Hi there, my name is Dominic Robilliard and I am the Creative Director of a small team at PlayStation called Pixelopus. It’s been a while since my last post, and that’s because we’ve been away working hard on our second game called Concrete Genie. It’s an action adventure game about a boy called Ash who discovers he can bring his paintings to life.
As you might expect, given that our hero is an artist, a lot of the gameplay in Concrete Genie is about having fun with paint. Using the Dualshock 4 motion sensor function, you can effortlessly create stunning landscapes that come to life and even make your own cast of unique creatures to hang out and play with. Our goal is for anyone to be able to paint in this game. The paint strokes you make on the walls will turn into beautiful living artwork.
Unfortunately Ash has to contend with some bad kids in the neighbourhood who are bullying him, and so the creatures in particular become really important to him: they are the friends he wished he had in real life.
The game is set in a small fishing town called Denska, which sadly at this point is practically abandoned. It has been heavily affected by pollution, but thankfully Ash discovers that his magic paint can cleanse the pollution from its streets and alleyways. Using the power of your brush to clean the walls is incredibly satisfying!
The team has been on quite the journey since we made Entwined. We’re really happy with the response we got to that game (it’s been downloaded over one million times) but right at the beginning of this project we decided as a team that we wanted to make something more accessible.
Combining that with a desire to be more ambitious we decided to switch to Unreal 4 as our engine, and invest in developing a third person action adventure – a genre that we all have a lot of passion and love for. We really wanted to make sure that if we were going to invest our hearts and souls in making a game designed to create an emotional connection with players that it can reach as many people as possible.
There is so much more to share about Concrete Genie in the coming months, and I can’t wait to show everyone as much as we can as we head toward release in 2018. I’m also looking forward to sharing more from the team directly and their individual work on the game. There has been a lot of fascinating development behind the scenes in order to deliver our paint mechanics and worlds within walls which I think will be really interesting for people to see.