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First hands-on impressions with PS VR-exclusive tactical shooter Firewall Zero Hour

First Contact's newly announced 4x4 FPS impresses at PSX 2017

Announced during PlayStation Experience 2017‘s opening presentation, Firewall Zero Hour will deploy 4v4 tactical FPS action to the PS VR battlefield. My hands-on demo pointed to an extremely promising game — in fact, perhaps the most promising and exciting VR game I’ve played.

If you’ve ever loved a Rainbow Six or SWAT game, you’ll immediately understand the appeal of Firewall. The pacing is deliberate and methodical; the action quick and decisive. It’s a tense game of cat-and-mouse between two (human) teams. Player communication is paramount, and quick wits will get you further than a quick trigger finger.

I played a series of matches set in a shadowy mansion. I quietly crept from room to room with three teammates en tow. Our objective: a laptop hidden somewhere in the house. The other team lay in wait, ready to spring an ambush or ward off our attack.

We activated our flashlights, the beams casting realistic-looking shadows on the walls, and slowly navigated the darkened rooms. As we inched our way closer to the objective, we kept up a stream of tense chatter, speculating where the opposing team might be lurking and calling out safe zones.

Firewall Zero Hour

While passing through a gloomy hallway, a burst of gunfire roared from the top of a nearby stairwell. The guy next to me dropped like a rock. I spun to my left, raising my PS VR Aim Controller at the shadow I spotted at the top of the stairs, and let loose with my shotgun. I clipped him, but he slipped back around the corner before I could finish him off.

I tossed a grenade up the staircase to buy some time, then turned to move quickly towards the objective. Being in PS VR expanded my sense of spatial awareness, and I found myself carefully checking corners and blind spots.

Ahead, our point man traded shots with two hostiles who were holed up in a dining room. Instinctively, I went for the flank, slipping around the corner and making for the back door I had noticed. I pushed through the doors, tossed a frag grenade, and hip-fired until both figures crumpled to the ground. We pushed on to the objective and the win.

We’ve all played games like this before. But in VR, the experience feels completely fresh and exciting. Pinned down by enemy fire? Peek out from behind the corner — or over a countertop — to trade shots. Fleeing some determined pursuers? Slipping into a sneaky hiding spot or ambush position feels far more intuitive.

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The build I played was still early: just one map, three character classes, and three weapons (rifle, shotgun, silenced SMG). The good news is, developer First Contact Entertainment has confirmed that the final game will have more weapons and maps, as well as weapon attachments and character progression as they prepare for launch in 2018.

The game technically supports both DualShock 4 and the PS VR Aim Controller, but if you’ve got the choice I strongly suggest going with the Aim Controller for a more immersive feel.

The controls are well laid out: the front analogue stick handles movement and sprinting; the rear stick handles quick-turns. Frag and flash grenades map to the front two triggers, while reloading, crouching, weapon swapping, and interacting with objects are assigned to the traditional face buttons on the stock of the Aim Controller.

As in Farpoint, you can raise the Aim Controller up to aim down the sight, or fire from the hip. I generally opted for the latter.

Firewall Zero Hour is shaping up nicely — I’m eager to get more hands-on time and learn more about the final game, so stay tuned to PlayStation Blog for more updates.

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Got my PSVR coming on Thursday as well as an aim controller (bundled with Farpoint) can’t wait to play this.

So the updated headset and move controllers are now available in the U.S. any news on when we get them here? If I’m buying PSVR I’m waiting for the newer version.

The v2 headset is now available in the UK. Retailers started getting them in about a week ago. I ordered mine with Skyrim vr for £299 @ Amazon UK

https://www.amazon.co.uk/PlayStation-VR-Starter-Pack-Skyrim/dp/B077VS16WY/ref=sr_1_7_twi_bun_3?s=videogames&ie=UTF8&amp-;qid=1513119897&sr=1-7&keywords=doom+vfr

As you can see advertising it as the new CUH-ZVR2 model. Not sure if the new Move controllers are instock yet though.

Thanks for the info! Very helpful 😁…so I found the new starter packs (some stores have actually bothered to list them as version 2 now which helps!) sadly it seems the new move controllers have not been released at the same time as was promised by Sony. Game has the old ps3 ones for sale for £85! Which I personally think is a massive rip off for something so old and now outdated.

Is their much difference between the old and new move controllers? I bought 2 old Move controllers in a local That’s Entertainment store for £10 each. As far as I can tell the new controllers have a micro usb connector like the DS4 instead of the old mini USB and has a better battery. Other than that I think that’s the only difference.

Kinky_Friedman 13 December, 2017 @ 09:11
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Rainbow Six Siege is one of my favourite games of all time, so if this is even half as good I’ll be buying it.

Just need to get hold of an Aim controller now, the scalpers seem to be the only ones selling them at the moment.

I really like the look of this.. However I get the feeling it’s going to have some sort of level and unlock system, which I hate. I’ve not got time to be spending hours trying to play catch up with weaker equipment.

And I’m not paying to unlock things to “save time”.

If I can pick up and play this game even after weeks of being away and the only thing other players have over me is their actual skill I will buy this day one.

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