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From using the Force to dodging missile locks: 5 tips for Star Wars Battlefront II’s PS4 beta, out today

Wage galactic war right by reading this quick fire guide to the sci-fi saga’s multiplayer beta

It’s time to complete your training. The Star Wars Battlefront II beta hits PlayStation 4 for all players today, and there’s a lot to take in. The skills you’ll need to utilize as a trooper in Strike aren’t quite the same as the maneuvers you’ll need to deploy as a pilot in Starfighter Assault.

Here are five tips to make you more successful on the iconic battlefields of Star Wars Battlefront II’s beta.

1. Managing Battle Points

One of Star Wars Battlefront II’s more prominent innovations is the introduction of Battle Points. As you defeat enemies and help teammates, you earn Battle Points in combat. As they accrue, you gain the power to call in reinforcements and heroes. You’ll be able to climb into the cockpit of an atmospheric starfighter, drive an AT-RT, become a clone Jumptrooper, or transform into Rey and wield her lightsaber.

But Battle Point costs aren’t all the same, and you’ll constantly have to balance risk and reward.

Will you opt for an upgrade the moment you can afford one and hope to leverage your tactical advantage to keep the Battle Points rolling in? Or will you horde your Battle Points while playing as a trooper? Each approach has merits… cashing in earlier will make you more effective in the first part of a battle, but if you’re defeated before accumulating more points, it may delay your ascent toward becoming a hero. It could also prove a safer path to rely on your skills as a trooper class and work toward a singular heroic goal.

The choice is yours… but we confess that it’s an awful lot of fun to use vehicles and special characters. They’re a great way to help your team and advance your way closer to becoming a hero, so we probably lean toward that strategy.

Star Wars Battlefront II

2. Breaking missile locks

In Starfighter Assault, there’s nothing more harrowing than seeing the notification that an opponent has locked on to you with a torpedo or missile. These guided fire-and-forget weapons can be difficult to avoid, especially in open space. But you’re hardly defenseless.

If you know a missile is closing in, your best bet is to weave around cover. Fondor’s orbital platform is huge, and it makes for remarkable effective protection. Banking around any large structure at a sharp angle gives you an excellent chance of escaping a pursuing torpedo. Diving into narrow areas like a tunnel can also work. And even in open space, it’s sometimes possible to dodge missiles by rapidly turning and cutting speed or accelerating as a projectile draws close… if your timing is perfect.

Also, it doesn’t hurt if you’re Darth Maul and you have a cloaking shield. It’s hard to kill what you can’t see.

3. Using the Force

Speaking of Darth Maul, he’s just as dangerous on the ground in Galactic Assault as he is in a cockpit. Maul is fast and agile, and he’s an offensive juggernaut. His ranged force abilities are extremely potent, and his mobility highly compliments his melee combat skills. But Maul has a weakness: he can’t deflect enemy blaster bolts.

The best defense with Maul is to keep moving and keep attacking. Search and destroy. Eliminate enemies before they have a chance to draw a bead on you. And liberally apply your Force abilities the moment they’re available. Darth Maul rewards aggression.

4. Be a teammate

It’s always fun to lead your side in kills, but Star Wars Battlefront II also rewards team play. You may find as much fulfillment in a supporting role as you do rushing headlong into a firefight.

Class-based abilities are complimentary. Assault troopers flank enemies while Heavy troopers tie down the opposition. Specialists can cover advancing friends from hiding. And for ultimate team players, there’s the Officer class, a support type who thrives at buffing nearby allies and utilizing automated tech (like remote turrets) to protect squad mates. Officers earn Battle Points for their supporting actions, so they’re a great choice for players who love making the team stronger.

5. Play your Hero ship correctly

When you earn a Hero Ship, be sure to utilize it in a manner that maximizes its particular abilities.

Han Solo’s Millennium Falcon is tough as nails and very hard hitting. It’s a forceful instrument, deadly in straight-on attacks and playing objectives.

Boba Fett’s Slave I has a unique, rear facing special that’s absolutely awesome against close pursuit and devastating in enclosed spaces (like the interior of the Fondor orbital platform). Darth Maul’s Scimitar is most effective when employing surprise with its cloak and when ambushing foes at close range, although the cloak is also terrific as a defense, as well.

