After a year of work, I am excited to announce my next game — Bloodstained: Ritual of the Night. Fans have asked us for a new exploration-heavy, Igavania-type game, and that’s the game we’re excited to make.
I have interest from investors who can provide most of the funds necessary to make the game I envision, but they have requested proof that there is demand for this type of game before they will commit. With that in mind, I am turning to Kickstarter to call upon my fans’ support. You can pledge to the campaign at igavania.com
Miriam, the protagonist, is an 18-year-old orphan whose skin is slowly crystallizing in stained-glass patterns, a curse inflicted on her by a corrupt guild of alchemists. The alchemists’ curse is transforming her into the conduit for a demonic invasion — the guild’s punishment for a world that has begun to lose faith in them.
Her friend Johannes, a rogue alchemist who is studying the curse, has learned to slow the spread of the crystallization by drawing runes around the infection sites. With his help, Miriam will explore a massive, demon-filled castle in search of Gebel, her friend and fellow curse bearer who destroyed the alchemists and summoned the castle when he realized the curse had made him something other than human.
The cursed crystals in Miriam and Gebel’s skin are linked to demonic magical powers. With that in mind, I intend to equip this game with many classic gameplay elements as well as a slew of new ones, including a crafting system that will allow players to infuse weapons with magical abilities and a unique skill/parameter system.
I’m glad for the opportunity to make this game, and I thank all the fans who will help us do that. I look forward to leading you in my army of the night!