We’re celebrating the year of Mega Man’s 30th anniversary later this year with the upcoming release of the brand new Mega Man 11, and even sooner, we’ll be revisiting the iconic storied history of the post-apocalyptic Mega Man X series on PS4.
All eight X games will be playable across Mega Man X Legacy Collection and Mega Man X Legacy Collection 2 when they debut on PlayStation 4 — with some all-new features — on 24th July. I hope you’ll join me in reflecting on the unique history this series shares with PlayStation, where many of these games first made their debut.
The letter “X” is significant. It can represent unknown variables, mark hidden treasure, and holds an important place in fields of study like aerospace and genetics. In the field of technology, the “X” moniker can also signal the next phase of powerful hardware. The original PlayStation was codenamed “PS-X” before its launch – a mysterious and exciting codename that hints at new graphical potential.
Speaking of powerful hardware, “X” is the name given to Dr. Light’s enhanced robotic successor to Mega Man in the Mega Man X series. The etymological connection is a fun one, but PlayStation and the Mega Man X series also have a deeper connection.
How the Mega Man X series enhanced the classic franchise
Before the first PlayStation hit the market, Mega Man X dashed onto the video game scene in 1994 during the 16-bit era as an evolution of the classic Mega Man formula.
The titular blue robot jumps and shoots his way through eight varied stages, steals a weapon from the Maverick boss at the end, and takes down an evil mastermind. In addition to a more sci-fi aesthetic and grittier tone, Mega Man X layered on exciting gameplay enhancements, like dashing and wall jumping.
These new abilities opened up new combat possibilities for players, and made the 16-bit reinvention much more than a fresh coat of paint. This pitch-perfect gameplay extended through Mega Man X2 (1994) and X3 (1995) in the 16-bit era, delivering a trio of tough-but-fair adventures featuring X and his ally Zero in their fight against the maniacal Sigma.
In 1997, following the 16-bit era, the Mega Man X series deployed exclusively onto CD format consoles – including PlayStation – to thrilling results.
X and his mysterious Maverick-hunting friend Zero came to life in beautifully animated cutscenes of Mega Man X4, solidifying the X series as far darker and grimmer than the ever-endearing classic Mega Man series. For the first time from the outset of the game, players could choose to blast through stages as X with his trusty X-Buster, or slice and dice through Mavericks as Zero with his nimble Z-Sabre.
Players could further enhance X with discoverable armour sets that offered benefits such as improved mobility or defence, allowing players to customize their play style, while Zero learned new, powerful special moves with each defeated Maverick. Mega Man X4 was just the beginning of a long-running alliance between X and Sony’s powerful machine.
The changes the later X games brought
PlayStation became the sole destination to experience the Mega Man X series as it evolved following Mega Man X4.
Mega Man X5 (2000) iterated on the tried-and-true eight-boss formula by adding new objectives such as crafting a spacecraft and enormous laser cannon to help combat mounting forces. Mega Man X6 (2001) tasked players with rescuing fellow Maverick Hunters before they became corrupted by the deadly “Nightmare” virus.
Mega Man fans experienced more than intense, satisfying gameplay throughout these sequels – they also watched beloved characters die, and witnessed surprising story connections between the X series and the original Mega Man lore. We could never look at Dr. Wily the same way again.
The launch of PlayStation 2 marked the beginning of a new era of video games, and the ever-trustworthy X ventured into this new frontier.
PS2 opened up new possibilities for 3D video games, and Capcom capitalised on the new tech by debuting the first (and only) Mega Man X game to expand beyond the two-dimensional plane.
Mega Man X7 (2003) allowed X, Zero, and their new blaster-wielding friend Axl to explore a more immersive version of the series’ world with increased depth and a new auto-aim system. Mega Man X8 (2004) returned the series to purely side-scrolling roots while retaining the detailed 3D character models and environments PS2 made possible.
The latest entry in the series introduced new features, such as the ability to call on partners mid-battle for huge, screen-filling attacks, and the ability to mix and match armour pieces to fit your needs.
Looking back is important and insightful, but playing these classics is the best way to enjoy them. On 24th July, you’ll find Mega Man X Legacy Collection includes: Mega Man X, Mega Man X2, Mega Man X3, Mega Man X4, and Mega Man X Legacy Collection 2 includes: Mega Man X5, Mega Man X6, Mega Man X7, Mega Man X8.
Both collections will be available digitally. Each collection includes the full games, along with a huge collection of archived art and historic trailers, and the new X Challenge mode that pits X against two deadly Maverick bosses from various X games at once.
A skilled Maverick Hunter is only as powerful as his tools enable him to be – so reach for that trusty DualShock 4 controller and its familiar directional buttons on 24th July. It feels like home.