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Crash Bandicoot N. Sane Trilogy releases 30th June

The bandicoot is back! Almost. Enjoy a Q&A with Vicarious Visions

Everyone’s favorite marsupial is in the process of getting enhanced, entranced, and ready to dance in HD graphical glory when he bursts back onto the scene in the Crash Bandicoot N. Sane Trilogy. But don’t worry, because the process isn’t that painful for him. Well, it’s not anything that a couple of wumpa fruits won’t fix.

We know Crash has plenty of fans out there, all eager for news about when he’s going to spin things up again. Your patience has paid off! Activision and the development team at Vicarious Visions have been hard at work updating this classic trilog, and they have some big news to share with you — as well as answes to some questions they’ve received from fans — so read on!

When is the N Sane Trilogy Coming out?!

Crash Bandicoot N. Sane Trilogy

June!

30th!

(Yes, that’s 2017)!

Can you believe it?! We can hardly believe it.

Why did you wait until now to tell us?

To torture you!

No, seriously, from our point of view it’s about being confident in a schedule that allows us to deliver on the quality of games we all want. We had to ensure everything’s aligned to deliver it smoothly. Sometimes it takes a bit of time to know these things.

— (Kara Massie, Producer)

What has changed from the original games in the environment art?

This is a great question and something that we’ve been working pretty hard on. The addition of real-time lighting in a PBR (Physically Based Rendering) engine, along with an increase in texture size, can sometimes make our environments look different than the originals.

Generally, while we strive to recreate each level so it looks and feels like the original, we also want to make sure that environments are fun, colorful, and read well in the fast-paced action with the addition of the new technology we are using.

— (Dustin King, Art Lead)

What’s been your favorite level to make art for and why?

I’ve enjoyed working on the prehistoric levels, and I found them to be a good case for reinterpretation. As I started working on them, I found that adding more greenery helped bring more of the earthy, prehistoric look that hearkens back to the illustrations in dinosaur books I loved as a kid. I also decided the path is more like shallow swamp water, since a tar pit would slow the player down.

I like the contrasting mix of familiar elements of earth, fire, water, and plants, and it has been fun trying to effectively blend these elements.

— (Aaron Trulson, Environment Artist)

My favorite level to work on was Future Frenzy. This level was jam packed with lights, signs, and all of these cool futuristic shapes. It was really fun making the city look alive, with all of the neon signs and the flashing lights. Getting the reflections on the buildings to look just right was a lot of work for the engineering team, but I’m really excited with how it turned out.

— (Jeffrey Lee, Environment Artist)

My favorite levels to make art for have been Deep Trouble and Under Pressure. These underwater levels are full of colorful and exotic sea plants that bring the whole environment to life. I wanted to give more depth to these levels, so look out for a fuller looking ocean.

— (Andrew Lee, Environment Artist)

Is The N. Sane Crash wearing shorts or jorts or jeans?

Wow, I actually had to look up ‘jorts’! Our version of Crash is wearing surfer shorts which we felt reads much closer to the shapes, colors, and forms in the original games, and is in line with the original concept art we started from that was provided to us by Sony. We feel it also speaks to his ’90s era persona.

— (Dustin King, Art Lead)

Who are the Voice Actors?

  • Fred Tatasciore (Dingodile, Koala Kong, Komodo)
  • Debi Derryberry (Coco, Tawna)
  • Greg Eagles (Aku Aku)
  • Dwight Schultz (Papu, Lab Assistant)
  • Maurice LaMarche (Nitrous Brio, Lab Assistant)
  • John DiMaggio (Uka, Tiny Tiger)
  • Jess Harnell (Crash Bandicoot, Pinstripe Potoroo, Ripper Roo)
  • Corey Burton (Doctor N. Gin, Doctor N. Tropy, Baby Cortex)
  • Lex Lang (Dr. Neo Cortex)

Why did you remake the soundtrack compositions, instead of reusing the originals?

We are recreating the original compositions to match the high-definition visuals and the updated look and feel of the game. The original music was brilliantly composed and arranged to get the most out of the memory and processing power of the original PlayStation. With much expanded resources, we are able to really improve sound quality and fidelity, while staying faithful to the original compositions.

— (Justin Joyner, Audio Lead)

Remaster or remake? It’s a remake isn’t it? It’s totally a remake? Please settle this.

This is a AAA remaster. We’re giving this the love and attention to detail that we pay to all of our AAA games. We’re building it using the original level geometry so that it plays as close to the original as possible. We’ve also referred to this as a remaster plus, as we are adding new features that we think the fans are going to love!

— (Dan Tanguay, Game Director)

Did you see my idea? Did you read our thread / watch our video / get my letter?

We actually do check online now and then, and we read all our letters. But honestly we’re really, really busy. Did you notice that date? It’s coming up very soon. Like you, we are really huge Crash fans, and we feel that we are taking very good care of what we know is precious to you. There is so much to explain, and we will, in time. For now, please know that we love you, and that we love and appreciate your kind words and support.

