Hi, everyone! My name is Kristina and I work at Krillbite Studio. We’re a small game developer from Norway. We are so happy to announce that Among the Sleep is coming to PlayStation 4 on 10th December!
This game isn’t for babies
We have received a lot of attention for the story in our game. Among the Sleep is a psychological horror game where you play as a two year old child. You get to experience the world through the eyes of a toddler with a vivid imagination that could easily scare your pants off. We wanted to create an atmospheric horror game with an eerie feeling of helplessness.
We have ported Among the Sleep from PC and it’s taken a while. Wonder why? It was caused by several reasons and the simple way to explain it is that there was a lot of technical work. If you are curious I’ll give you a short explanation!
Full visual upgrade
The porting required a conversion of our game engine, Unity. This project has been moved from Unity 3.0, to 3.5 and so forth all the way up to the most recent version 5.2. We wanted the game to look the best and work perfectly with the PlayStation 4 hardware. We had to redo the lightmapped levels and we had to rebake everything, which is fancy developer speak for fixing lights and putting it all together.
Another time-consuming issue with conversion were related to the physics engine used in the game. Unity uses Nvidia PhysX which has been completely redone in the newer versions of Unity. We encountered a lot of weird and funny bugs because of this. We saw chairs floating and doing 360s as you grabbed them, and apples flying hundreds of kilometres an hour. Among the Sleep was actually quite fun with fruit flying around randomly, but it sort of broke the atmosphere so we made the apples go back to their fruitbowl.
One of the coolest things in the PlayStation version of the game is the full audio-visual upgrade – Among the Sleep now has even better graphics and an even better sound experience. We think frame rate is an essential part of a good game experience and have worked hard to get the game to run at a proper 60 frames per second. This was probably the biggest part of the upgrade and it makes for a super smooth experience and does a lot for immersion!
Super excited for release
We are a young studio and we started making this game in school. We made a lot of strange stuff and code at the beginning of the project that has been coming back to bite us in our behinds during the porting process! But we have also learned so much that will help us make our next game development experience much smoother!
We are so proud of the PlayStation 4 version of the game and can’t wait for you to get your hands on it! You guys will be one of the first to be able to experience the commentary edition! The PC community have given us so much love for this horror game and we hope you will enjoy this even more polished version of the game this Christmas!