Introducing Days Gone, Bend Studio’s new open-world PS4 adventure

Fight for survival in a brutal post-apocalyptic world

It’s been a little over four years since we released Uncharted: Golden Abyss for PS Vita and you may be wondering what Bend Studio’s been up to. Well, it’s finally time to share what we’ve been working on.

Today during the PlayStation E3 2016 Press Conference we debuted our brand new original franchise, Days Gone. The PlayStation team, as well as the press conference production crew at the Shrine Auditorium, gave us the perfect venue to showcase some of the hard work we’ve been putting into the game’s characters, story, open-world environments, Drifter bike and dangerous encounters. The team is very excited about the reactions we’ve seen so far and we’re looking forward to a very busy E3.

If you missed the announce trailer, watch it here:

Set in the beautiful, volcanic scarred high-desert of the Pacific Northwest, Days Gone is an open-world action-adventure game where you play as Deacon St. John, a Drifter and bounty hunter who would rather risk the dangers of the broken road than live in one of the “safe” wilderness encampments.

The game takes place two years after a global pandemic has killed almost everyone, but transformed millions of others into what survivors call Freakers – mindless, feral creatures, more animal than human but very much alive and quickly evolving.

In the demo you saw two types of Freaks – Newts, which were adolescents when infected, are opportunistic hunters, preferring to hit and run from the shadows; and a Horde. Made up of hundreds of individual Freakers, Hordes eat, move and attack together, almost as one. Some Hordes roam the highways at night, while others, like the one in the demo, have found a food source that keeps it in a single location. Skills learned in his prior life as an outlaw biker have given Deacon a slight edge in the seemingly never-ending fight to stay alive. But will it be enough?

This is a brutal world, where everyone and everything is struggling to survive – but hopefully, the trailer shows that the game is about more than that. It’s about desperation, hope, transformation, loss, madness, discovery, friendship, exploration, brotherhood, regret and love. In the end, Days Gone is about what makes us human. It’s about how even when confronted with such enormous tragedy, we find a reason to live. Hope never dies.

If you are at E3 stop by the PlayStation booth to get a look at our extended gameplay demo, where in addition to showing off Deacon’s encounter with the Horde, we offer a glimpse of our brutal sandbox combat: crafting, traps and alternate paths, which only scratches the surface of how the demo can be played in multiple ways.

For those of you who can’t make it to E3, don’t worry: in the next couple of days we’ll be uploading our gameplay video, so be sure and keep an eye out for that. We’ll be talking more about the world of Days Gone in the coming months, so hang on tight and get ready to ride the broken road. Just like Deacon, our ride is only beginning.

15 Comments
0 Author replies
javierstation 14 June, 2016 @ 04:28
1

Well done Bend Studios!! I’m a long fan of you since the PS2 Syphon Filter series, and this has me really excited. Keep up the great work

javierstation 14 June, 2016 @ 04:46
1.1

Sorry I meant PSOne. It’s crazy that 4 years have passed since Golden Abyss. If this game came this holiday, it would have been great. No worries! Take your time and i wish you guys well.

Stonesthrow 14 June, 2016 @ 05:11
2

Oh right, didn’t even realize this is from the Syphon Filter creators :d This was a really nice surprise! I like the amount of zombies on screen while still maintaining a certain mobility with your character. In Dead Rising, similar in aspects, the character just seems too slow for me to truly enjoy controlling all game. That doesn’t seem to be the case here at all. I don’t dislike survival necessarily, I’m just not a fan of games where your character feels slower or more constricted in movement and combat than they ought to be (or I would like them to be atleast:p) so I’m excited to experience this kind of thing in a more dynamic sense!

singularAnomaly 14 June, 2016 @ 05:42
3

This one totally stole the show. :D

So like, when we play the game will we look up and ask “where have my Days Gone?”. It is that good?

In other news, this E3 should two The Last of Us spinoffs. And that’s just great.

Looks like the Real TWD we all were waiting for :)

Hope you keep this survival aspect while doing a great single player campaign, with an emotional and yet original story.

Sons of Anarchy crossed with Last of us, looks pretty cool.

So, Pretty much the last of us open-world

Stonesthrow 14 June, 2016 @ 16:04
8

I really enjoyed the gameplay of this too. The player did a good job of directing his play, letting the horde close in on him sometimes. He almost played exactly like I would play :d Good gameplay footage.

9

Considering the tight partnership between Bend and ND, it’s pretty much 100% certain this is the engine of TLOU refurbished for an unofficial spin-off. Everything looks and plays the same, with apparently a stronger emphasis on the shooting than on the survival mechanics. Biker dudes appear a bit uninteresting, but the overall atmosphere feels decent.

10

You call Days Gone a new Franchise, are we going to see lots of games in the Days Gone universe in the future?

I am definitely keeping my eye on this.

ThroughTheIris56 14 June, 2016 @ 23:27
11

Very TLOU inspired, I’ll be keeping an eye on it.

12

Will this have any sort of online co-op or online multiplayer?

pixellated_man 15 June, 2016 @ 01:45
13

Looks good if a little generic. Still excited because of the developers track record. Looking forward to the extended demo.

That horde looked incredible in the E3 conference, a little like watching World War Z.
Having that many enemies did make the dropout rate of the dead enemiesstand out a lot more. Fallen enemies seemed to dissappear in a few seconds. How many fallen enemies can be on screen at once? and is this something that can be increased?

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