Disc Jam beta begins today on PS4

Featuring both singles and doubles play, along with an upgraded passing mechanic

Hey folks! Tim and Jay here from High Horse Entertainment. We’re thrilled to announce the online beta test for Disc Jam, an action sports game for 1-4 players! During our alpha phase, the top two requests we received were “Please do a PS4 beta!” and “Please add doubles!” So today, we’re announcing both!

Throughout development, it’s been critical for matchmaking that we only offer the singles mode (1v1) to help players around the world find opponents with a good connection. Now that Disc Jam is nearing completion, and with the hopes of getting some solid stress testing on our network, we are activating singles and doubles for the PS4 beta. In addition, we’ve made some exciting new changes to the mode including an updated court, as well as a complete overhaul to the pass mechanic.

When we initially implemented doubles, we wanted to see whether the mode would be fun in exactly the same play space as singles. Our assumption was that the additional player would add tension to the frantic pace on offense. With the passing mechanic, players could set up more powerful offensive shots which we believed would compensate for the extra defender.

This was true for the most part, but it became quite clear during high-end tournament play that some adjustments were needed. The singles court was simply too small to make defending your end zone as challenging as it should be. After some tweaking, a simple widening of the court by a few feet proved to be a simple and effective solution. This small adjustment to the play space compensates incredibly well for the extra player (not unlike the sport of tennis).

Another issue we had with doubles was the first implementation of the pass mechanic. Our main problem was that there wasn’t any significant punishment for poor timing on a pass. This basically created a situation where passing was always the optimal strategy. It slowed the game down and directly opposed our key design pillars: positioning and timing.

Disc Jam beta

To address this, we redesigned passing so that your timing is graded just like the other throws in the game. Your teammate can now only throw as hard as the incoming pass, so a poorly timed pass to your teammate at the net will severely hamper their offensive power. With this new implementation, choosing to pass is a much more strategic decision which includes a layer of difficulty that the previous mechanic lacked. However, if executed properly, the pass mechanic is still quite powerful, enabling teams to charge the net and maximize their offensive potential!

It has been very important for us that singles and doubles each feel like first-class citizens in Disc Jam. We want to ensure that both modes remain competitive and that both lone wolves and team players have a home. So far, we have heard great feedback on both modes with many players gravitating to one or the other, but enjoying both.

We believe these simple yet game-changing updates have made doubles a unique experience without straying too far from Disc Jam’s core gameplay. Of course, we may just have our “developer blinders” on, so we hope you’ll join us in the beta and share your thoughts!

We are accepting signups for the PlayStation 4 beta on our website, so be sure to hit the link above and keep an eye on your inbox!

2 Author replies

This looks Fun! But it’s a beta so it’s probably going to be shallow. Beta’s are never a good sign.




Betas are there to ensure online modes work as intended and to help identify and iron out any imbalances.

In today’s connected world, they’re crucial.

“Beta’s are never a good sign.”

What does that even mean???

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Usually there’s not much more to the game than the beta release. People will put their time in and tell the developers what they think and what bugs they’ve discovered, the developers won’t listen at all and release the game anyway.

Betas are the new demos silly balls

heh thats some nice not hyping the game seeing this game or name today for first time and its looks cool :D if there wasnt beta in name i wouldnt probably read it and forget it. But this game looks cool.

Very nice game very entertaining everyone must try

Used to play a lot of SNK WindJammers back in the days. Nice to see the concept revived!! :-)

My brother and I played the beta all night yesterday. Your game rocks!

One thing though is the load time on doubles. Think you could fix this by allowing (solo) people to sign to both singles and doubles in matchmaking. IMO doubles are much more fun.

We thought about playing against each other. Is splitscreen or topdown camera somewhere on the horizon? In that way the game could support 4 player local.

Another thing I loved about windjammers was the difference in levels. Will you implement more levels with different kinds of obstacles?

Keep up the good work. Your game is a a day one buy! ☺


Thank you for the kind words and appreciate the suggestions!

We have plans to add much of what you’re requesting. Disc Jam will be be growing well after launch and we hope to add more features like flexible matchmaking etc.

The game supports 1-4 local players with splitscreen accounting for the players on the other side (so both teams can enjoy near-court).

More levels are on the way as well!


For the developers this game is a true gem . So much fun some polishing needed like pressing circle instantly puts u out que but man u guys rock !!!! <3


Had question tho if the game comes out do we keep the things we unlocked no harmed feelings if it was not the case


Thanks @Tbag_ninja989! We are going to try to keep the progression but we are adding a lot of content as well as shuffling the rarity tiers so we may have to reset.


We have decided to extend the beta throughout the weekend! So grab your code and give it a spin!


Sadly I missed the beta for this but wish every success that rocket league enjoyed.
Need to ask what is the trophy list for this game, does it have a platinum?

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