Ninja Theory’s retrospective as Hellblade: Senua’s Sacrifice releases tomorrow on PS4

Studio looks back as its three year development journey ends with tomorrow’s PS4 launch

Hello PlayStation Fans, Dom here from Ninja Theory. Tomorrow is a very special day for us here at Ninja Theory: We release Hellblade: Senua’s Sacrifice on PlayStation 4, our first self-published and independently developed title.

For those new to Hellblade, the game tells the story of broken warrior’s brutal journey into myth and madness. Set in the Viking age, Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover. Hellblade has been created in collaboration with neuroscientists and people who experience psychosis, to help bring Senua’s experiences of mental illness through in the game.

When we first conceived Hellblade back in 2014 our aim was to create a game that could spearhead a resurgence in mid-sized games; the lost games of years gone by that were creatively rich, featured the highest AAA production values and were more focused in scope than many of the big hitting blockbusters of today.

Hellblade: Senua's SacrificeHellblade: Senua's Sacrifice

So Hellblade: Senua’s Sacrifice is a AAA quality game that is half the size of a regular AAA game, at about 8 hours in length, and sold at half the price – just €29.99. By keeping our team size small, at 20 devs, and our budget low, we can deliver a unique experience that fulfils our creative ambitions, feels every bit AAA in quality and that can be offered at low price that is fair to you and us.

Hellblade: Senua’s Sacrifice has always been an experiment in trying to break the mould, trying to rediscover the lost space in between indie and AAA. For our part, we think we’ve made our best game yet. From tomorrow it is up to you, our fans and the PlayStation community, to carry Hellblade forward and help make this experiment a success.

Creating video games is a privilege, but it isn’t always easy. Just as Senua goes on a journey, so too have the Hellblade development team. The support that we’ve had from the PlayStation fans from the very beginning has been nothing short of incredible. You have believed in us, helped spread the word and watched Hellblade evolve over the years. We’re so excited that tomorrow we’ll be able to share the final Hellblade experience with you all.

Hellblade: Senua's Sacrifice

1 Author replies
ToonRaiderLass 07 August, 2017 @ 16:08

Very exciting times <3 Can’t wait to get a hold of this and play it to my hearts content!


just pre order today can’t wait

Enjoyed the little bit I’ve played so far but deliberate save file deletion is a total BS move to pull. Potentially losing hours of gameplay and forcing a complete restart is about as asinine as it gets. Not cool Ninja Theory, not cool at all.

I actually think it’s a fascinating idea and love that it is tied directly to the narrative – I think more games should do stuff like this. It reminds me of the original Metal Gear reading your save file in the fight against Psycho Mantis, really using the medium of games and the technology they are on in a new and different and interesting way. From all accounts it’s not a hugely long game, and permadeath isn’t something unheard of in a lot of other games, so I applaud them for taking the risk and trying something new.


Well they could have done what other games like Diablo III did, and offer it as a difficulty option, not force it.

I don’t ever remember this being billed as a roguelike, I wouldn’t have bought it if it was. What gives Nija Theory the right to waste a paying customers time by deleting save files? As it is I now find myself quitting every 40 minutes or so to back up my save, which in turn kills any sense of immersion in the game. It’s a ridiculous decision that benefits nobody and is pretty much ruining my experience with the game

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I’ve just read the reviews, I’m so happy people like it! Can’t wait to play! First game I didn’t regret preordering on the release day.


I was interested in this after Heavenly Sword, but after hearing you’re forcing permadeath and deleting saves, you’ve lost my interest and purchase.



You should probably know that it’s nothing like Heavenly Sword ;) That being said – it’s amazing. I’m not gonna argue the “permadeath” thing is a great idea but it makes coming back from death tied to the story in an interesting way and not reminding you that “it’s just a game”. Also it’s just doesn’t seem that hard to stay alive, so I really don’t mind.

If i were Sony i would buy this company or make a deal with them so they can make exclusive games. They are clearly very talented and i am suprised that they were able to fly under Sonys radar. This game could have been much more epic and lengthy with better budget

Played it for quite a bit and so far I got two words: holy crap!

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