In this scene we are revealing a new look for Senua based on our aim to make her one of the most believable characters ever seen in a video game.
Senua is a Celtic warrior who journeys into Viking heartland while struggling with trauma and psychosis. It is important for us to portray the physical, emotional and mental trials of her quest in both the character model and the representation of her reality. An example of this being the voices that Senua hears in the scene. These voices have been recorded binaurally which means that if you listen to them with headphones on they will sound as if they are in the 3D space around you.
But there’s more to this scene than meets the eye. We have a development diary video that showcases a world-first: a new technology that allows our actress to perform the scene live and in real-time directly within the game world. As far as we know, no one has done this with a character of such fidelity before.
Hellblade Senua’s Sacrifice is our first independently developed and self-published title. We have a small team of 16 people creating the game, but we believe that independence has given us the freedom to try to push our creative ideas and technology further than we ever have before.
The creation of Hellblade: Senua’s Sacrifice continues at full pace, with exciting developments taking place in many areas, which you can catch up on in our development diaries. You can look forward to new diaries in the coming months covering our combat system, how we’re building out Hellblade’s world and our continued work with representing Senua’s visions, all of which we’ll be posting on Hellblade.com, @ninjatheory on Twitter and on our YouTube Channel.
Thanks for your support so far!