Monstrous puzzler GNOG is coming to PS4 and Morpheus in 2016

An intriguing new title from the Double Fine Presents label

We’re proud to announce that GNOG is launching on PS4 and Project Morpheus next year. GNOG is a (we like to think) special kind of puzzle-adventure game with a focus on discovery and wonder in a universe made up of monster heads. Each monster has its own personality, and a micro-world on its opposite side — you flip back and forth between these two sides, interacting with both and watching how they react.

The heads are totally unique, with different puzzles and soundscapes in each, to really emphasise that aspect of playful discovery. We’ve taken a lot of inspiration from games like Windosill and FEZ — which are great little sandboxes of exploration and wonder — as well as toys like Polly Pocket & Mighty Max, which encourage you to look at everyday objects a little differently (like when you see faces in cloud, a park bench, a street sign…).

It’s something we’re incredibly excited to be able to realise thanks to the Sony Pub Fund program, and we think it’s a game that you’ll really lose yourself in if you’re a fan of puzzles, adventures, cool art and chill music.


We’re also super honoured to be part of the Double Fine Presents label, and to have the good folks at DF helping us with production support and design feedback. Double Fine’s history of strong art direction and whimsical worlds has been hugely influential for all of us here at KO-OP, and we’re working hard to bring that style and energy to GNOG.

We’re a four-person team based out of Montreal and we started work on GNOG just over a year ago. There was, of course, a lot of experimentation before we found the perfect formula — the game actually started as a 2D platformer (don’t they all…)! Once we decided to work in 3D and focus on bringing the monster heads to life, though, we knew we were on to something special and intriguing.

We’re going to dig into the meat of the game design and the art direction in future blog posts but if you have any questions about GNOG we’d love to hear them!


4 Author replies
CoolRichy007UK 04 June, 2015 @ 16:18

I can tell you now the ps4 lightbar is going to go nuts in this game just like hohokum :D this wil be a cool game to get cant wait for it looks intresting

More games like this please

Saleem Dabbous 04 June, 2015 @ 19:43

It should be no surprise that we’re all HUGE Hohokum fans :D

HomessaHomem 04 June, 2015 @ 16:23

Looks great! Any chance of PS Vita version? Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeease!

Saleem Dabbous 04 June, 2015 @ 19:40

We’re looking into Vita as a potential post launch platform but no promises yet! We’re a small team so we have to see how the launch does first :)


Could work really well in VR.
I can’t bloody wait to try VR.
I mean VR!!! It’s like my early 90s dream coming true!

My eyes bleeding because of this trailer. What will be in VR then?

Saleem Dabbous 04 June, 2015 @ 19:40

We’re being very careful to design a really nice and soothing VR experience even in our colourful universe!


Morpheus support? Sold.

Yupp, looking good.
Can’t say much more now but looking forward to future updates.


What about players who suffer motion sickness due to VR? like me will you support Controllers only?

Saleem Dabbous 05 June, 2015 @ 20:06

Yup! The game will work with or without the Morpheus!


Awesome ! DAY ONE buy :)


I love stuff like this it looks great and i cant wait for Morpheus ><

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