Hi PlayStation Blog readers. We’ve finally reached the point where we have to stop putting things into the game – the last tweaks to combat have been made and the final Easter eggs are hidden for you to find. So now we are focused solely on fixing bugs and getting Shadow of the Beast ready to appear on PlayStation Store.
We have been working closely with Sony to find the best time to release and now we have a definitive release date: 17th May 2016.
Our small team has been using the extra time to the fullest – we’ve been able to push the game to a solid 60fps throughout, something we feel passionate about as fans of the fighting genre. With the increased response time that comes with this we’ve been fine tuning the combat experience even more; upgrading Aarbron to the full extent of his abilities and equipping him with some of the mystic artefacts that you find will really add much more depth to the gameplay. It feels quite different to other combat-adventure games, but hopefully people will find it very rewarding!
Just before we go, we’d like to share a few new screenshots from the game, including one that reveals a feature we haven’t talked about yet – the gun!
Finally, we are also very excited to be able to reveal exclusively here on PlayStation Blog that pre-ordering will net you a fantastic free dynamic theme featuring a brand new original creature designed by acclaimed artist Roger Dean! Roger was the creator of the cover art for the original Shadow Of The Beast game and its sequel, so it’s a massive honour to have him revisit the universe with our game!
Here’s a sneak peek preview image of what you can expect….
If all that has you interested, then the game is available to pre-order on PlayStation Store now – and with the new dynamic theme you can fully immerse yourself in the world of Karamoon when the game arrives on 17th May 2016!
Thanks for taking the time to read about our game, it is genuinely appreciated!