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Cyberpunk RTS game Neopolis announced for PS4

Check out the new game from Eufloria developer Omni Systems

Hello friends, long time no see! This is Rudolf from Omni Systems Ltd. Some of you may remember our previous releases, especially Eufloria on PS3. I now head several micro indie teams creating macro sized games, and today I’m announcing Neopolis on PS4!

Neopolis is a Cyberpunk RTS, in an anime influenced style and a very non-traditional approach to strategy gameplay. We took inspiration from some fun sources: The crazy and campy outfits of old hip hop crews, the gangs in the movie “The Warriors” and of course cyberpunk classics like Akira, Ghost in the Shell, and Blade Runner.

It’s a game that has quietly been in development for a while now and I am VERY excited by it, especially now that we have settled on a PS4 debut release.

Neopolis

So far, so vague… So, what is this thing really?

‘Real time strategy’ games tend to come with a lot of baggage and expectations simply because the genre has settled on a number of conventions over the years. Gathering resources, exploring tech-trees, building bases, building new units… that kind of thing. It’s fun, and some tremendous games have been made within that context, but do we really need to include all this to make a great RTS?

Neopolis

I believe that a lot of classic RTS mechanics came to exist when proto-rts Dune was made (what a game)! It adhered to the plot in the film, where “spice” production and gathering is a major story point. It works well for that game (and many others) but it was an external factor. Once you accept that, you start to wonder about the usefulness of a lot of other traditional RTS mechanics as well.

In Neopolis, we decided to explore a different path, ditch a lot of the traditional elements, and declutter the whole experience for a leaner and more immediate approach. One that still allows for deep strategy, yet is accessible to new players, and experienced players alike.

Neopolis

Our game is set in a cyberpunk future, where gangs (we call them grid-runner crews) fight each other in a virtual city (Neopolis) in a globally televised game of e-combat. Human players start out with an HQ from which they control their starting crew, and they go out into the city, to conquer the HQs of other, unaligned crews.

Taking over the turf of an enemy adds their forces to yours, and you slowly (or quickly) gain territory and resources this way. These unaligned crews all have unique abilities and AI, and effectively become your specialist “units”. Figuring out who to fight to try to add to your forces is a hugely important aspect of the game.

Furthermore, terrain really matters: You can occupy buildings, structures, and vehicles, from which you can defend or ambush any enemies passing by. This matters a lot as it places an additional strategy focus on exploring the city and controlling its roads.

Add to that tanks, cars, bikes, spider-turrets (so cool) and other vehicles for you to steal and exploit, pickups to find inside buildings, repurposing buildings you occupy (Make your own DOJO!), levelling up mechanics, a wacky first person mode, plus movie references in abundance, and you have a fun mix of things play with.

Please have a look at and share our trailer, and you can ask me anything below the line in the comments section.

Thanks, and see you on the street of Neopolis!

Neopolis

6 Comments
6 Author replies

Cyberpunk’s always nice, but I’m no rts fan, though. But only a ‘Violence’ warning? Where’s ‘Drugs’? Cyberpunk without drugs?

Rudolf Kremers 15 August, 2016 @ 15:05
1.1

We do have a “search building” mechanic, but you just find powerups… It’s a stretch I know but its probably the best we can do :-)

We will emphasise the other Cyberpunk elements to compensate.

BarryBallache 15 August, 2016 @ 14:22
2

You say you’ve settled on a release date……will you be sharing that with us? And/or the price?

Sounds like an interesting idea, have to try and find pennies to pick it up. Is it turn based or real-time btw?

Rudolf Kremers 15 August, 2016 @ 15:04
2.1

Thanks!

I cant announce the release date yet simply because its too early. We may for some reason change our feature set and then suddenly the release date will be wrong. Price is not settled yet. Sorry about that!

We will be updating regularly about progress and sharing news on features and content though. :-)

Hey. I’m not really in to RTS but … no resource gathering, no tech trees, no micromanagement, … I got a Hori TAC4, will it get some love too? or at least give us the ability to remap every action – even either analog sticks (swap them around)? Because it looks pretty sweet.

Rudolf Kremers 15 August, 2016 @ 16:48
3.1

Thanks :-) The plan is to make the game accessible and fun for anybody, regardless of RTS experience.

That Hori looks amazing. We’ll look into it I’m sure, but I can’t promise anything yet. :-)

No resoiurce gathering, no tech trees, no buy im afraid, game looked so cool but you dropped the ball right at the end there :(

Rudolf Kremers 16 August, 2016 @ 23:32
4.1

Ah but you would miss out on a lot. Just to be clear, we didn’t just simplify things, we replaced a lot of classical RTS mechanics with new ones, and reinterpreted some other classic mechanics to fit better with our game.

If you can be patient I can go in more detail in subsequent posts?

Thats some cool video game music.
I particularly like the Wow and flutter, thats some serious tape saturation.

Rudolf Kremers 16 August, 2016 @ 23:33
5.1

Very perceptive! Our audio guy has a real way with tape warble (is that a term?)

6

It’s like “The Warriors” in a cyberpunk future, and that’s not a bad thing. I’m curious how this game will turn out.

Rudolf Kremers 16 August, 2016 @ 23:34
6.1

The warriors, specifically the amazing design of the gangs, is a major influence on our game :-D

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