Shutshimi coming to PS4 & PS Vita

Featuring 10-second levels and a very muscular goldfish

Hello! I’m Anthony Swinnich, one of the three people at Neon Deity Games who designed Shutshimi! The game is done, and we’re proud to announce it will be swimming onto PS4 and PS Vita as a cross buy title, courtesy of our benevolent publisher Choice Provisions.

We didn’t set out to reinvent the Goldfish SHMUP genre, but sometimes you go where the current takes you. Shutshimi began as a game jam project made in under 24 hours, but we fell so deeply in love with the concept that we decided to go forth and flesh it out into a full game.

Several months later we “finished” and released it into the deep blue sea, but we were still filled with a ton of great ideas, so we got to work on an update. That update spiraled out of control and became a vastly expanded version of the original game, adding 2-4 player local co-op, loads of wacky new power-ups, new and updated sprites and backgrounds, a ton of additional songs, brand new enemies and bosses, lots of extra hats, cross save and Trophy support, and even online leaderboards.

Shutshimi: Seriously Swole!Shutshimi: Seriously Swole!

If this is your first time hearing of the game, Shutshimi is a Cute ‘Em Up about the story of The Fishy defending its home waters against an army of mysterious invaders. Squids, pelicans, reverse-mermen, bears, and more are overrunning the sea and it’s up to you to stop them!

Levels normally last ten seconds, then the player has ten seconds to pick a power-up from the shop for the next round. However, The Fishy has a horrible memory so these power-ups are often forgotten as quickly as they’re found. Did we mention that only three are available each time, and they’re pulled down from a pool of more than 50, or that some are good and some are bad? It’s up to you to pick the best tools for the job, but it’s easier said than done! The ten-second time limit for the Mad Libs-style item descriptions will pressure you to read fast, think fast, and choose fast.

Shutshimi: Seriously Swole!

Now that development is done, we’d be remiss not to make note of the help and guidance we’ve received from our publisher, Choice Provisions. Their expertise and experience have aided us in creating a game we think is an incredibly strange but fun ride, and that’s something we’d say even if they didn’t threaten to cancel our deal and never release us from their basement! (Seriously! Call the police! The rats here are jerks!)

All of that said, we hope you’ll dive in and get your feet wet with Shutshimi. We’ll be floating around if anyone has any questions!

0 Author replies


This looks like a hell of a lot of fun!

residentSteve 20 August, 2015 @ 20:21

Looks horrible lol.

Don’t be silly, this is the game about fish with human muscles we’ve all been dreaming of.

Man, this looks awesome! Will be grabbing this on Vita for sure!

residentSteve 20 August, 2015 @ 22:03

Some people buy anything and you have a vita, Sony will love you :)

Carnivius_Prime 20 August, 2015 @ 21:51

Looks fun. And yay for PS4/Vita Crossbuy and CrossSave. :D

Someone is on steroids.

Is the 10 second thing a lame reference to the myth that fish have short memories?


Looks absolutely horrible piece of you know what. Sony accepts just about anything on their platforms nowadays.

ShadowFlightBA 21 August, 2015 @ 07:39

I simply lack words for this….. gaming on the PS4 must have just hit a new low again. Dear Sony, there are so many awesome indie games being released these days and we get this? How about putting some more effort into getting the good indie games to PS4?

DragonxTortoise 21 August, 2015 @ 09:51

More pixel art games…Urgh.. Wouldn’t play this is it was free :( Why couldn’t you have used a modern art style? What’s with this pixel art all the time. Looks so lazy and generic.

Carnivius_Prime 21 August, 2015 @ 14:17

Nothing is more lazy and generic in this age than the countless first person shoot ’em ups that are out and barely look any different to each other.


Pixel-art is actually quite laborious and requires a lot of dedication, is a style that has nothing of laziness. In certain cases it is even more demanding for the artist to make pixel art than pursuing a more modern style like 2D vector based graphics/animations.

But I’m not saying that I disagree with you, I also think the indies abuse this art style.

DieFliedermouse 21 August, 2015 @ 11:42

Hey here’s an idea for the haters. If pixel art games are so lazy and generic, why don’t you try making your own game and see how easy it is?

residentSteve 22 August, 2015 @ 07:12

No thanks I don’t care about that I just want some good AAA games to play thanks.

ShadowFlightBA 22 August, 2015 @ 10:52

Been there…. done that…. 10 years ago. It’s 2015 now, I’ve got a PS4, the time of the PS1 and PSP is long gone. We should get some games that suit the PS4, not games I played 10 years or more ago. Time to move on and use the power of the PS4 for something that is worthy of it!


Ah so what ur saying is every game should be a state of the art, maximum power so called triple A Title… If only every start up company, uni leaver and break away developer listened and actually release the games u want… Or mayb u could give credit to them for creating a game and gaining experience from each release and getting support to go bigger to reach their own personal goals of bigger developments , most have to start with something small

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This looks damned charming and fun. People complaining because it isn’t next gen graphics or doesn’t have a generic copy/paste enemy. Gaming is supposed to be about what you enjoy, don’t like it, don’t get it!


S.E.U.C.K.! I remember that well.. had it on my C64! Oh the memories :)


This was supposed to be a reply to 11.11

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