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Hands-on with Monster Hunter: World, Capcom’s welcoming PS4 beast-battler

Our first impressions of newest entry in the long-running action RPG series

With Monster Hunter: World, one of Capcom’s most beloved series returns to console, launching on PS4 in early 2018. Taking on the role of a Guide Researcher, your hunter explores a newly discovered continent, filled with creatures big and small that you can track, discover, study…and of course, hunt. For science! While longtime fans of the series will likely be invested from the get-go, expanding the world beyond handheld platforms opens its doors to a world of new possibilities… possibilities that I got to experience as a first-time hunter at Capcom’s offices.

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If you’ve never played a Monster Hunter title before, don’t be alarmed. Dropping into the game’s lush, responsive world feels immediately welcoming, as the game opens with a narrated tutorial — which I appreciated, given the 14 different weapon options and numerous armour choices you’ll have going into each hunt. On my single-player run I chose my go-to weapon in most games — dual blades — but there’s a weapon here for every kind of player, from traditional greatswords and bows to elemental guns and a massive club that doubles as a spell-casting horn (that one will help during multiplayer hunts).

Monster Hunter: World

In true Monster Hunter fashion, all of these weapons can be upgraded by hunting bigger and more challenging monsters as you progress through the world. The real joy of Monster Hunter: World comes from its larger-than-life battle sequences and finding ways to use the environment to your advantage. I was doing my best stab-a-lot-and-roll strategy before remembering that I could lead the Great Jagras I was fighting into a tree, which would eventually fall over and reveal ensnaring vines to tangle it up. Used strategically, these elements make the battles feel very fluid, and as monsters try to run away, or eat smaller creatures to gain back health, you truly get a sense for how open and alive the map is.

Monster Hunter: World

This feels most rewarding during multiplayer hunts, which you can organise before embarking, or by firing a signal flare during single-player mode. This feature is new to the world of Monster Hunter, and allows for a seamless connection throughout the entire game rather than separating out quests based on a single-player or co-op storyline. Multiplayer makes the hunt a group effort, with every player actively searching for clues to find your prey. Some of my most exciting moments were watching a teammate leap onto the back of a Anjanath while I snuck underneath for a shot, or working together to cause a rock ceiling to cave in and crush our target.

Monster Hunter: World

Monster Hunter: World launches on PS4 in early 2018. Is this your first Monster Hunter game, or are you an experienced hunter? Let me know in the comments below, and I’ll answer any questions I can!

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I can’t wait! Does the game support local co-op, and if it does, how many players? Thanks for your answer!

I’m wondering if the dual note is still in there?

Will we ever get the manual here as well? Been trying to read what I get from the official one to 4 and I just give up. To much to translate for a plebian like me :)

I mean do I have around 1200h since the portable release on MH so I should know it but that guide had so much I never even thought about.

MiseryPrincess 23 August, 2017 @ 00:09
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Is the game back to being difficult?

The original MH was “Dark Souls like”, then the series got progressively easier and easier with the Wii U titles being almost challenge free most the time. The footage shown so far is kind of hard to judge from, but without challenge defeating a giant monster doesn’t feel very satisfying so it needs this again!

OMG

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