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MotoGP’s Milestone returns with off-road arcade racer Gravel, out early 2018

First dev diary offers a behind the scenes look at the studio's work on Unreal Engine

Hello PlayStation fans! Summer has finally come and we know many expected some news on Gravel, the new arcade off-road racer made by Milestone, and here we are.

Today, we’d like to give you an exclusive behind-the-scenes look at the development of Gravel with this dev diary (and it’s just the first!). And if you’re asking yourself what this all is about, well, buckle up: you’re about to discover an off-road racer like no other.

So sit back, relax, take a step into our offices and meet some of the talented guys and girls that poured all their creativity and passion in what we think is a really noble goal: build an incredibly fun, fast-paced, over the top rollercoaster ride with some of the most powerful off-road vehicles man has ever created, reminiscent of the arcade racers of old, but bestowed with breakthrough graphics and audio.

And it’s all about pure fun: what we want is for you to step on the gas of V8 trophy trucks and legendary rally cars and partake in the greatest off-road show ever, holding your breath until the finish line.

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Did we mention everything is wrapped-up in a faux TV-Show, inspired to the best extreme-sports channels that will take you to some of the most beautiful places in the world?

Yes, we know it’s a lot, but this is Gravel: the quintessential arcade racer, where fun and show business become one.

And you will be at the center of it all, fighting hard in a competition that will set you up against the Masters, elected champions of the previous years. And what about four different off-road disciplines, each characterized by unique environments and driving style? Everything, from the Masters faces and personal stories, to the disciplines and their peculiarities, will be revealed in the next future.

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In other words, all of this is yet to come, but today we’ll take five minutes of your time to show you some of the amazing landscapes our 3D artists are modeling with Unreal Engine, to tell you something more about the in-game audio, and to show you how skies and lighting can make all the difference in the world.

Stepping up our game with Unreal Engine, something that happened recently at Milestone, we have taken a chance to overhaul many other aspects of our game production, from the art department to the reference and audio engineering.

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This brief tour, combined with more to come, will let you have a sneak peek into everything we’ve been doing in the last months here at Milestone, and we’re incredibly excited to have you take a look at our new creature.

Enjoy the first Gravel Dev Diary and be ready to join us in this incredible off-road tour in early 2018. Stay tuned for much more in the next months!

4 Comments
2 Author replies
1

Looking forward to this. Could be the next Motorstorm.

I use UE4 myself, so good to see an insight into how other artists work with it.

Andrea Porta 14 July, 2017 @ 14:07
1.1

Thank you so much for sharing your feedback MaxDiehard :) Soon we will release more infos, stay tuned and cheers from our team!

nukualofaperson 13 July, 2017 @ 18:29
2

Looks great. I’d rather have this than Gran Turismo. Wonder what locations are in it.

Andrea Porta 14 July, 2017 @ 14:25
2.1

Hi nukualofaperson, thank you for your feedback! There are a lot of locations from all around the world: European tracks, Australian landscapes and even a Polynesian atoll! We’ll keep you updated

viscousgalaxy 13 July, 2017 @ 22:12
3

Ideally, a game like this would have free roaming like Fuel, the clarity and graphics, handling of Gran Tourismo or Grid, the dust and gravel throw up that actually looks real rather than little puffs of smoke or dust. Add the customisation found on the XBOX Horizon series and we could have a winner. Comments?

Kinky_Friedman 15 July, 2017 @ 19:58
4

If this is anything like the Rallisport Challenge games then it’ll be an insta-buy from me. I’m glad to see a new arcade rally game anyway, Dirt is a bit too hardcore for me.

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