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Behold ‘The Adventures of Mega Penguin’ – Media Molecule’s extraordinary E3 Dreams game jam

Watch what happened when the Dreams studio roped in some friends to help make a game

At E3 2018 we rounded up a host of developer friends and asked our wonderful Community to give us a story to create in Dreams! Our Co-Founder Alex Evans kicked off the tale while Lead Artist Francis Pang and Audio Programmer Bogdan Vera took the reins on bringing the incoming ideas to life, all from within our own little hideaway at Sony’s booth (aka, the Lair of the Mega Penguin).

We didn’t know what to expect when asking for ideas, only that it would include a Mega Penguin stuck on the moon (nothing is weird to us anymore). That said, the E3 Mega Penguin jam was a great demonstration of one of our favourite things about Dreams – how easy it is to collaborate, create and spend some quality time together doing it.

From John Beech working on props like the most intricately made strawberries imaginable (every pip, John, really?!) and snowman rocket special effects, to Tom Colvin lending his dulcet tones to Mega Penguin, our E3 managed to work lots of extra silliness into the piece.

Before we left Los Angeles, we even did a Molecule controller-passing jam session with the whole team in poor Bogdan’s hotel room to add the finishing touches, like some lady penguin voices (Siobhan and Abbie) and snow effects – we even had a task list courtesy of our on-site producers always having post-it notes on-hand!

Dreams game jam

But, how did it turn out? Did we include everything tasked of us? Well, let’s find out. Bring on the Mega Penguin!

13 Comments
0 Author replies
1

Wow the potential of this looks massive. Hay any release date been announced yet?

1.1

Im really really interested to see what will be possibel to craete.

From what they shown the Dreams are very powerfull game creation tools. But at a same time the way iyou create levels is not very effective from the point of HW utilisation. So Im really afraid what will be the limits and when you will encounter these limits?

I remember that in LBP3 (running on same HW as Dreams are supposed to run) you could run out of the thermometer very fast. And when you check the demo levels they are showing, it is always some small 1-2minute minigame. So my biggest worries about this game are, that you will have a great idea for a level. The game engine will offer you all the tool you need. But in half of the creation process it will give you message “you can not add any more objects to this level.” and you will find out that you can not finish it :-/

1.2

LBP3 was a broken mess as it was by a developer that didn’t know what the hell they were doing.

It failed miserably and lacked the charm of the previous games because it was not made by Media Molecule.

Tired of waiting for the release date!

Tiago_Ruivo 13 July, 2018 @ 19:08
3

Nice!

Is this ever going to be released? Or are they just gonna be releasing streams forever?

I don’t usually get mardy over release dates & am happy to give devs as long as they need rather than rush out something buggy & unplayable. But they’ve been posting streams for this for ages now & it’s gone past teasing & into taunting.

MiseryPrincess 15 July, 2018 @ 03:37
5.1

This is the Last Guardian 2.

They’ll keep posting about it for 100 years and then when it comes out 2 days later no one will care. So to keep people interested they need to not release it.

narvikgutten 15 July, 2018 @ 12:08
5.2

@MiseryPrincess It was first announced at E3 in 2015. It’s not that long ago…

5.3

For me the most annoying part is that tehy already announced release date in 2018. So I expected some more info at E3. But there was basically no new info during E3 and no commnets regarding release date. So it seems like they are silently postponing it :-/

But honestly I would much more prefer if they just said “sorry guys. We are aiming for 2019 now”.

6

This looks like great fun, I just hope it doesn’t take forever to create a level. I enjoyed LittleBigPlanet but I admit I played other’s levels more than I made my own. I also hope there’s a meaty game to it, rather than just walking simulators made.

6.1

I believe it will be similator to create the level. There are already some details how it works and it works basically exactly same as LBP – just in 3D with more powerfull tools (especially for modeling objects). But the main idea – sensors (player sensonr, hit sensor, tag sensor,…) -> logic components (and, or, counters, timers, …)-> active components (movers, emiters, lights, …), works exactly the same. You just have some additional tools (more properties, music editor, character animation tools, etc). But in its core it is the same game. They kept the idea behing LBP. But instead of just updating it to LBP4 they took what they learned and started from cratch doing something better in all areas.

6.2

Just like LittleBigPlanet, you don’t have to be a creator, you can play with what others make.

I myself was more of a creator, I hardly played. This will be the same for me in Dreams.

As for how long a level takes to make, that entirely depends on you.

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