Alienation touches down on PlayStation Store today

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Alienation touches down on PlayStation Store today

Find out what to expect from Housemarque’s glorious orgy of destruction

Hello Earthlings, Tommaso from Housemarque here. The time to stand up for your planet has finally come! Alienation was announced at GamesCom in 2014, and since then we and Sony XDev have been working hard to make this the best game we’ve ever released together. Alienation is not only a testament to PS4’s raw power, but also an important milestone for the arcade games of the future.

Fans of Dead Nation will find the same ruthless gunfights and overwhelming tide of enemies they loved to hate in our zombie title – with a boost: there’s no place to hide or escape, only skill and planning can get you out of the carnage in one piece!

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At the same time, those who appreciate Resogun will be mesmerised by the same familiar brand of total destruction and kinetic neon action that our 2013 title is famous for. And then there is all the new stuff, propelling Housemarque to new heights and players into a vicious loop of “one more game and then we’ll stop…”

Alienation features three fully customisable classes, four players drop-in/drop-out online multiplayer (but you can play solo!), a bunch of game-changing active and passive abilities, loot of various rarity, XP and character leveling, an Invasion mode where you hunt other players down or defend from invaders, fully configurable weapons and gear and much more…

Like what, you ask?

We never really mentioned it before, but did you know that Alienation is geared for replayability, offering randomised enemy spawns including stronger alien “bosses”, challenges sprinkled all over the levels, post-campaign procedurally generated levels, alien hideouts to explore, and different “World States” (our own version of New Game+) unlocking new things to do?

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All this makes the game fresh each time you pick it up, because you can’t just learn enemy patterns, events and maps by heart: on the contrary you’ll have to figure out how to face different configuration of obstacles at every playthrough.

It doesn’t end there either, as in a typical Housemarque fashion you’ll compete against others for country XP, Invasion ranking and best completion times. Expect great things in the months to come, as we work to add more features in a similar fashion as we did for RESOGUN. Particularly, we have had a few requests for local multiplayer and so I am pleased to say that we are looking into this already and we will announce full details of the plan to support the game further very soon. Just keep watching this space.

​Go to PlayStation Store today and show the Xenos they’ve come to the wrong planet!

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