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5 expert tips for ruling the battlefield in Bravo Team, out today for PS VR

With the co-op shooter releasing today, developer Supermassive Games has some advice for surviving the warzone

Hi there, my name is Neil McEwan and I am the Game Director of Bravo Team at Supermassive Games.

We’re really excited for the release of Bravo Team and wanted to give you some insider tips and tricks to help you survive in the warzone!

1. Teamwork

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Bravo Team is a first person VR cover shooter with the feel of an action movie – and teamwork is at the core of the game. It’s up to you and a friend to survive as a city is thrown into turmoil. You’ll need to work together, delivering covering fire with constant communication, as teamwork is vital to your survival.

2. Tactics

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We designed Bravo Team to give players freedom to try out different tactics in the field. However, there are some things you’ll need to bear in mind whatever road you take. Firstly, stealth attacks can be effective. If you kill your enemies with a stealth attack and without alarming them, it will prevent them from calling reinforcements. Read on for more tips…

3. Choose your weapons

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Using the right weapon for the right situation is vital as Bravo Team challenges you across interior and exterior locations. Equally as important is making sure you complement your buddy. For example, a good tactic later in the game is for one of you to use the sniper rifle while your partner engages the enemy with a shotgun.

Sometimes you might find yourself surround by enemies. A quick 180 degree turn (pull down on the right stick if playing with the aim controller) will give a good shot on any threats behind you.

Don’t forget that if you play in Rookie difficulty your weapon will reload automatically. If you play in Veteran or Spec Ops, don’t forget to press Square to reload.

4. Movement and traversal

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In Bravo Team you move by point to point traversal. Every time you move you make yourselves vulnerable to enemy fire. Choosing when to move is almost as important as where you are trying to get to. Work with your buddy to work out when best to move. Maybe one of you can lay down some suppressing fire?

It’s also important to note that there are two movements systems: weapon-based movement and head-based movement. Try out both to see which one better fits your style of play.

Bravo Team can be a physical game too. Sometimes you’ll have to physically duck and hide behind cover to avoid being hit by the enemy fire. Remember that if you can see the enemy, it’s pretty certain that they can see and shot at you too!

Height is always an advantage in combat. If you’re higher than the enemy, you will have a better shot at them and their cover will be less effective. This does work both ways though, so look out for enemies above you.

5. Going it alone

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While Bravo Team is designed for co-op player you can absolutely play alone. You will need to make the best use of the orders system to coordinate with the AI partner. You can flank the enemies, use him to attract their fire, or keep him close to you, among other strategies.

We’re looking forward to hearing how you take aim and immerse yourselves in the world of Bravo
Team – remember communication is key so be sure to share your hints and tips with each other below, and remember, this is what you’ve trained for.

11 Comments
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1

I won’t be buying. This was seriously mis-sold and a lot of people are saying it’s buggy as hell, tracking is terrible and actual gameplay is just cover based jumping with infinite spawn enemies. Sounds like a cheap rush job with the Aim thrown in to try and make it actually seem worth our time.

Here Sony, how about reviving Zipper Interactive, bringing back MAG (Massive Action Game) and make it a 256 player game as before, but in PSVR and Aim exclusive?

That’s a VR winner right there. Playing that on PS3 with the Move Sharpshooter was the best, and was taken away too soon.

yess MAG was awesome but to me what would be better is to bring back SOCOM.

i miss zipper badly althought they made mistakes with those games aswell it was a great studio.

MiseryPrincess 08 March, 2018 @ 00:42
1.2

Filling a 256 player lobby from the tiny VR userbase would be pretty tricky…

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Not if it was a real system seller, which i’m sure it would be.

Plus MAG wasn’t 256 only. It had smaller game modes too dependant on teams.

Suppression – 32 Players

Sabotage – 64 players

Escalation – 96 Players

Acquisition & Interdiction – 128 Players

Domination – 256 Players

Yeah no one’s buying this Sony, sorry.

I want old-school games the same as Skyrim in VR, not an experience like this! I fancy a world full of old FPS games such as Bioshock in VR (that PS4 can render them well)! I will be happy with old open world titles instead of this! and they will sell definitely better than this, and I will buy them all!

So it looks like the only comment that is currently posted by a person who has actually played the game, is by me. Therefore my feedback has some actual value compared to the others. I love the game, easy to jump straight in and I think the new way you can move throughout the game is genius. The movement is done by looking at a cover point, then having the option to direct your AI partner or yourself to the spot. If you choose yourself, the camera pans back to show you in third person running to the cover, then zooms back in. My whole family found this quick to get use to and none felt sick at all. The AIM controller was great and we all loved looking down the sight to take out the enemy. The game is exactly what I expected and worth every penny.

I see where you are Pringle, It is the matter of expectation. PSVR released on October 2016, and I bought it on first day. I honestly didn’t pay a fortune for my headset that after one and half year my happiness be a short experience (even as you say new and unique one!).

The problem is people in Sony doesn’t know what PSVR-owners want (at least majority of them that I am in contact with and they talk about it). These types of short experiences like Bravo Team was good for the first 6 or 7 months. Now I really want to use my headset for a real game, not for an experience!

You know what should they have done instead of Bravo Team or the like!? First they had to release some old games such as Far Cry 3, or Fallout 3, or older Black Ops in PSVR (with the same mechanic as Skyrim VR). After that they start to add new features to VR experience (like those features that you say is good in Bravo Team)!

Right now as a PSVR owner I have nothing to enjoy except Skyrim VR, and its sad!

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I see where you are Pringle, It is the matter of expectation. PSVR released on October 2016, and I bought it on first day. I honestly didn’t pay a fortune for my headset that after one and half year my happiness be a short experience (even as you say new and unique one!).

The problem is people in Sony doesn’t know what PSVR-owners want (at least majority of them that I am in contact with and they talk about it). These types of short experiences like Bravo Team was good for the first 6 or 7 months. Now I really want to use my headset for a real game, not for an experience!

You know what should they have done instead of Bravo Team or the like!? First they had to release some old games such as Far Cry 3, or Fallout 3, or older Black Ops in PSVR (with the same mechanic as Skyrim VR). After that they start to add new features to VR experience (like those features that you say is good in Bravo Team)!

Right now as a PSVR owner I have nothing to enjoy except Skyrim VR, and its sad!

I understand not all experiences will suit everyone, but I been here from Day 1 as well and I am seeing games are now expanding in the fields that people are wanting. The London Heist was good but too short, but the developers are working on a new bigger title Blood and Truth. Don’t get me wrong I loved Far Cry 3, but I feel they should be focusing on new IP’s. There have been some VR games that looked a poor idea, but turned out to be amazing (Eagle Flight, Trax, Moss for Example). I like having a range of games, some short and some long. This games fits in to the style of just jump in and have blast from the start. Time to invest in long adventures is hard to find in the world we live in, but Sony are pushing VR in every direction, for all types of people….. Which is just awesome.

Actually yesterday I tried this game in a shopping mall and honestly it was too bad in my opinion, I think the movement point to point was a nightmare, I also thought the graphic was much better in trailers, and the game was not fun at all! Even now with multiplayer I m not gonna buy it.

This was such a waste of money. I seriously want my money back. Far point was more fun than this. This game could have been so much more. It could have actually been good. At least good. It’s so blah. I can’t believe this game went with a cover based system instead of actually using the aim controller to its full potential. I mean it might as well be a carnival game. I mean seriously if anyone wants spend a dollar or two. Go to where there is some sort of time crisis or terminator arcade game and play it. It’ll be more fun than playing this. Seriously PlayStation and the creators dropped the ball here. I’ll never trust a game from this company ever again.

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