Star Wars Battlefront II

Poe’s X-wing, Black One, is a powerful dogfighter, but it’s even more effective when you’re using Poe’s special ability to enhance nearby teammates… so don’t fly solo!

These are just a few of the many strategies you can implement in the Star Wars Battlefront II Beta, and we can’t wait for you to try it for yourselves.

Star Wars Battlefront II is available on 14th November if you pre-order the Star Wars Battlefront II: Elite Trooper Deluxe Edition release, or on 17th November in the worldwide release. Keep up with the latest news for info on all the heroes, starfighters, and new characters headed your way by following EA Star Wars on Facebook, Twitter, and Instagram.

10 Comments
0 Author replies

BETA is awesome fun… some much good stuff! :)

But no partner starts? No squad starts? It’s very hard to find your teammate even if he is green!

This is by far the worst looking ps4 pro game, even Dragons Dogma looks better. The beta looks terrible to be frank, what are they thinking?

Hdr cant even save this… Waiting till its 20 Euros just to play the campaign as the first battlefront looks actually better on pro.

Fail.

2.1

Uhh, it’s a beta for server stress test. Not a demo, so quality is not final.

2.2

That doesnt make sense, so they are holding back graphics and performance just to beta test? It should be the other way around man so they know what kind of problems they will face at launch.

Anyway, it still looks horrible.

2.3

You must have a really rubbish TV if you think it looks bad.

Besides, reduced quality means smaller file size, which is better for beta purposes.

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1

My 5 tips after playing it:

1. Forget everything you knew about battlefront – this plays completely differently

2. Unless your really good don’t hold out for heroes as you might not get to play them before the match ends, other vehicles and characters are great for boosting back score and then some!

3. First person mode feels more accurate on foot – unlike the first game, worth using!

4. Starfighter controls need some practice and possibly stick customisation – watch for those tight spaces if you’re flying first person. Ships move much faster than on bf1 and don’t slow down as much

5. Definitely use those star cards to adjust things just slightly to give you an advantage to your play style and compensate for your play style weaknesses!

Why the hell were starfighters changed to the bloody awful Battlefield 4 style controls?

It’s not user friendly at all, even after customising.

5

I’m loving the visual style of the beta, this is a tight construct. Finding it difficult when playing as Clones to actually see the droids though – maybe I’m going blind but their brown feels like it fades into the brown of the Naboo map. Any tips for highlighting enemies a little more clearly? To my eyes it is easier to see the Clone troopers across the map, feels like droids get permastealth :D “How did that pot plant kill me? Oh wait, it’s a same-colored droid behind the pot plant.”

burakcetinkay 07 October, 2017 @ 10:47
6

These are my personal thoughts, you don’t have to agree.

1-) I don’t see myself buying this game anytime soon. Because the only way you make progression in this game is getting items from the lootboxes which is not fair and luck-based system and more importantly it is painfully slow. It doesn’t matter if you play good or not you get 100-ish credits each match, that means loads of hours needed to unlock everything in full-release. And it seems like there is no way of unlocking the items you want(like buying something with credits in the first game) if you play casual (you can if you are lucky though)… This is not a mobile game, and you already pay enough money so you shouldn’t be forced to buy lootboxes with real money.

2-) The map in galactic assault is plain empty, like there are only few of us actually playing and most of the time you just run and run to find some people.

3-) I know this is an unfinished game, subject to change anytime. Actually I am counting on that. 👍

4-) I kno...

Show full comment

These are my personal thoughts, you don’t have to agree.

1-) I don’t see myself buying this game anytime soon. Because the only way you make progression in this game is getting items from the lootboxes which is not fair and luck-based system and more importantly it is painfully slow. It doesn’t matter if you play good or not you get 100-ish credits each match, that means loads of hours needed to unlock everything in full-release. And it seems like there is no way of unlocking the items you want(like buying something with credits in the first game) if you play casual (you can if you are lucky though)… This is not a mobile game, and you already pay enough money so you shouldn’t be forced to buy lootboxes with real money.

2-) The map in galactic assault is plain empty, like there are only few of us actually playing and most of the time you just run and run to find some people.

3-) I know this is an unfinished game, subject to change anytime. Actually I am counting on that. 👍

4-) I know this game is not multiplayer-only like the first game. I am expecting a lot from the campaign.👍 But I’m not in a hurry… Disappointed by the mp beta…

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