Explore the criminal underbelly of ’80s Tokyo in Yakuza 0, out today on PS4

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Explore the criminal underbelly of ’80s Tokyo in Yakuza 0, out today on PS4

Sega’s long running open-world crime saga goes back to where it all began

9th December, 1988. A cold chill blows through the neon jungle of Kamurocho – Tokyo’s notorious redlight district. And there you are, Kazuma Kiryu, on a simple collection run, where you need to beat a delinquent money borrower in the face. A job well done and a night out with your friend and all’s well that ends well, right? WRONG. The dude you beat up wound up dead, and now your YAKUZA CRIME FAMILY is pretty upset about the attention it’s bringing. And that’s just the first half hour of the game.

The game in question, of course, being Yakuza 0 – the prequel to SEGA’s long-running franchise, and a great on-boarding spot for those unfamiliar to the series! The world of 1988 Tokyo is vibrant, and the bubble economy is in full swing. Everyone has their pockets lined with wads of cash, and it’s yours for the taking (or making, if you want to go legit).

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If any street punks or other gangs are dumb enough to move in on your turf, you’re gonna teach them a lesson by beating the snot out of them in classic, PS2 brawler-era style. The best part? Using Heat Actions and combos to literally beat money out of people, and of course smashing them in the face with environmental objects… like a motorcycle or, my personal favourite, the tea kettle.

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In the world of Yakuza 0, money is king! You’ll be needing LOTS of it to spend on upgrading your abilities – both Kiryu and Majima have three fighting styles to switch between, and each of those have additional moves that can be learned or bought, but the price goes up in a hurry, so you’re gonna need to figure out how to make some more money!

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Fortunately, both Majima and Kiryu get roped into legit businesses pretty quickly, and you’ll get a taste of what a bubble economy is really about.

Kiryu takes charge of a real-estate scheme in Kamurocho where you’ll get to earn income by building a portfolio of businesses that you take collections from. You may have to settle some disputes, but that’s what your fists are for.

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Then there’s Majima’s business in Sotenbori. In addition to being the manager of the Cabaret Grand, he’ll fall into the role of being the manager of the Sunshine Cabaret Club, where you get to manage the hostesses and try to build up a clientele eager to spend mad money on a pretty face and some expensive alcohol.

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But, perhaps best of all, there are tonnes of places to explore and sub-stories to uncover – there are ancient martial arts masters/drunken homeless dudes/badass female debt collectors who reveal new fighting techniques to you (serious), Club SEGAs with brand new Out Run or Space Harrier arcade cabinets to play, or maybe even a quick visit to the Telephone Clubs to try and find love. Find the Darts parlour and try your hand at cricket or 9-ball, maybe some karaoke at the karaoke club, or hit the docks for some fishing.

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Of course, there are also a bunch of dudes eager to fight and you’ll get strangely obsessed with collecting phone cards of girls scattered around the city.

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Don’t forget that there’s a serious story at play here – the Dojima Family is going through a power vacuum with Kiryu stuck in the dead centre of it, and Majima is trapped in the gilded cage of the Cabaret Grand, desperate to re-join the ranks of the Tojo Clan. Majima, strung along endlessly by his captors gets a one-time offer of absolution: to execute a civilian. But will he be able to go through with it? Find out in Yakuza 0, available TODAY only on PlayStation 4!

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