10 things we learned from the brilliant Overwatch beta

We had a blast checking out Blizzzard’s upcoming PS4 shooter

If you spent the weekend playing the open beta for Blizzard’s new arena shooter Overwatch on PS4, there might have been a few surprises thrown your way.

Here are a few things that really stood out for us here at PlayStation — plus a few hints, tips, and tricks learned ahead of the full launch on 24th May. No doubt you’ll have plenty of your own, so let us know in the comments.

1. It’s a little bit MOBA, a little bit FPS, and more…

Overwatch refuses to be pigeonholed by players’ expectations of first-person shooters. While all-out carnage is by no means off the agenda, there’s more to it than picking the most powerful hero and charging into battle. Each round will give your team an objective to complete within a time limit — like capturing an area or escorting a payload across the map — and an array of heroes with a huge variety of skills to pick from and learn.

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2. Squad Goals

You’re all working towards the same objective and getting the sweet taste of victory is only going to come from a well-balanced team. During team selection you’ll be advised if your squad is unbalanced and lacking in certain areas — and it’s wise to heed this advice to make sure every base is covered when the match starts.

3. Play to your strengths

Heroes are roughly grouped together for their skills in offense, support, defence, or as a damage-absorbing tank. Don’t just learn your hero’s attack moves; the L1 and R1 buttons generally contain more interesting special abilities to get a tactical edge, like healing, laying down turrets and traps, moving to vantage points, and much more. Thinking that every character is there to deal damage can be a big mistake.

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4. It’s not all about the kills

At the end of each match, players are invited to vote on their teammates’ performance and select an MVP. But a player’s value isn’t just down to how many enemies they’ve dispatched — everything you do counts towards the common goal, from healing to building turrets to assisting your damage-dealers with essential buffs.

5. You’re not tied to one hero

If your team feels unbalanced — or you’re just getting pulverised as your currently selected character — you won’t have to suffer for the duration of the game. If you die, or trek back to your spawn room, you’re free to switch it up and select a new hero to carry on the fight with.

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6. Pay attention to the opposition

It’s easy to be blinded by the opposing tanks and offensive players who are causing all the aggro up front and forget about the supporting cast. Take down the opposing team’s ability to heal or resurrect (if they have someone playing as Mercy) and your squad will see the difference.

Every character has weaknesses, and discovering what they are really helps. Which leads us on to…

7. Learn how to contain Bastion

Even if you only play a handful of games, chances are your early experiences of Overwatch will be peppered with takedowns at the robotic hands of Bastion. He can deal a whole heap of damage very quickly, especially in turret mode, but he has a critical weak spot too; watch out for corners and covered spots where he might set up as a sentry bot, and try to get an assassin behind him.

8. I like the way you move

Pick a hero with special movement abilities and a whole new tactical dimension opens up in attack and defence. Widowmaker’s grappling hook or Pharah’s jump jets are great for finding high, hidden nooks to snipe from, while characters like Tracer and McCree can quickly rush across short distances on the map. See a puff of smoke where Reaper is standing and chances are he’s about to teleport behind your lines and take you out at close quarters.

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9. There are a lot of maps

Rounds in Overwatch can be relatively short — but there’s enough variation in the settings that even in lengthy gaming sessions, map fatigue didn’t set in. All of the locations are filled with cut-throughs, pinch points, and elevated sections, so you won’t feel like you’re being funnelled down a channel towards an objective.

10. All heroes are created equal
But what you do with them can set a good team apart from a bad one. There are no character upgrades or power progression, so everyone has the same skill sets to pick from — you won’t come up against players who have unlocked countless perks to unbalance the match.

What stood out more than anything though is just how much fun Overwatch can be once you get used to its gameplay style, characters, and maps — especially when teamwork takes over.

Overwatch will blast its way onto PS4 in a few weeks, and we can’t wait to see what else is in store.

13 Comments
0 Author replies
1

“Blizzzard” with three “z” in the subtitle. :)

1.1

It made me zzzZZZ too

2

Didn’t even know there was a beta out. I was too busy playing Paragon.

