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Star Wars Battlefront: Piloting the Millennium Falcon

Details on the iconic ships you can fly in the Fighter Squadron mode on PS4

“I think everyone that’s ever seen Star Wars has had the dream of entering a fight with the legendary, slick starships of Han Solo or Boba Fett,” says Senior Designer Björn Sundell.

There are many fantasy-fulfilling sides to Star Wars Battlefront, and Sundell has spent the last few years designing one of those aspects. There are plenty of memorable Star Wars vehicles in the game, but in the Fighter Squadron game mode, two particularly iconic ships are waiting to be piloted by you: Slave I and the Millennium Falcon.

You acquire these ships through pickups on the Fighter Squadron maps. Once you’re behind the sticks, you’ve only got one spawn at your disposal before you’re back in a regular Rebel or Imperial starship — but the extra speed and firepower of Slave I and the Millennium Falcon will make you extra deadly.

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Boba Fett’s ship Slave I is even more of an arsenal-heavy craft. It’s equipped with Ion Cannons, Proton Torpedoes, and a jammer that can be activated to fly undetected on the mini-map and to avoid missile locks.

Life is naturally easier with these epic vessels, but just because you have firepower equal to that of several regular ships doesn’t mean you’re invincible. In other words: don’t get cocky.

“Don’t be surprised if you suddenly spot multiple foes at your tail when piloting these ships,” Sundell says. “During playtests we’ve noticed how excited players get to be the one taking down the Millennium Falcon or Slave I. You should always keep both offense and defense in mind.”

Should you spot the Millennium Falcon or Slave I as a regular starship pilot, your best bet is to stay behind them and try to team up with other players. Since the Rebel and Imperial standard ships are smaller than the Hero Vehicles, you can also dive against the planetary surface and use crevices to shake off Solo or Fett’s pursuit.

“One crucial thing to nail when designing the Hero Vehicles is to make players feel truly cool, powerful, and heroic when piloting them. This goes for both the visuals and feel. Playing Star Wars Battlefront, you should get the same feeling that you get when you see the Millennium Falcon swooping by and taking out TIE fighters in the movies.”

This is done through an immense attention to detail, something that DICE’s photogrammetry sessions in the Star Wars archives helped ensure. Another detail setting the mood is the short intro sequence when you collect a Hero Vehicle pickup.

“Hearing a line from Han Solo or seeing the missile hatches of Slave I open will hopefully set the mood for a thrilling highlight of the match,” Sundell says.

You’ll be able to experience that mood first-hand when Star Wars Battlefront launches on 17th November.

21 Comments
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All those dreams I had of flying legendary starships completely in the atmosphere of a planet… feel like it’s missing the point.

Is there a way to configure pitch control to the left stick? Didn’t spot it in the beta.

EA Evilness > Darkside Evilness

From the Beta it was clear to me they completely smashed my dreams for what the vehicles should feel like.
All of the vehicles apart from maybe the AT-ST were horrible and no fun at all.
I’m normally the guy that like to spend 30% of his time on the ground and 70% in the Air……not this time though.

I’ll be honest, while playing the beta i was completely disgusted with the game, a real unbalanced mess .
I’m interested in this mode , but i’m not giving my money without a spin at this tho, not if it has to be like what was in the beta , so hopefully you’ll have another beta to test this mode too .

(And yeah i know LOT’S of people found the beta insanely fun , i don’t care about those, this is MY opinion . )

The game is out on the 20th, not the 17th.

5.1

Yes it does release on the 17th, in the US and 19th in the EU.

I’m sure EA know their own release date, as you should know that almost all articles here are copy/pasted from the US blog, so expect them to not change stuff.

So on one hand you say they should know their own release date but then on the other you say they did balls it up and posted the US release date? Pull your head out.

For those complaining about no space battles .. wasn’t that rumored for DLC ? or did I dream that ?

7

Leave it to EA to take the best movie gaming license possible and turn it into the game nobody wanted.

7.1

Plenty of people want it. The whiners are the minority I’m afraid.

7.2

It’s a shame really. I want a single player Star Wars game.. Knights was supposed to be that game. I don’t think it’ll be long before Battlefront will be suffering the usual problems, rude people and hackers.

7.3

And oh, we shouldn’t forget, unsupervised children that don’t meet the age rating.

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2

Moan moan moan..This b l ah that b l ah..If you don’t like it don’t buy it

9

I will be buying it it Day 1 for me , enjoyed the beta and will enjoy the game , bring it on , can’t come soon enough : )

10

Please Transfer 9.99$ to my bank account to get the extra DLC called “do i even care?”

After playing the Beta I realized there was a lot to be desired and then when I saw the price for the PC version I just decided the whole game is just a huge money grab and I can buy 3 prices for the price of the deluxe version.

12

!

I unfortunately just missed the beta but watching youtube vids and reading about SWBF I kinda fell like something’s missing and the way you get to pilot these ships is like mini game-ish.
surely it would be a better idea to capture the right to pilot the ships/walkers ala killzone
just writing this makes me realise i’m glad I haven’t jumped the gun and pre ordered

VictorAnalogy 26 October, 2015 @ 10:30
13.1

Ummm, you do have to collect a token on the map, this lets you pilot a vehicle. You then have full control over it, the only minigame is when (or if) you are tow-cable tripping an AT-AT.

Controlling AT-AT’s is like getting the AC-130 on BF. You control the weapons, not the vehicle.

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