Hey there PlayStation pals. It’s been a long while since I’ve had the pleasure of penning a PS Blog post – the last was when we launched TowerFall Ascension on PS Vita. Well, we’re finally back with a brand new game. Celeste is a single-player, narrative-driven platformer about climbing a mountain, and it’s launching on PS4 on 25th January!
Madeline is on a mission to climb Celeste Mountain, and it won’t be easy. The mountain spans over 700 levels packed with hardcore platforming challenges and devious secrets.
Along the way Madeline will meet peculiar characters and confront her inner demons as she jumps, climbs, and air-dashes her way to the summit. Dedicated mountaineers can even unlock hidden B-Side chapters that will truly test the limits of their skill.
If you’re not looking for a challenge, try playing in Assist Mode, which lets you toggle some powerful accessibility features to tune the game’s difficulty to whatever suits you. You can give yourself extra air dashes, slow the game speed, and more. We certainly designed Celeste to be a challenge, but we understand that every player is different and we want allow players from a wide range of skill levels to enjoy it.
Celeste is a modern take on the classic action platformer. It’s a genre very close to our hearts, and we wanted to create something that pushes the genre – and our team – in a new direction. The result is a game that’s very personal and unlike anything else we’ve played.
We can’t wait to share it with you, and we hope you’ll enjoy your time on Celeste Mountain. See you at the top!