Tip No. 1 is if it’s a gooood game then it’ll probably have a decent+ beta.

4

Oops, I musta played the paint dryingly boring overwatch beta by mistake.

I’d buy it though if Blizzard promise to port Hearthstone and a version of Starcraft to ps4. They’re a great company, I played wc3 and wow vanilla through to lich king. But I found Overwatch too pickup’n’play, overly simplified and dare I say too kid friendly.

4.1

WoW was overly kid friendly too.

ManikwithaNine 10 May, 2016 @ 22:52
5

I played the beta on PS4 but if I decide to buy this it won’t be on the PS4.

6

I played the beta and need to say!!!THIS is is one of the best fun shooter ever! Great balance with any char, clean maps and lotsa fun, blizzard knows how to do things the good way…Feelin sorry for ppls who cant understand

6.1

while balance is an expected thing and easy to fix with patches, cleanliness of maps is not an automatic plus (e.g. I do like to feel overwhelmed by a map), and “lotsa fun” is the end result, not a mean. so, grats on liking the demo, but I am steering clear out of this one just because it IS Blizzard. the quality is always there, but always playing safe, recycling or melding previous ideas. did not like TF2, don’t see anything they could add to TF2 to make this any fun for me personally.

7

Loved it, not usually a online FPS person but the characters and roles are awesome for some like me who might not have the best KDR but I can still contribute and enjoy the game and variety

8

Personally think this game lacks depth and Blizzard is just using a very basic FPS formula, after experiencing the game first hand through the Open Beta. Using their ‘excellence’ to get easy sales.

Knowing Blizzard for its excellence and lore rich universes, Overwatch however has no actual story of the sort within this universe. They just give small, uncreative hints towards certain events and characters. Such as Genji and Hanzo being brothers, by mere 3 dialogue lines that cant be heard if they make contact to one another in-game.

I felt like they were about to add some sort of story-driven aspect into the game with the webisodes that ‘explained’ why we’re basically fighting one another, a prologue. Even though that’s all there is to it, literally nothing else within the actual universe/game.

Rounds are incredibly short, lack of gamemodes; cannot pick specific gamemodes and maps. No character progression, just some overall ‘level’ system that only rewards you with lootboxes (Which...

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Personally think this game lacks depth and Blizzard is just using a very basic FPS formula, after experiencing the game first hand through the Open Beta. Using their ‘excellence’ to get easy sales.

Knowing Blizzard for its excellence and lore rich universes, Overwatch however has no actual story of the sort within this universe. They just give small, uncreative hints towards certain events and characters. Such as Genji and Hanzo being brothers, by mere 3 dialogue lines that cant be heard if they make contact to one another in-game.

I felt like they were about to add some sort of story-driven aspect into the game with the webisodes that ‘explained’ why we’re basically fighting one another, a prologue. Even though that’s all there is to it, literally nothing else within the actual universe/game.

Rounds are incredibly short, lack of gamemodes; cannot pick specific gamemodes and maps. No character progression, just some overall ‘level’ system that only rewards you with lootboxes (Which will definately be part of microtransactions) and portrait frames every 10 levels.

The character customization is pretty lacking as well, as only the ‘legendary’ skins seem to be creative; anything else is the exact same skin, just a different colour.

I feel like this game is being overhyped and overliked, people who played the beta have nothing new to find within the full game after purchase, cause it’s exactly the same thing. All of your illusionary progression is now wiped, only to repeat the process during launch.

The game would probably die within a month or so on consoles and a tad longer before PC ends up dying as well.

Carnivius_Prime 11 May, 2016 @ 15:53
9

I dislike FPS games a lot but I tried the beta out (why not, it’s free) and while still not my kind of thing it’s leagues above the Doom beta and full of character and it’s own personality as opposed to the incredibly bland super-generic Doom. First time I’ve had a bit of fun on any game by Blizzard in many, many years too.

Sadly, getting behind Bastion in turret mode isn’t always enough, since he can now turn 360 degrees :/

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