Hi there, I’m Tommaso from Housemarque. It’s about time we shine some light on a few aspects of Alienation that have been shrouded in mystery up to now. Whilst last time we spoke about the different character classes, today’s the day we take a look at what we call “Alienation’s metagame”!
Two things that set our latest effort apart from the previous games we made are loot and the way weapons work. For those of you familiar with Dead Nation, this is quite a departure. In our zombie shooter, players could buy and upgrade a specific set of weapons between stages; in Alienation, weapons and loot are either dropped by enemies after they’ve been killed, or found in boxes.
This means when proceeding with missions you’ll have the possibility to obtain rarer weapons, or upgrade your weapons’ stats to match your playstyle.
I’ll give you some numbers (we all like numbers, right?) The game features four different types of “Alien Cores”, each one upgradable up to five times, and each one activating a different effect when set in one of the slots the weapons feature. For example, red Cores augment damage, while yellow Cores modify the clip size of the weapon. Carefully planning where to put the Cores you collect during missions is a vital part of progressing in Alienation, as specific combinations can even increase bonuses.
On top of that, loot includes metals of different rarities from “Stock” to “Legendary”. Collecting these metals allow you to “reroll” some stats of the weapon you use them on, changing your chances during the next shooting session.
Last but not least, some weapons enjoy special perks, activated when Cores unlock them. For example, these perks can add the chance of a lightning chain between enemies when bullets hit them and certain conditions are met.
The idea behind all this is to get players to invest in their weapons of choice, and carefully plan their arsenal before jumping into the fight – we really believe the system adds a lot of re-playability, and believe you will love it too.
Alienation is definitely Housemarques biggest project to date; our aim was to offer a unique take on a classic genre, introducing new gameplay mechanics such as looting & upgrading, never before seen in one of our top down shooters. It’s been an incredible journey and we can’t wait for you to be able to play the final product for yourselves!
In anticipation of the games upcoming release next week, we have a new Behind the Scenes video we’d like to share with you, a look back at how this title started & its progression… including plenty more footage of our trademark explosions!
Head to the PlayStation Store today to secure your exclusive pre-order bonus if you haven’t already!