Gauntlet: Slayer Edition hits PS4 tomorrow, new features detailed

Find out what to expect from Arrowhead’s arcade reboot

Ah, adventurers! Welcome! I am Morak, the only wizard powerful enough to have summoned the Gauntlet.

I have seen the likes of you many times. For decades I have held the Gauntlet, watching bones of fools past turn into dust. Let’s see if you stay alive any longer than those that came before.

You’re not scared, are you? Welcome then, to the stage of your deaths! You have not seen what new horrors lurk in the darkness below.

In our previous blog posts we’ve outlined some of the improvements coming with Gauntlet: Slayer Edition. For a number of months we have been working hard to shape the game into what we fully envisioned and today we are proud and excited to get to share the experience with you.

Gauntlet: Slayer Edition is available to purchase from PlayStation Store tomorrow for £15.99/€19.99. You can become one of the courageous adventurers that take their chances braving the Gauntlet.

Since the first launch in 2014, Gauntlet has received many improvements. The key points we have addressed are Hero depth, gameplay variation, and overall richer visuals. Below you can find a full list of all the new features and updates to existing ones.

New hero weapon abilities and customisation

Heroes can now change their special abilities (the ones represented by the big shiny icon in your HUD with a cooldown) by equipping different weapons. Each Hero has a total of four weapons that alter their abilities.

  • For the Warrior and Valkyrie this means swapping out their Special Ability (Spin attack & Shield Throw) for another type of attack.
  • For the Necromancer this means swapping out her summoning ability for another one (like summon archers or summon ghosts).
  • For the Elf, this means giving him two new abilities — a new bomb, as well as a new bomb shot ability.
  • For the Wizard, this means swapping out one of his schools of magic (fire, lightning, or ice) for another one, giving him three new abilities.
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New unique potion abilities for each hero

All Heroes start with one potion ability unique to them, and can unlock two more in the shop (this replaces one of the Relic-slots, so players can now only carry one Relic).

Potion abilities are massive, high-impact abilities that can turn the tide of battle in your favor.

More use of Relics

Relics no longer cost potions to use, but are instead limited by a cooldown. This means that players get to use their relic more often, making them a bigger part of how you play.

The functionality of some relics has been changed, for balancing-and-fun reasons.

New monster types

There are a couple of new Monster types lurking in the Gauntlet.

Improved monster visuals, audio and abilities

Several monsters have gotten updated models, textures, and animations, as well as updated abilities and changes to behaviour.

New Game Mode: Endless


A mode where you fight your way through procedurally generated floors, trying to get as far (and as rich) as you can.

Colosseum becomes a Daily Challenge

There will be one Colosseum arena available to play at any given time.

It changes every day, and each arena has a cape that can be unlocked by beating it, as well as a gold reward for beating it for the first time that day.

These will still be the same arenas as the old Colosseum and the same Capes, giving new players a chance to earn the Capes from past seasons.

New Campaign Map

The Hub Room has been replaced by a Campaign Map, letting players choose freely between levels that they have unlocked.

Improved environment visuals

Campaign levels and procedural floors have had major art improvements, making environments more varied and diverse.

New Loadout/Shop

The in-game Shop has been replaced by a Loadout in the Lobby/Character Select Screen. This allows all four local players to customize their Heroes simultaneously and streamlines customisation to be included in all game modes.

Difficulty rebalancing

Reduced number of difficulty settings from four to three (removed the easiest difficulty, leaving the old “Hard” difficulty as the new “Normal”).

There are now Skull Coins to find and pick up in the levels.

Now we’re really looking forward to joining you in the dungeons, watching your struggles and success, and finally being able to share our game with the PlayStation audience.

Come and invade the darkness with us!

3 Author replies

What about Pure pool snooker DLC?

Any PS+ discount?

Hey! Does the Summer Sale will expanding? I really hope :D

Malin Hedström 12 August, 2015 @ 00:55

I don’t really have any info on future sales or what Sony will decide to do with the Summer Sale to share right now =)

I got Hell Divers on PS Vita, I don’t see why this should not also be on the PS Vita. No Vita Version – NO BUY.

Malin Hedström 12 August, 2015 @ 00:53

We unfortunately haven’t had the resources and time to make a Vita version at this point. It really took a lot of time and tweaking with Helldivers on such a small team as we are.

Me and friends are looking for a review of this, given it’s predecessor was not well received… why isn’t there one already?


I’d be tempted to get this to play with my friends, if it wasn’t for the fact that Helldivers multiplayer was a nightmare in terms of getting connected with any combination of my many friends who bought it.
If you’ve fixed that, then I’ll jump in instantly, because I loved every other aspect of Helldivers.


Absolutely love Helldivers, so firstly congrats on that. I play it a lot with my son (local co-op). Magicka 2 too! Not played a Gauntlet game since the PS2 (Seven Sorrows maybe), so might take a chance on this.

Seeing as you’re one of few developers who seem to make local co-op games, I was wondering, is there any chance of seeing a split-screen game from you guys in the future? Although I’m all too familiar with the technical shortcomings of it, I feel you guys could find a way to pull it off :) Keep up the good work.

Malin Hedström 12 August, 2015 @ 15:32

Thank you for these kind words! We haven’t been involved in Magicka 2 at all, (except for inspiration by making the first Magicka of course) but we do love co-op games and playing together in the same sofa or same computer. I hope we will be able to continue making them for many years.

We have no definite plans for a split screen game at the moment, but nothing’s impossible and we’re not only interested in doing top down games :) I think you will see us experimenting with some new stuff while still keeping it “Arrowhead” in the future.

Well, I just bought this game without any review feedback.
I was so impressed with Helldivers, that I think this studio deserves a push.

The support they give to Helldivers, remembers me the support that Blizzard and Valve give to their games post lunch. For such a small studio, I’m impressed.

I think we all should reward them.

Make a vita version. I’d buy it!
Think I first played this on Atari ST iirc!

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