proud to present Dreadbit’s debut game for PlayStation 4 – Ironcast!

Whist Ironcast is Dreadbit’s first console game, I’m personally no stranger to PlayStation development. I’d previously worked at Media Molecule as a senior designer for about eight years, helping to craft levels and features for LittleBigPlanet, LittleBigPlanet 2 and more recently Tearaway on PS Vita. However, Ironcast is the game I’ve always dreamt of making!

Battle 1_Screenshot_Ironcast

Ironcast is a game of steampunk mech combat, set in a fictional version of the Victorian era. Inspired by science fiction writers such as H.G. Wells and Jules Verne, Ironcast is set in an exciting alternative history; a time when refined men and women in top hats and bonnets commanded gigantic walking war machines, laying waste to the enemies of the British Empire!

Spire Wireless Telegraph_Screenshot_Ironcast

You’ll take control of a seven metre tall walking vehicle called an Ironcast. You must face off against an invading force of enemy Ironcast in order to defend 1880s Victorian England.

Battles are fought by generating resource nodes which in turn drive the Ironcast’s various weapons and systems. Players must choose how to spend these nodes wisely, either offensively in order to cripple and destroy their opponents, or defensively, if they suspect a barrage of incoming weapons fire is due.

Battle 2_Screenshot_Ironcast

On the surface the game may look like your standard puzzle game, but in action it’s a lot more involved than that. Nodes are collected by linking three or more of the same colour symbol from the grid. Each colour represents a different resource; orange for energy (powering your Ironcast’s shields and defensive systems), purple for ammunition (used to fire your weapons), green to repair the damage sustained in battle and blue to cool down the Ironcast’s engines. They might be amazing machines, but this is steampunk – if technology’s not overheating, you’re not doing it right!

You can only make three matches from the grid per turn, so if you haven’t collected the correct resources from them you won’t be able to activate the systems you may want to, meaning that you’ll need to plan your node collection patterns wisely. Anything less will ensure that you’ll end up as a pile of flaming wreckage!


The core of the game is a roguelite campaign, featuring character levelling, numerous mech systems and weapon upgrades and randomised loot and mission content. Players choose their Commander character and Ironcast mech, both coming with unique skills and gameplay modifying abilities. Missions are randomly offered to the player from a selection of 75 unique scenarios, meaning each play-through will be different from the last.

Players also earn Scrap metal from matching yellow nodes and defeating enemies throughout the game. They then spend this Scrap resource on Ironcast upgrades, and constructing weapons and defensive systems, salvaged from the wreckage of their defeated opponents. It’s important that players try to keep ahead of the curve where possible to ensure that they’ll be strong enough to survive the boss encounters.

CommanderAeresPowell_Concept Art

The goal of the campaign is to repel the invasion of enemy forces before they reach the capital, London. Players have nine days (which is the equivalent of nine missions) to prepare themselves before the boss encounter itself, gathering experience points, scrap metal resources and men and women who will help the player combat the enemy Flagship Ironcast.

I thank you all for reading this far. Ironcast is a unique and challenging game. I’m sure you’re going to love it when it launches on PlayStation 4 later this year. Follow us on Twitter @Dreadbitgames and the hashtag #Ironcast for the latest news and developments.

If you have any questions about Ironcast, just ask us in the comments below.

3 Author replies

While I’m looking forward to seeing this and how it works out, and I certainly hope for a success, I also hope for a Vita release.
It’s the same situation as with Peggle 2, puzzle games are especially well-fit for handhelds, yet the polished once seem to be released for home consoles but not handhelds which really is a pity.
So, yeah, best wishes for this, but think about a Vita release soon if possible.

(Of course the Vita can handle more than just puzzle games, and developers should certainly produce more Vita games, but puzzle games usually suffer the least from smaller screens and less buttons)

As much as I agree, the size of the user base may weigh heavier for the developers though, which is understandable, at least for the smaller devs/indies.


Yeah, user base is important and we’re not saying “don’t put it on PS4”, just make an effort and put it also on device created for stuff like this.

This game is perfect for Vita, this is just silly.


Love Steampunk! We need more Steampunk games. Any chance of a PS3 release? If not.. I’ll have to wait, but will get it eventually :)

Daniel Leaver 26 March, 2015 @ 15:27

I’m glad you love steampunk; what’s not to like! I’m pleased to confirm that the game will also be available on PS3.


Great news, thank you!

As there are far more of us from the Vita gaming community here asking for a Vita version in comparison to the PS3, could you please clarify if Ironcast is coming to the Vita? Look at all of the likes on the posts asking if there will be a Vita version. That is genuine support for this game to be released on Vita. Please support Vita.

Disappointing. Would have been great to play on vita but I have absolutely no interest in playing a match-3 style game on my PS4 on a 60 inch television.

MoMo-Snip-01 26 March, 2015 @ 15:52

What price will i pay for this Sir Daniel O’Leaver???!!!

Daniel Leaver 26 March, 2015 @ 16:45

This is undecided at this stage, but expect it to be less than £200-300. It depends on how evil we’re feeling near launch.

HomessaHomem 26 March, 2015 @ 15:55


As there are far more of us from the Vita gaming community here asking for a Vita version in comparison to the PS3, could you please clarify if Ironcast is coming to the Vita? Look at all of the likes on the posts asking if there will be a Vita version. That is genuine support for this game to be released on Vita.

Please support the PlayStation Vita.

Finka_Karfein 26 March, 2015 @ 18:43

Much interested. As many here, I’d like to express my interest in the Vita version.

Very interested in the game….. I have heard of this, was the game on Kickstarter by any chance? i have a feeling i saw Ironcast there last spring.

Daniel Leaver 26 March, 2015 @ 20:50

It was indeed a Kickstarter campaign! You’ve seen we’ve come from humble beginnings. It’s going to be a very proud moment indeed to see the game on the PS store. :)


Yeah I’ll say ! I liked the concept when i saw it on KS, and hoped it would one day come to PS4 and what do you know ! here you are announcing the very game on EU PS Blog :P DAY ONE BUY. Good luck Daniel I expect great things from you !

Daniel Leaver 26 March, 2015 @ 22:25

I won’t let you down, Witcher!


you better not ! :P

infernalmonkey1 27 March, 2015 @ 09:50

Would have bought on Vita, sounds cool. Oh well.

RedMustang72 27 March, 2015 @ 21:07

The initial vibe I got from the game was that of Paradroid, which, funnily, I just recently queried who owned the IP and how I’d like to see a PS4 re-imagining of the game. Total Biscuit has a review of Ironcast in which he is very favourable towards the game…I’d agree, looks like good fun! :)

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