Nex Machina: Seasons, challenges & replay mode revealed in new video for Housemarque’s shooter

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Nex Machina: Seasons, challenges & replay mode revealed in new video for Housemarque’s shooter

Compete in leaderboards or remixed gameplay types in upcoming PS4 title

Hello from Housemarque! We have a few new updates on our next top-down shooter, Nex Machina. We’re announcing three new things: the season structure, challenges and replay mode.

Season structure

On top of the core game experience such as standard arcade and level modes, we want to create a more competitive environment for our players to interact in.

Lasting a specific amount of time (weeks or months), seasons will give you the option to gain ranks, experience points and season coins and compete against your friends or top people of the leaderboards. Seasons also have their own set of different challenges for making your gameplay experience a lot more skill-based and long-lasting.

Challenges

The way that the game has been structured is that all of the key-defining parameters for the gameplay are basically listed in these so called game rules, which then will be mixed and matched to create slightly different game experiences

One example is the game speed, which can be adjusted to be twice as fast to really test how long you can survive – or you could have a challenge with enemy revenge bullets meaning that all the enemies would start spawning those, adding a new layer of reactive gameplay.

Replay mode

Replay mode has been built into the game mainly for the community, allowing you to see other player runs and learn what makes them so good, which techniques they are using, and they approach and address difficult but rewarding situations.

All of the leaderboard entries are effectively recorded which makes it possible to enter the leaderboards, select an entry and watch the wanted replay.

We are quite proud that Nex Machina is very demanding game since it requires a lot of skillful playing. There are a lot of secrets, a lot of things to uncover and a lot of depth in the scoring system.

The idea is that rather have players Google search to see these speed runs themselves, we’re integrated this the game and make it an extension of the experience.

In the following video below, made by our good buddies at New Dawn, we’ll our Head of Publishing Mikael Haveri and Game Director Harry Krueger explain more about these topics and show off some of that sweet magic behind the Nex Machina.

We hope you look forward to playing the next shooter from Housemarque this Summer!

Cheers!

Housemarque Team

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