Hello! I’m Andreas Zecher from Spaces of Play, a small indie studio based in Berlin. This week we released our game Future Unfolding for PlayStation 4.
Future Unfolding is an action adventure that is all about exploration. Your goal is to unfold the mysteries and solve the puzzles hidden in a surreal, procedurally generated world.
Procedural generation is kind of a catch-all phrase and can mean different things. In this blog post, I want to give you some details on how the procedural generation works in detail in Future Unfolding.
The game world’s layout is generated at the start of each play session, making a selection from over 200 areas in total. Each of these areas are hand-designed, and have dozens of procedural variations themselves: The colour palette used, the orientation of the area, what kind of vegetation, animals or artefacts you’ll encounter.
Each of the 9 different worlds has a distinct gameplay theme and different types of puzzles. There is one main puzzle per world, which will open up access to a new world, as well as optional puzzles and secrets which are harder to find and solve. Many of the puzzles have several solutions, and each world offers you several paths to take.
We’ve chosen this particular structure, because we want everyone to enjoy Future Unfolding at their own pace and in their own play style. Maybe you’re one of those people who just want to walk around and have a relaxing experience. Or you want to find every little secret and get the Platinum Trophy. With Future Unfolding, we’re trying to make the game interesting and unique for all types of players.
For the PlayStation 4 version we fine-tuned this balance even more and made several tweaks based on player feedback. Replay the game after you finished it and you’ll see both new and familiar places. You and your friends will have different experiences, see things in a different order, find different solutions to puzzles. “Oh, you haven’t seen this one thing yet?” will be a common conversation you’ll have.
The procedural variations keep the puzzles interesting even after you finished the game the first time. They are just different enough on replay, so that you don’t already know all the solutions by heart. I’ve played the game countless hours during testing, and I still discover new puzzle variations that make my head scratch when I replay the game.
I hope you enjoy playing the game as much as we did making it! If you’d like to share your gameplay experiences or have any questions, please tweet at us at SpacesofPlay.