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Lawbreakers, from Cliff Bleszinski’s new studio, is coming to PS4 this year

Find out more about Boss Key Productions' upcoming skill-based multiplayer FPS

Alright, let’s be honest. 10 years ago, who the hell thought I’d be here? Well, here I am writing a guest column on the Playstation Blog

So yep – I’m back on console, and it’s pretty damn awesome TBH. PS4 is a new audience for my studio and me (although many people who work with me have shipped PlayStation exclusive titles before). Fun fact: my COO and colleague Arjan Brussee helped found Guerrilla Games. We also made the original Jazz Jackrabbit together, like a bazillion years ago. Small industry. Don’t be a jerk.

We worked out this little writing arrangement with Sony so I could do a proper introduction to all of you and share information about LawBreakers. I feel like it’s something I should do.

Soooooo…

Hi.

I don’t want this to be some shitty marketing garble. I’m going to be honest about where I’ve been, what we’ve been doing and where we all are going.

So where have I been?

KINDA SORT-OF LAWBREAKERS ELEVATOR PITCH:

During my “retirement”, honestly, I was bored as hell. My waifu and I were ready to strangle each other. I was getting fat. Ultimately, I couldn’t ignore the creative need to make something new. During this time, I was inspired by a childhood dream about gravity being disrupted in a BIG way. I also took a Zero G flight once. That was pretty crazy.

So, LawBreakers is the culmination of my dreams as a kid, my career in this industry and my lifelong passion for games. So there we have the inception (HORN SOUND) of LawBreakers. A new futuristic world where the Moon mysteriously exploded, an event known as The Shattering, that devastated Earth. Afterward society recovered, using new gravity anomalies to rebuild and advance.

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The setting is the perfect backdrop for a super fast, omni-directional team-based FPS where we challenge players to get the hell off the ground. The floor is lava, bruh. It’s the skill-based competitive shooter made by shooter fans for shooter players that my team and I have always wanted to play. It honours the old and embraces the new. Old being the feeling of soaring through the air at mach-speed and rocketing-jumping and such. The new as offering a variety of characters each with different movement abilities, multiple weapons, combos and more.

For example:

Our “healer” in LawBreakers can be an offensive badass. In the hands of a skilled player, this role can simultaneously heal two teammates at once, all while lobbing grenades from high above like some flying human artillery cannon. Stuff like that is what LawBreakers is all about. Also we’ve added a few new things too, like being able to blind-fire behind you with any ranged weapon. Yep.

So, about where we’ve been: We’ve actually been working on LawBreakers for PC since 2014 after founding my new development studio, Boss Key Productions, with Arjan, and let me tell you, creating a studio and a game from scratch is tough AF.

Back then it was PC only and free-to-play. Yes, I can officially say we “course-corrected” (to use awful corporate speak) to pivot away from things like F2P. Why? Because we’ve been listening to community along the way and are trying to do what’s best for players, and in turn, best for the game. Funny how those two things work together, right? Our publisher Nexon has supported us along the way, working with us to do what’s right for gamers, and we respect that. Besides, they got tired of making kart racing games for Korea.

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After a few twists and turns last year after our initial Alpha, the game really got in front of a lot of players. There was no NDA so people could post footage, and we found that there was a lot of interest from console players for this very fast, competitive multiplayer game. To be honest my Twitter feed was one part “Bring LawBreakers to console!” or “Fix Gears!” (hah). So, we made something spectacularly vertical. Something heavily skill-based and super competitive, with our twist on game modes that haven’t been done before. We were making the game we wanted to play, and it seemed to resonate. When deciding on platform to bring the game to these players, it was a hard choice. I’ll leave it at that. The choice, obviously was PS4.

Ok – here’s where we all are going. LawBreakers is coming out this year on PS4 as a digital only title. Discs are like voicemail – so ten years ago. It’s important to know that something that’s important for the studio and me is to create a game with no season passes and no “pay-to-win” mechanics at a price that is what we feel is fair to players. It will be $29.99 (regional pricing TBC). We don’t want to fragment our playbase with silo’d season pass BS, nor do we want to pollute matchmaking with “pay-to-win” incentives. We want to create a game ecosystem that’s all about highly skilled players competing on even playing fields, and a landscape for average players to aspire to become better. More details on launch date soon. Right PR?

So, in conclusion, I’m excited to ship this bad boy and get it into your grubby hands later this year. Remember to look up!

10 Comments
2 Author replies
1

Cliff, YOU ARE AWESOME! I’m glad you came out of retirement to bring us this awesome game. I agree with your stance of F2P and P2W…. So on that note… DAY ONE PURCHASE

Cliff Bleszinski 22 May, 2017 @ 19:39
1.1

Thanks for your support!

morgothemighty 22 May, 2017 @ 16:50
2

Will there be a demo, or beta?

Cliff Bleszinski 22 May, 2017 @ 19:38
2.1

Already had a couple on PC, would make sense on console, ya know! :)

morgothemighty 23 May, 2017 @ 11:39
2.2

Nice to see a Dev responding, Cliff. Thanks. I’ll keep my eyes peeled for further info.

Carnivius_Prime 22 May, 2017 @ 19:49
3

Can I just say that while I’ve never been a fan of FPS games, I liked the mention of Jazz Jackrabbit and wouldn’t say no to a new one of those (or similar if the IP is not available).. :)

4

The video is not working.

5

The trailer that i saw yesterday on YT has bought me. I love fast-paced fps games. I also hope it’s 60fps, and i dont care about the resolution.

andrewsqual 23 May, 2017 @ 17:05
6

Triple A games are dying? Maybe for you they are Cliff. Pass, like so many other online only affairs.

tpepper1985 24 May, 2017 @ 11:34
7

Game looks interesting, also followed it for a while on PC. I’m not sure if I will play it, honestly multiplayer shooters are not really my thing … I enjoy Battlefield but that’s about it, maybe because of the grand scope of those games. I have not played Call of Duty for 10 years, and Overwatch with all the hype couldn’t bring me in either. But for those who enjoy the genre this looks very promising I wish you luck, and hope you can find an audience here on PS4.

8

Sorry, lost me at digital only.

8.1

The price isn’t bad though

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