Widescreen bullet-hell shmup Score Rush Extended hits PS4 next week

Xona Games puts its own modern twist on a classic formula

Greetings, PlayStation fans! I am Matthew Doucette of Xona Games, an indie game studio known for its intense retro games. We are proud to announce Score Rush Extended — our award-winning four-player shmup — is launching on PS4 on 2nd June 2016!

I co-founded Xona Games with my twin brother, Jason Doucette. We have coded games since we were seven years old; Xona Games emerged from our childhood passion. We had a vision of what 2D games could become: More sprites, more particles and more intensity. Score Rush Extended was born from that idea.

Score Rush
Score Rush

Score Rush Extended is a widescreen bullet-hell dual-stick shmup — a four-player overhead-scrolling 2D shooter filled with power-ups, enemies, and bosses. The PS4 version boasts updated gameplay and brand new artwork and features Dual Play (control two fighters as once) and Boss Rush modes.

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The original Score Rush was an experimental game. Despite critical and commercial success, the game never felt complete. To that end, Score Rush Extended offers online scoreboards, unlockable Trophies, and even DualShock audio that helps distinguish events happening to you as opposed to your friends during a 4-player game.

Score Rush
Score Rush

Our inspiration derives from games such as Raiden, Thunder Force, Gradius and even Contra. I also love dual-stick shmups — I won the Geometry Wars 2 PAX East 2013 contest! However, the gameplay was not inspired by arena shooters, but rather by scrolling shooters. The dual-stick setup allows for maximum control and adds variety to the genre, a win-win situation.

Our goal was to make the most philosophically pure shoot ’em up — to truly test how skilled you are in a way no other shmup has.

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A key piece was redefining the scoring mechanic: removing all bonus points and measuring only domination itself. No gimmicks. No hidden points. No puzzles. To get the highest score, destroy everything as fast as possible. An example, does saving bombs or lives – something that normally awards bonus points — help destroy enemies? No. So, no points are awarded. Purity!

Our philosophy is to empower the player. We built the most finely-tuned game we could. Its speed is optimized for maximum precision. We give you the best controls possible to let you dominate the screen. We also adopted a small 4×4 pixel hitbox and a slowdown button – mechanics born from Japanese bullet hells.

Score Rush
Score Rush

A few more features worth mentioning:

  • 1-4 players
  • Dual Play – control two fighters at once
  • 4x Dual Play – eight fighters at once
  • 32 (firing) trailing options – up to 256 with eight fighters; lost upon death
  • Boss Rush – only bosses, twice as hard
  • 60fps
  • Local co-op – play with friends
  • Globally competitive – compete with other team scores online
  • Compete with larger teams – challenge two, three or four player online team scores with a single player effort
  • Three difficulty modes
  • Hard-rocking Dragon Music OST.

Score Rush Extended feels like our first true release and it will define the future of Xona Games. I appreciate and thank everyone for reading about our work and efforts.

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Score Rush
Score Rush
Score Rush
Score Rush
0 Author replies

How much will this cost? Looks very good


The pricing will be announced on the launch date, June 2nd, 2016.

kickwhamstunner 25 May, 2016 @ 16:30

This looks great, definitely be buying it. You guys made Decimation X too didn’t you? Any chance of it getting rebooted?


Wow, nice to hear you know of our previous work. I should hold tight on not making promises on future games, however a reboot of the Decimation X series would be wonderful. If the marketplace accepts this reboot of the Score Rush series, then we can start thinking about rebooting our other series. It is something I would love to do. The market dictates if it is possible or not.

HomessaHomem 25 May, 2016 @ 17:00

Any chance of a PS Vita version?


There is always a chance, however no promises for now. I appreciate the idea and will keep it in mind. I know other titles build upon MonoGame (cross-platform C#/XNA) have made the jump to PS Vita. Again, no promises, but interesting to think about. It depends how well the title performs on PS4, which lets us know if the market enjoys our titles.

Battllestarr 25 May, 2016 @ 17:46

Awesome. Cannot wait to try this on PS4. The game is amazing and so addictive.


I do love bullet hell. Astebreed didn’t do it for me , Jamestown did. This looks to have the good bits of bullethell. Just hope it’s priced reasonably.


PSVita and PSTV please.

pablo-hassan 25 May, 2016 @ 18:34

Really into my shmups atm so will defo check this out and would like to say that it would suit the vita !!


Thank you!

It has released in some non-English European countries today, June 13th, 2016.

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