— (Kara Massie, Producer)

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Comments

35 Comments 0 Author replies
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man_utd_xl 16 February, 2017 @ 5:15 pm   1

Bar Nioh I don’t think I’ve been as hyped for a new game in ages, this is the kind of remaster devs should be doing, giving the game the full love and care it deserves, great job guys, can’t wait to het stuck in all over again and relive my youth

 

Dear team, congrats on achieving the release date milestone! Im very happy to be able to revisit crash in HD :)! What are the ps4pro specific enhancements we can expect?
Thank u and good luck in this final stretch :)!

 
jos3moreira 16 February, 2017 @ 5:40 pm   3

CTR

     
    CoolRichy007UK 16 February, 2017 @ 5:50 pm    

    Nope crash bandicoot’ will have more platformers ctr was the past platformers sell more i did reserch

     

    CoolRichy007? Can you try to make sense?

    Jos3moreira CrashTeamracing might come back if this sells well enough. It’s not a remaster I am needing or excited for but I’d be a fool to downplay any success this remaster gets. I know lots of people have fond memories of CTR and it’s those memories being shared, that led to this (remaster) even happening.

     
    EquilibriumStone 17 February, 2017 @ 1:31 am    

    YES PLEASE!

 
Cody-Eagle 16 February, 2017 @ 5:40 pm   4

First of all congrats another question will this game feature trophies and leaderboards for the time trials and will have the cool intros it had in 2 and 3 along with one

 
CoolRichy007UK 16 February, 2017 @ 5:48 pm   5

Now we have the rlese date HURRY UP AND ADD PS STORE PRE ORDERS FOR EU UK and everywhere else oh and if crash sells well expect a brand new game (Not ctr) The bandicoot’s going forward not back

 
Andre-Veelt 16 February, 2017 @ 5:58 pm   6

Yes yes and yes :D. I can not wait to play this!

 
fain2daniel 16 February, 2017 @ 6:03 pm   7

Preorder big as house!

This remake looks almost as good as ratchet and clank remake, impressive stuff! Never played these games before, I’m tempted.

 

Is it going to have HDR support?

 
andrewsqual 16 February, 2017 @ 6:22 pm   10

This needs a Collector’s Edition, although if we haven’t news of one only 4 months to launch, we have to assume there won’t be one? 🙁
Sorry, that dampened the mood. Well done to a speedy and frantic development of a great series. Can’t wait.

 

Earlier than I expected, But will still be buying it 😀

 
Stonesthrow 16 February, 2017 @ 6:57 pm   12

I’d rather see some new of these cartoony games than yet another remake/remaster. Playing Ratchet&Clank 2016 lately made me realize how much I miss these games and how very few of them are left.
Couldn’t they have made a new Crash? Maybe a modern makeover like Mario 64 did for that series.
I always keep thinking these remakes and remasters might be a way to check for consumer interest in new games to the series, but unfortunately they usually only seem to intend on cashing in on our nostalgia.

alex_281001 16 February, 2017 @ 7:49 pm   13

Do you know if the remasterd game of crash would have online?

     
    MaxDiehard 16 February, 2017 @ 9:39 pm    

    No because it’s a remaster.

    Why would they want to taint a classic trilogy with an online mode?

    It has time trials and leaderboards, but that’s the extent of it.

 

Will there be one platinum trophy overall, or one for each game?

 
DA_GAMER_1234 16 February, 2017 @ 9:48 pm   15

Thank You, Sony, You’re doing something right again, I can’t wait for this to come out, price confirmation yet? Does anyone know?

twinspectre 16 February, 2017 @ 10:56 pm   16

I did a bet with my friend he thinks that Crash will be timed exclusive, and I think it will be full exclusive, who is right? I hope I will win the bet, please tell me it is exclusive

 
EquilibriumStone 17 February, 2017 @ 1:31 am   17

Great interview and thank you all for this remaster! I hope like the rest here in the comment section for CTR with online at some point!

 
StevenJamesHyde 17 February, 2017 @ 5:23 am   18

So, that makes it about the end of May when we get “an update on Crash Bandicoot” and find out the *real* release date, right? Can’t wait!

     
    andrewsqual 17 February, 2017 @ 1:07 pm    

    No, it should be gone gold by the end of May. 4 months before release is when you get the “An Update on…..” post and since we are at that point now, nope.

 
CaptainWitwicky 17 February, 2017 @ 10:36 am   19

I only want 1 thing for this remaster plus: make him feel and walk like Crash Bandicoot 2 and 3. I really don’t mind what you add or do to the trilogy (I know it will be handled with love), except for his mobility. The Crash that was made after Naughty Dog felt to rigid for me, like…a stick went up his ***, you know. Might sound strange, but the mobility and agility I had with Crash 2 and 3 was never realised again in any other Crash game. This is essential for me.

DonquixoteTeo23 19 February, 2017 @ 10:01 am   20

demo will come to this game;We know something;